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Dragon Age II

Dragon Age II

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Welcome to Dragon Age II, BioWare's 2011 RPG that throws you into the epic journey of Hawke, a refugee who rises to prominence over a decade of turmoil in the city of Kirkwall. You'll navigate complex relationships, make impactful choices, and engage in fast-paced, third-person combat as you shape Hawke's legend. It's a story-rich fantasy experience with plenty of gore and violence, perfect for those who love deep narratives and character-driven adventures.

This guide is your ultimate companion for conquering Kirkwall and the challenges of The Last Straw expansion. We'll walk you through everything from your initial steps and Act I quests to mastering combat and exploring all possible Hawke builds. Get ready to unravel mysteries, defeat formidable foes like the Ogre, and ensure Hawke's story unfolds exactly as you intend.

The Beginning: Walkthrough

Begin your journey in Dragon Age II! This guide helps you through Varric's opening tale, setting the stage for Hawke's rise to become the Champion of Kirkwall. Learn about the game's world and your role within it.

The Beginning: Prologue 2

Get started with Dragon Age II! This guide helps you navigate the prologue, understand the world of Thedas, and prepare for Hawke's epic journey in Kirkwall.

Lothering

Follow our walkthrough for Dragon Age II's Lothering section. Learn how to defeat Darkspawn, find loot, and progress through this early game area.

Alright, so you've just regained control of Hawke outside of Lothering. It's a bit of a mess, huh? Head on down the path; you won't get far before a bunch of Hurlocks decide to attack. They're pretty weak, so just take 'em out – you'll probably level up after this. Now, scour the bodies of the dead refugees scattered around for any useful items. Keep heading up the path. After a short cutscene, you'll have to fight some more Darkspawn. Help out the other two folks you see down the way, then chat with Aveline and Wesley to get the lowdown on what's happening. They'll suggest heading south to the Wilds, so agree to that.

Continue on your way. You'll find another dead refugee, and wouldn't you know it, more Darkspawn show up. Keep pushing forward; there's another dead refugee and yet more Darkspawn waiting for you. When you fight this group, try to take out the Hurlock Bolters first. After the fight, check the surrounding rubble for anything useful before moving on. Around the next bend, you'll find another dead refugee with some potions. Right past this poor soul is an open area where the Darkspawn are planning an ambush. Watch out, because an Emissary Apprentice will pop up in the middle of the fight – make them your top priority!

Kirkwall

Your essential guide to the Dragon Age II prologue in Kirkwall. Learn how to handle the 'Mercenary', 'Nefarious', and 'Immigrant' quests and make your first choices in the city.

Step into Kirkwall, the setting for Dragon Age II! This part of the game acts as a prologue, setting the stage for Hawke's epic journey. You'll be making some early decisions that shape your path, so let's break down what you need to know.

Walkthrough
  1. 1
    Mercenary: Upon arriving in Kirkwall, you'll have the option to ally yourself with the mercenaries. This is one of your first major decisions that can influence how certain groups perceive you early on.
  2. 2
    Nefarious: Alternatively, you can choose to ally yourself with the smugglers. Like the mercenary choice, this decision sets a tone for your interactions and potential future quests. After making this choice, you'll return to Gamlen, which triggers a series of events leading directly into Act I of the game.
  3. 3
    Immigrant: This objective simply requires you to become a resident of Kirkwall. It's a narrative step that signifies your integration into the city.
  4. 4
    Athenril's Path: This quest involves dealing with a merchant named Cavril in the market. You have a few ways to handle this: you can fight Cavril and his men directly, extort him for the **2 sovreign** he owes, or use Aveline to mediate. Choosing Aveline's mediation allows you to get the money from the chest without any conflict.
Tips
  • Your initial choice between mercenaries and smugglers can have subtle impacts on dialogue and available contacts later. Consider what kind of reputation you want Hawke to build.
  • When dealing with Cavril, using Aveline is the cleanest way to resolve the quest if you want to avoid combat and still get the reward.
  • Don't worry too much about these early decisions; Act I is where the bulk of your major choices will begin to really shape the narrative.

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