Skip to content
A Plague Tale: Requiem

A Plague Tale: Requiem

By ···10 min read·Community verified
1 reading this guide  

Embark on a heartrending journey into a brutal, breathtaking world in A Plague Tale: Requiem. After escaping their devastated homeland, Amicia and Hugo travel far south to new regions and vibrant cities, attempting to start a new life and control Hugo’s curse. But when Hugo’s powers reawaken, death and destruction return in a flood of devouring rats, forcing you to navigate a world twisted by supernatural forces.

This guide will help you conquer every challenge A Plague Tale: Requiem throws your way. We'll cover a full walkthrough to complete the game 100%, ensuring you find all collectibles and unlock every achievement. Whether you're stuck on a specific puzzle, need help with a boss, or want to ensure you don't miss a single secret, this guide has you covered, chapter by chapter.

Tips

Discover essential tips for A Plague Tale: Requiem. Learn about combat, stealth, resource management, collectibles, New Game+, and trophy hunting to master the game.

General Tips

Veterans of _Innocence_ should be aware of a number of changes. While there are a greater number of enemies, you have more tools to deal with them, including single-use knives and - from Chapter 5 - a crossbow which can kill the great majority of enemies. Amicia can also survive a single hit and she can hit back, briefly spectacular enemies, which means that discovery no longer means death. That said, knives and crossbow bolts are extremely scarce resources so the best fights are the ones you avoid.

There are enemies that you can't kill with the crossbow, at least not directly. The basic shielded enemies block all attacks from the front. However, they don't wear helmets so if you can catch them unawares, you can kill them with a headshot. Otherwise, look for items in the environment that you can use to disable them (pots of tar or bags of salpeter) since this leaves them vulnerable to headshots. Armoured enemies cannot be killed until you break their armour. Most armoured enemies have a weak point on their backs which you can hit if you catch them unawares or disable them with environmental hazards. After breaking their armour, you can kill them with your crossbow. Very late game, you will start to encounter knight enemies with heavy armour and shields. The weak point is on the breastplate so you can't attack them unawares and you need to disable them with environmental hazards before you can deal with them.

There are two types of combat encounters, one where you have to cross an area while avoiding groups of soldiers (or, if you prefer, facing them head on) and another where you have to defeat waves of enemies. These "survive the assault" sequences can become a little much towards the end of the game but if you get stuck, you can enable invincibility from the settings menu.

The way in which you handle the first type of encounter gives you experience points which unlock skills. Intuitively, avoiding combat improves your stealth (the "Prudence" tree) while killing most enemies improves your combat abilities (the "Aggressive" tree). However, the "Opportunism" tree, which improves your crafting efficiency, is not increased by using alchemical ammo and environmental hazards as you might expect but rather by killing one third to two thirds of the enemies in any given encounter. That said, none of the skill unlocks are that impactful, so approach the encounters however you prefer.

Gear upgrades are rather more impactful, particularly the crossbow upgrades since being able to carry more than two bolts and being able to retrieve them from dead enemies gives you a lot more flexibility as to how you manage the game's combat encounters. However, some upgrades are definitely more equal than others. The Alchemy upgrades are extremely situational, to the degree that I don't think I killed a single enemy by throwing Odoris into something burning, while the Instruments upgrades are pretty much useless - workbenches are commonplace and you will find more than enough tools.

Collectibles and other rare pick-ups (knives, tools and so forth) are highly missable. You will come across doors which Amicia bolts behind herself and gaps which she squeezes through which turn out to be one way only. These are, in fact, area transitions and there is no going back to a previous area. Similarly, there is typically no going back after a cutscene: the story has moved on and you need to move on as well. If the walkthrough text mentions a collectible (or even rare resources), make sure you pick them up there and then.

Most alchemical materials are extremely commonplace to a degree that you don't really need to worry about conserving them. This remains true on Hard difficulty / New Game+ which gives you fewer knives, bolts and pieces of pyrite. The exception is Episanguis which is only found in a handful of fixed locations. However, since you don't really need to use Odoris much, missing a couple of pieces of Episanguis or accidentally throwing Odoris at an enemy with your sling is not a reload condition.

Trophies

While you will unlock 17 of the 36 trophies simply by playing the game, you will need to do two playthroughs (or, more accurately, one-and-a-half) if you're playing for trophies. This is because you cannot complete all three skill trees without carrying your progress over into New Game+. As it happens, there aren't enough "pieces" in the game to complete all gear upgrades either but if you want to get all crafting trophies out of the way, you can cheat: save up 175 pieces and 6 tools, find a workbench, complete an upgrade tree and then, without closing the crafting interface, reload the checkpoint.

