A Way Out is a unique, co-op-only adventure where you play as two convicts, Leo and Vincent, on the run from prison. You'll need to work together moment-to-moment, coordinating actions like prying open grates, using a flashlight to guide your partner, and managing complex relationship dynamics to survive. It's a story-rich experience built entirely for two players.
This guide will help you navigate the critical moments of your escape, from the initial prison break to mastering combat and understanding the choices that impact your survival. We’ll cover key mission breakdowns and strategies for overcoming obstacles, ensuring you and your partner can successfully break free.
Walkthrough
Your comprehensive walkthrough for A Way Out. Learn how to play as Vincent or Leo, understand their backgrounds, and prepare for your prison break. Get started now!
Alright, let's get you started on your journey through A Way Out! When you first boot up the game, you and your co-op buddy will need to pick who you want to be: Vincent or Leo. It's a pretty important choice because you'll stick with that character for the whole game. If you're on the fence, think about your own personality and your friend's – maybe one of these guys will feel like a better fit.
Here’s a quick rundown on each of them:
- Vincent Moretti, Age 43
- Crime: Fraud, Embezzlement, Murder
- Sentence: About to serve 14 years
- Personality: Rational, Disciplined, Reserved
- Background: After earning a college degree in financing and marrying his high school sweetheart, Vincent settled on a job in banking. Promises of easy money ended up shattering his whole life when he got drawn into the world of organized crime. - Leo Caruso, Age 36
- Crime: Armed robbery, Assault, Grand Theft
- Sentence: Served 6 months out of 8 years
- Personality: Confident, Short temper, Joker
- Background: Leo was brought up in an orphanage and turned to crime early in his life. When stealing a famous diamond, everything went horribly wrong. Now he must get out of prison and set things right for his son, his wife and for himself.
Just remember, no matter who you pick, Vincent will always be on the left side of the screen, and Leo will be on the right. So, choose wisely and get ready to break out!
First Day at the Prison
Complete walkthrough for the 'First Day at the Prison' chapter in A Way Out. Learn how to progress as Vincent and Leo, handle dialogue choices, and navigate the prison.
- 1After the intro cutscene, you control Vincent (left, on bus) and Leo (right, in yard).
- 2As Vincent, exit the bus and follow the line of new prisoners.
- 3As Leo, go through the yard gate by pressing the highlighted yellow button. A cutscene plays.
- 4As Vincent, continue following the linear path with other prisoners; guards will direct you.
- 5Once both characters are inside, you can speak with NPCs.
- 6Vincent Dialogue Choice: At the bench, choose to tell the prisoner "nothing" or "stay strong."
- 7Leo Dialogue Choice: In the yard, choose to tell the prisoner "get used to it" or "you're not on vacation." These choices only affect immediate dialogue.
- 8As Vincent, go to the guard and then the counter to sign papers.
- 9As Leo, let the guard pat you down, then turn left and interact with the prison door to have the guard open it.
- 10After Vincent signs, proceed to Cellblock B and undress near the curtain as instructed.
- 11As Leo, you'll be grabbed by another convict; a guard intervenes. This convict becomes important later.
- 12As Leo, walk across the second floor. You can talk to convicts in cells, with similar binary dialogue options.
- 13Leo gets hosed down and yelled at by the warden. To avoid overlapping audio, experience the warden scene and convict conversations separately.
- 14As Leo, walk to your cell. Interact with the desk, bed, and sink. Leo will write and tally on the wall.
- 15Meanwhile, Vincent's scene with the warden ends. Vincent is naked with clothes.
- 16As Vincent, follow new convicts up the spiral stairs (two floors). A guard will push Vincent into his cell.
- 17As Vincent, interact with the bed to dress. A cutscene plays, ending the day.
- Dialogue choices in this chapter have no significant impact on gameplay.
- To avoid audio overlap when Leo is in his cell and Vincent is with the warden, complete one character's interactions before the other's.
Tips n' Tricks
Unlock the secrets of A Way Out with our expert tips n' tricks guide. Learn about yellow markers, communication, QTEs, dialogue choices, and more for a smoother co-op experience.
Hey there! So, you're diving into A Way Out? Awesome choice! This game is all about working together, and to make sure you and your buddy have the best time, I've put together some handy tips and tricks. Think of this as your cheat sheet to a smoother, more enjoyable playthrough.
Here's the lowdown:
- Yellow Markers are Your Best Friend: Seriously, keep an eye out for these. They're not just pretty; they point you exactly where you need to go, highlight important characters, and show you what you can interact with. If you ever feel lost or unsure what to do next, just look for the yellow glow. It's a lifesaver!
- Communication is King (or Queen!): This is a co-op game, remember? Talking to your partner is non-negotiable, especially if you're playing split-screen. Playing online? Grab a mic! There are moments where split-second timing is do-or-die, and clear communication will make all the difference between success and a do-over.
- Taming Overlapping Audio: Ever notice how sometimes both Leo and Vincent are trying to talk at once, and you can't catch what anyone's saying? It can get pretty confusing, forcing you to rely solely on subtitles. A neat trick to avoid this is to try and
Cafeteria
Covers the prison cafeteria scene in A Way Out. Learn how to handle the conversation, survive the shank attack as Leo, and fight back with Vincent to escape to the hospital.
Alright, you're back in control and this time it's in the prison cafeteria. It's a bit of a tense situation, so let's get through it smoothly.
As Vincent: Your job here is pretty straightforward. Just head over to the table with the food tray on it and take a seat. You can mess around with the food and drink a bit while Leo's dealing with his own stuff. Just chill and watch the conversation unfold.
As Leo: You've got a bit more to do. Two convicts are blocking the way to the cafeteria counter. You can either try to force your way past them or be polite. Honestly, it doesn't change the actual gameplay, but it does change what they say right after. Once you get past them, head to the counter to grab your food.
Now, here's where things get spicy. As Leo goes to pick up his tray, the same guy from the yard brawl is gonna sneak up behind him with a shank. You need to react fast. Keep mashing the prompted button on screen to fend him off and stop him from stabbing you. At the same time, as Vincent, you need to get up from your table and rush over. Hit the prompted button to pull the convict off Leo.
After a quick cutscene, the situation blows up. The other convicts grab butcher knives from the kitchen, and you both get forced to back away. You'll need to hold down on the D-pad to retreat. While you're backing up, you can throw those big pots in the kitchen at the enemy convicts to slow them down. It's clutch to press the prompted button to grab and throw these items as you're moving back. Keep throwing things into the walkway to create distance. Eventually, you'll get cornered, another cutscene will play, and you'll both end up in the hospital. Don't worry, it's part of the plan... sort of.
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