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Taking Quests
Fable

Taking Quests

Learn how to take quests in Fable by picking Quest Cards from the Heroes' Guild Map Room, including optional and mandatory quests.

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Learn how to take quests in Fable by picking Quest Cards from the Heroes' Guild Map Room, including optional and mandatory quests.

After completing your training, you can take quests by picking Quest Cards from the Map Room in the Heroes' Guild.

Quest Cards designated with silver seals are optional quests, while Cards designated with gold seals are mandatory, story-line driven quests.

Flexes

Taking these allows you to wager a little of your reward money on completing the quest under certain conditions. The reward for completing them always outweighs the bet, of course. If you want to make a flex before going on a quest, select the "Take Quest and Boast" option from the Quest Card screen. This will transport you outside the Heroes' Guild to a dais. From here you can select which delivers you'd like to take.

Tips
  • Flexes allow you to wager money on completing quests under specific conditions.
  • The reward for a successful flex always exceeds the amount wagered.
  • Select "Take Quest and Rock" from the Quest Card screen to access the deliver selection dais outside the Heroes' Guild.

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