Besides missable collectibles and secret chests, there are missable trophies unlocked in Chapter 1, Chapter 4, Chapter 8 and Chapter 9. However, I call these out in the walkthrough so besides having to reload a checkpoint because you missed a pine cone with your sling, you shouldn't miss them.

New Game+

After completing the game once, you can choose New Game+, although it is non-obvious how to do so. From the main menu, go back (◯ button) to the save slot selection screen. Select a slot where you've completed the game and choose "Create NG+" (△ button).

Now you can select "New Game+" from the main menu rather than Chapter select. The difficulty is increased but you get to retain the skills and upgrades which you unlocked. You also get a new skin for your crossbow (Order's crossbow). Note that any crafting materials and ammo that you had at the end of your first playthrough will be lost. Collectible progress carries over but secret chest progress does not so that if you failed to get the Explorer trophy on your first playthrough, you will have to unlock all ten chests on your NG+ playthrough. On the other hand, if you _did_ open all 10 chests on your first playthrough, you can use all those knives to stab guards who get in your face!

Chapter 2 - Newcomers

Follow the A Plague Tale: Requiem Chapter 2 - Newcomers walkthrough to find Magister Vaudin, unlock the Best Player souvenir, and get the Knife.

Walkthrough
  1. 1
    After reaching their destination, follow Beatrice through the streets.
  2. 2
    Ignore the alley to your right and cross the open area, then go through the gate ahead.
  3. 3
    Continue up the slope to the market.
  4. 4
    Turn left between stalls, past the woman in blue, then right and right again.
  5. 5
    Turn left towards buildings, then right down an alley.
  6. 6
    At the end of the alley, play the pot-throwing game to unlock the Best Player souvenir (1/21).
  7. 7
    Turn around, head past the fire eater, and continue up the hill through a gateway to find musicians.
  8. 8
    After Amicia lifts Hugo to watch the musicians, head up the stairs to your right.
  9. 9
    Continue up the hill to find the house.
  10. 10
    Speak to Lucas by the wall, follow him through a gateway, and enter the house.
  11. 11
    After Amicia carries Hugo upstairs and returns downstairs, Hugo will cry out from a nightmare.
  12. 12
    Follow Lucas down the slope back towards the market.
  13. 13
    Ask a guard about Magister Vaudin; he suggests asking the florists.
  14. 14
    Go to the marketplace, turn left at the bottom of the slope, and find the florist.
  15. 15
    Ask the florist about Sir Vaudin; she says her husband, Martin, deals in medicinal herbs and can be found by the fountain.
  16. 16
    Find Martin by the fountain and tell him your brother is sick; he says Vaudin lives near the arena.
  17. 17
    Head through the gate to your left and down the slope towards the arena.
  18. 18
    Continue through the district and past a pigsty to a stable at the end of the alley.
  19. 19
    Head up the stairs and through the door to the arena.
  20. 20
    Regain control and follow Lucas down a passageway to a doorway with the Order's symbol.
  21. 21
    Go through the doorway and position the cart to create a platform to reach the ledge.
  22. 22
    Drop down into a storage area, squeeze under a gap, and slip past a mercenary abusing a citizen.
  23. 23
    Drop down into the next area, grab a pot, and follow the long grass around the perimeter.
  24. 24
    Duck behind a wooden fence, noting a gap to your right.
  25. 25
    Throw a rock into the metal-filled chest across the way and head through the gap when the guard investigates.
  26. 26
    Turn left down a side passage and follow it to the end.
  27. 27
    Turn right and continue to find yourself near the entrance door but on the other side of a grille.
  28. 28
    Duck behind the fence to your right, note the guard and a metal-filled chest.
  29. 29
    Toss a rock into the chest, and when the guard investigates, creep up the stairs in front of you.
  30. 30
    Make your way to the door across the landing, avoiding the guard below, and go through, bolting it behind you.
  31. 31
    Drop down into a corpse-filled corridor.
  32. 32
    Make your way outside and look for a cage suspended from a crane.
  33. 33
    Use your sling to break the connecting ring, dropping the crate onto a cart below.
  34. 34
    Pull and push the cart into position under the ledge and climb up.
  35. 35
    Head up the stairs and grab the Knife sticking out of a board before squeezing through a gap.
Tips
  • The house is in the upper part of town and is recognisable by a weathervane in the shape of a phoenix.
  • There is a trophy awarded for unlocking all 21 souvenirs.
  • The arena is closed on the orders of the Count of Provence.
  • There isn't anything you can do to harm the mercenary abusing a citizen at this time.
  • Knives are a rare resource required to open secret chests; try not to waste them on guards.
  • You can only carry one knife at a time, so you can safely use the one found here in the upcoming enemy encounter as you will find another later.

