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- Walkthrough (13)
Children of the Sun

- Walkthrough (13)

Detailed walkthrough for the Magic Balloon boss fight in Children of the Sun. Learn its attacks, weaknesses, and the correct sequence to defeat it.

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Detailed walkthrough for the Magic Balloon boss fight in Children of the Sun. Learn its attacks, weaknesses, and the correct sequence to defeat it.

Walkthrough
  1. 1
    Exit south into a large area with train tracks. Hug the east wall and head south.
  2. 2
    MISSABLE: On a stalagmite next to a worn-out shell, find the hidden Dirty Helmet. This is required to save the Krakein.
  3. 3
    Northwest is the shell of the Krakein. If you approach chests, its tentacles may grab you. Failing this grab leads to a fight with an Older, which is needed for 100% completion of Olders.
  4. 4
    Afterwards, clear all chests in the area for a Rich Ohagi and 2x Green Gems.
  5. 5
    Go to the lower left of the room to find the shell of Gloomy Tommy.
  6. 6
    Circle around to the top of the circus tent and follow the railroad tracks in.
  7. 7
    Continue around the tent to the save point and save your game.
  8. 8
    POINT OF NO RETURN: Once you enter the circus tent and begin the boss fight, you cannot go back. Ensure you have the Dirty Helmet and have saved the Krakein if aiming for 100%.

Boss: Magic Balloon

Stats / Weaknesses:

  • The boss uses a roulette-style attack where you must pick the 'joker' card.
  • Picking the wrong card results in a missed turn and repeated boss attacks.

Phases:

  1. Tommy Joker: Boss shoots waves of cards. The last wave spins; dodge by staying at the lower edge of the screen.
  2. Knife Chaos: Triggered by picking the '10' card. Knives are thrown from a circle. Stay in the center and dodge in a tight circle.
  3. Trio Spear Unit: Triggered by picking the '3' card. Three spear cards attack. Aim for the gaps between them.
  4. Parade Drill by Spades: Triggered by picking the '8' card. A 3x3 grid of cards moves and breaks apart. Dodge and stay off-axis when they break.
  5. King's Elephant: Triggered by picking the 'King' card. Similar to Trio Spear Unit but with a charging elephant. Winning the spinner minigame grants invincibility frames.
  6. Fiery Dragon and Death: A dragon shoots fire, and Death throws a scythe. Dodge both.
  7. Violence Jack: Similar to Knife Chaos but with a sword-wielding Jack. Dodge the swords.

Strategy:

  • Follow the dialogue and use trial and error.
  • The correct sequence of dialogue choices to win is: Where Are We?, Inner World?, Your Dream?, Elena?, Flames?, Tommy?, Tommy?, Tommy?, Tommy? (yes, for real), Open Sesame.
  • After the boss fight, pick up the Sub Key from the chest.
  • Leave the area, SAVE, and interact with the submarine.
  • Choose 'Dive! Dive!' to continue.

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