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Part 331
Final Fantasy Tactics

Part 331

Explore enemy abilities and weaknesses for creatures like Mutadragon, Nagaraja, and Neukhia in Final Fantasy Tactics.

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Explore enemy abilities and weaknesses for creatures like Mutadragon, Nagaraja, and Neukhia in Final Fantasy Tactics.

Mooglebane

This creature is described as a predator that stalks moogles, despite its cute appearance.

  • Abilities:
    • Pom-Pom Puree: Weaves an illusion with a flick of the tail to CHARM the target.
    • Magick Counter: Casts magicks targeting the user back at the caster, requiring MP.
    • MP Shield: Damage taken depletes MP rather than HP; has no effect when the user has no MP.
    • Charged Attacks: Attacks consume MP but deal additional damage.
  • Weakness: Fire
  • Absorb: Holy

Mutadragon

Often called the guardian of the earth, this dragon stirs for the first time in many hundred years. It appears in two forms: FLARESLY WARDER and GAIASEA WARDER.

FLARESLY WARDER

  • Abilities:
    • Breath: Breathes frost and flame across the battlefield.
      • Fireball: Launches a ball of flame at the target, dealing fire damage.
      • Ice Orb: Freezes an orb of air and hurls it at the target, dealing ice damage.
      • Lightning: Shoots a bolt of lightning at the target, dealing lightning damage.
    • Blink Counter: Counters and knocks back the attacker after being the target of an offensive action.
    • Destroyer: Raises ATTACK, DEFENCE, MAGICK, and RESISTANCE.
  • Weakness: Holy
  • Half Damage: Fire, Lightning, Ice
  • Absorb: Dark

GAIASEA WARDER

  • Abilities:
    • Breath: Breathes frost and flame across the battlefield.
      • Fire Breath: Breathes fire in a cone in front of the user, dealing fire damage.
      • Thunder Breath: Breathes electricity in a cone in front of the user, dealing lightning damage.
      • Ice Breath: Breathes frost in a cone in front of the user, dealing ice damage.
    • Bonecrusher: Counters physical damage, always dealing greater damage than that taken.
    • .
  • Weakness: Ice
  • Absorb: Fire

LIGHTLAND WARDER

  • Abilities:
    • Bestial Force: Sunders the defenses of prey with sharp claws.
      • Rend Defence: Strikes from above, dealing damage and lowering DEFENCE.
      • Hell Assault: A powerful attack that damages and knocks back surrounding units, raising the user's ATTACK.
    • Martial Arts: Age-old attacks used by master monks to deal debilitating blows with their fists.
      • Holy Strike: Focuses the wrath of the gods into a powerful strike, dealing holy damage.
    • Absorb Damage: Gains HP equal to 10% of damage taken.
    • .
  • Weakness: Earth

Nagaraja

This powerful drake breathes gouts of dark flame that sow misery and despair.

  • Abilities:
    • Breath: Breathes frost and flame across the battlefield.
      • Ice Orb: Freezes an orb of air and hurls it at the target, dealing ice damage.
      • Ice Breath: Breathes frost in a cone in front of the user, dealing ice damage.
    • Wyrmcraft: Abilities of great wyrms.
      • Expose Weakness: Intimidates the target, lowering its DEFENCE and RESISTANCE.
      • Mighty Guard: Envelops the target in a shimmering area, raising DEFENCE and RESISTANCE.
      • Sleet: Numb the target with punishing cold, DOOMING the target and putting it to SLEEP.
    • MP Shield: Damage taken depletes MP rather than HP; has no effect when the user has no MP.
    • .
    • Resistance Up: Raises RESISTANCE and decreases magick damage received.
  • Weakness: Holy
  • Half Damage: Fire, Ice, Lightning
  • Absorb: Dark

Neukhia

An entity from beyond the rift with power beyond knowing.

  • Abilities:
    • Abyss: Pulsates with the dark powers of the otherworld.
      • Consumption: Engulfs the battlefield in a wave of scorching heat, damaging units in a large area.
      • White Hole: Sends an orb of unbound energy across the battlefield, damaging all units in its path.
      • Syphonja: Light from the beyond punches through to the battlefield, fully depleting MP of units in a large area.
      • Apocalypse: Reveals a terrifying glimpse of the world's end, CONFUSING units in a small area.
      • Catastrophe: Opens a void of destruction above the battlefield, lowering DEFENCE and RESISTANCE of units in a small area.
    • .
    • Impervious: Draws Mist into the user's body, granting immunity to debuffs.
  • Half Damage: Fire, Wind, Earth, Lightning, Water, Ice
  • Absorbs: Dark

Nidhogg

The fangs of this powerful drake are harder than any metal worked by hand of man.

  • Abilities:
    • Breath: Breathes frost and flame across the battlefield.
      • Fireball: Launches a ball of flame at the target, dealing fire damage.
      • Lightning: Shoots a bolt of lightning at the target, dealing lightning damage.
      • Fire Breath: Breathes flame in a cone in front of the user, dealing fire damage.
      • Thunder Breath: Breathes electricity in a cone in front of the user, dealing lightning damage.

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