Tips (2)

Master A Plague Tale: Requiem with tips on combat, stealth, and New Game+. Learn about skill trees, gear upgrades, and missable trophies.

Walkthrough
  1. 1
    Combat encounters are divided into two types: crossing areas while avoiding or engaging soldiers, and surviving waves of enemies.
  2. 2
    Experience points (XP) for skills are gained through handling encounters; avoiding combat improves the 'Prudence' (stealth) tree, while killing enemies improves the 'Aggressive' (combat) tree.
  3. 3
    The 'Opportunism' (crafting efficiency) tree is improved by killing between one-third and two-thirds of enemies in an encounter, not by using alchemical ammo or environmental hazards.
  4. 4
    Skill unlocks are not highly impactful, so approach encounters as you prefer.
  5. 5
    Gear upgrades, especially for the crossbow (carrying more bolts, retrieving bolts), are more impactful than skill unlocks.
  6. 6
    Alchemy upgrades are situational, and Instruments upgrades are considered nearly useless due to the commonality of workbenches and tools.
  7. 7
    Collectibles and rare pick-ups are highly missable; area transitions (doors Amicia bolts behind herself, gaps she squeezes through) are one-way, and there is typically no going back after a cutscene (a non-interactive cinematic the game plays automatically).
  8. 8
    Conserve Episanguis, the only alchemical material found in a handful of fixed locations, though missing some is not a reload condition.
  9. 9
    Most other alchemical materials are commonplace, even on Hard difficulty or New Game+ which reduces knives, bolts, and pyrite.
  10. 10
    To unlock all three skill trees, you will need to complete the game once and carry progress into New Game+ as there are not enough 'pieces' in a single playthrough.
  11. 11
    To achieve all crafting trophies, save 175 pieces and 6 tools, find a workbench, complete an upgrade tree, and then reload the checkpoint (an auto-save point you restart from on death) without closing the crafting interface.
  12. 12
    Missable trophies are unlocked in Chapter 1, Chapter 4, Chapter 8, and Chapter 9, and are called out in the walkthrough.
  13. 13
    To start New Game+, from the main menu, go back to the save slot selection screen, select a completed game slot, and choose 'Create NG+'.
  14. 14
    New Game+ retains skills and upgrades, offers a new crossbow skin (Order's crossbow), but resets crafting materials and ammo.
  15. 15
    Collectible progress carries over to New Game+, but secret chest progress does not; you must unlock all ten chests in NG+ if you missed the Explorer trophy on your first playthrough.
Tips
  • Amicia can survive a single hit and briefly stun enemies, meaning discovery does not always mean death.
  • Knives and crossbow bolts are scarce; prioritize avoiding fights when possible.
  • Shielded enemies can be killed with a headshot (a shot that lands on the enemy's head, usually an instant kill) if they are unaware, as they do not wear helmets. Environmental items like tar or salpeter can disable them, leaving them vulnerable.
  • Armoured enemies require their armour to be broken first. Most have a weak point on their back, accessible when unaware or after using environmental hazards. Knight enemies with heavy armour and shields have a weak point on their breastplate, requiring environmental hazards to disable them before attacking.
  • Invincibility can be enabled in the settings menu if you get stuck on 'survive the assault' sequences.
  • Collectibles and rare resources should be picked up immediately when mentioned in the walkthrough, as there is no going back to previous areas.
  • While most alchemical materials are plentiful, Episanguis is rare and found in specific locations.
  • New Game+ increases difficulty but allows you to retain skills and upgrades.

Chapter 3 - A Burden of Blood

Guide to exiting the city in A Plague Tale: Requiem, including finding Pieces, Tools, and the Herbalist.

Walkthrough
  1. 1
    Follow Lucas through the archway and down the path through the marketplace to the gate of the butcher's district.
  2. 2
    Go through the gate and down the street. On the left, find a bag of Pieces (currency used to upgrade equipment).
  3. 3
    Turn around and go down the other path, continuing down the slope until you encounter city guards.
  4. 4
    Turn back up the street. Lucas will find a back alley; pull a cart away from a gate and go through.
  5. 5
    Drop into the butchers' dump, wade through the muck, and climb the wall at the end.
  6. 6
    Grab the pot on the wall and squeeze through the gap in the fence to your right. Collect the pots, two crates with crafting materials, and a bag of Pieces.
  7. 7
    Push the cart blocking your way down the slope. The bursting bags of salpeter will attract rats below.
  8. 8
    Toss some Ignifer (a throwable alchemical substance) into the nearby brazier.
  9. 9
    Head down and light the second brazier on the left with your sling (a handheld projectile weapon).
  10. 10
    Since the braziers are too far apart, throw an Ignifer grenade into the rats blocking your path and sprint across.
  11. 11
    On the other side, climb over a fence. Look for a goat carcass. Knock it down with your sling. The rats ignore it due to a wall lamp.
  12. 12
    Use your sling to burst a bag of salpeter across the way, creating a cloud that extinguishes the flames, allowing rats to swarm the carcass.
  13. 13
    Head left and note the cart filled with salpeter. Grab a pot from boxes to the right of the door ahead.
  14. 14
    Push the cart into the building ahead, close to the brazier on your right.
  15. 15
    Use your sling to knock down two carcasses: one on the far side of the room, the other near the brazier.
  16. 16
    Use your sling on the cart to extinguish the brazier, causing rats to swarm the carcass.
  17. 17
    Climb the ladder to the upper level. Collect a pot, a Knife (a melee weapon) sticking out of a pig's head in the corner, and a chest with crafting materials and a bag of Pieces. (Note: The knife is not present in New Game+).
  18. 18
    Drop down into the street. A soldier will emerge. Quickly aim your sling at his head for a headshot (a shot to the head that incapacitates or kills).
  19. 19
    Squat behind the wall ahead. Rats will emerge from a building, and a soldier will take refuge by a torch. Lucas will provide ingredients for Extinguis (an alchemical substance used to extinguish flames).
  20. 20
    Craft some Extinguis and use it with your sling to extinguish the torch, causing rats to swarm the soldier.
  21. 21
    Carefully move past the rats to a barrier. A soldier with a torch is banging on a door. Throw Extinguis at him when he is near the rats.
  22. 22
    Move to the brazier ahead and duck behind the wall. When the soldier on the upper level turns, duck through the doorway on your left and then another doorway.
  23. 23
    Find a chest with crafting materials and a bag of Pieces. Look through the window at a barrel of salpeter behind a grating.
  24. 24
    Wait for the guard above to become visible. Target him with your slingstone to attract his attention. Aim at the salpeter and wait for the soldier to descend the stairs before bursting the salpeter, extinguishing his torch, and allowing rats to swarm him.
  25. 25
    Head back outside and up the stairs. Two soldiers carrying torches emerge from a doorway near the gate.
  26. 26
    Grab crafting materials from a chest. Throw Ignifer into the brazier ahead.
  27. 27
    Cross the street and climb the stairs opposite. Find a large chest with crafting materials, two bags of Pieces, and a Tool (an item used for upgrades).
  28. 28
    Continue up the stairs onto the wall. Throw an Extinguis grenade towards the two soldiers with torches to extinguish both, causing rats to swarm them.
  29. 29
    Go back down and through the door where the soldiers emerged. Climb the stairs to find a crank that opens the gate.
  30. 30
    When the gate is fully open, release the crank and sprint back down the stairs and through the gate before it closes.
  31. 31
    Make your way along the path until you reach a roadblock. Head towards the cluster of buildings on your right.
  32. 32
    Enter the first building on the left. Find a chest with crafting materials and a bag of Pieces, along with a Knife on the bench.
  33. 33
    Use the workbench to complete your first upgrade. Crafting a Recycling tool (Instruments) is suggested, as it allows you to obtain more pieces by recycling items like the knife. (Note: The knife is not present in New Game+).
  34. 34
    Go back outside. The back gate of the building across the way is chained shut. Follow the fence around to the right and use your sling to break the chain.
  35. 35
    Make your way into the yard and examine the freshly-dug grave.

Tips:

  • Look for bags of Pieces throughout the area to upgrade your equipment.
  • Use Ignifer to light braziers and Extinguis to extinguish torches and create opportunities for rats to attack soldiers.
  • The Knife is a valuable item for early upgrades, especially when combined with a Recycling tool.
  • Be aware of the environment; use salpeter and braziers to your advantage against both rats and soldiers.
  • The trophy

100% Human-Written. Community Verified. Learn how Ludo.guide verifies content