Into the Breach is a turn-based strategy roguelike where you command a squad of three mechs to defend Earth from the alien V.E.K. Each run throws you into a new timeline, forcing you to make tough tactical decisions on a small, grid-based map. You'll be pushing enemies, blocking attacks, and using your mechs' unique abilities to prevent civilian casualties and protect buildings from destruction. It’s a game of perfect information where every move matters, and a single misstep can cascade into disaster.
This guide dives deep into Into the Breach, covering everything from mastering the unique abilities of each mech squad, like the Graveyard's Ghost Mech, to navigating the challenges of different mission types and understanding the emergent threats posed by the V.E.K. We'll help you strategize for achieving Gold Medals on every island, unlock all the hidden achievements, and understand the nuances of the game's multiple endings.
Intro
Learn the essential controls and keybinds for Into the Breach, including Mech selection and turn actions.
Controls:
- Left Alt: Opens the Attack Info Overlay.
- Left Ctrl: Hover your mouse to get an Info Overlay.
- Spacebar: Ends your current turn.
- A: Selects Mech 1.
- S: Selects Mech 2.
- D: Selects Mech 3.
- F, G, or H: Selects Deployed Unit 1, 2, or 3 respectively.
- Z or X: Selects Mission Unit 1 or 2.
Version History:
- Version 1.1 includes editing, minor corrections, and an example of the RST Cataclysm.
- Version 1.0 is a complete FAQ/strategy guide covering pilot abilities, Mechs, Squads, Veks, Sentient Weapons, Mech Weapons, Mech Equipment, mission examples, boss fights, last stands for each squad, and achievement information.
- Familiarize yourself with the Attack Info Overlay (Left Alt) to understand enemy capabilities and attack ranges.
- Use the hover-info feature (Left Ctrl) to quickly assess units and environmental details.
- Efficiently ending your turn with the Spacebar is high-stakes for managing action economy.
- Assigning hotkeys (A, S, D) for your Mechs allows for rapid selection and deployment of commands.
Combat Simulation Tutorial
Learn the basics of movement, attacking, and pushing in Into the Breach's Combat Simulation Tutorial. Master mechs and Vek tactics to protect the grid.
The Combat Simulation Tutorial is only available when starting a new Profile and cannot be restarted. It teaches the basics of moving, attacking, pushing, and how the Combat Mech, Cannon Mech, and Artillery Mech operate. This is a walkthrough for the tutorial, as the simulation is randomized after deploying the Artillery Mech.
- 1This is the starting position with a Firefly in C5 and the Combat Mech in D7. Prevent the Firefly from attacking the Grid Building in A5.
- 2Move the Combat Mech to C6 to punch the Firefly (2 damage), pushing it to C4.
- 3A Leaper has spawned and will attack the Building in H2. The Cannon Mech is deployed in position F8.
- 4Move the Cannon Mech to G7 to attack and push the Leaper from G2 to G1. Move the Combat Mech to C5 and kill the Firefly.
- 5Deploy the Artillery Mech as more Vek spawn. Use it to fire on the Hornet in D3, pushing the Fireflies in C3 and D2 into the water.
- 6After the Artillery Mech is deployed, the scenario is as follows: The Hornet in D6 is low priority as its attack can be avoided. The Firefly in G2 is easily pushed out of the way, preventing an attack on the building in H2. The Combat Mech in D3 is under attack from two Vek, but there's an easy solution: The Combat Mech attacks C3, killing the Hornet. Move the Artillery Mech to the E column and fire on E2, pushing the Firefly in D2 into the water.
- 7Only the Hornet in C7 and the Firefly in F2 remain. Both Vek can be killed in a single turn. Move the Combat Mech to F3 and kill the Firefly in F2.
- 8The Combat Mech is out of range of the Firefly (2 Health). The Artillery is too close to attack immediately.
- 9Move the Artillery Mech to G7. Move the Cannon Mech to F7. The Combat Mech and Artillery Mech can attack in either order to kill the Hornet.
Intro (2)
Learn Into the Breach controls, including keybinds for mech selection, attacking, and ending turns. Full key list available.
Controls:
- Left Alt = Attack Info Overlay
- Left Ctrl = Hover mouse to get Info Overlay
- Spacebar = End Turn
- A = Select Mech 1
- S = Select Mech 2
- D = Select Mech 3
- F / G / H = Select Deployed Unit 1 / 2 / 3
- Z / X = Select Mission Unit 1 / 2
- Familiarize yourself with the Attack Info Overlay (Left Alt) to understand enemy attack patterns and damage.
- Use the hover function (Left Ctrl) for detailed information on units and objectives.
- Efficiently manage your mechs and deployed units using the dedicated selection keys (A, S, D, F, G, H, Z, X).
Roadmap
Follow this Into the Breach roadmap to progress through timelines and unlock the Secret Squad by completing Global and Squad Achievements.
- 1Create a Profile.
- 2Start the Initial Timeline with Ralph Karlsson and the Rift Walkers.
- 3Begin on Archive Island, with access to other Corporate Islands locked.
- 4You can optionally do the Combat Simulation Tutorial (see #4 in Previous).
- 5Prepare for missions: Assign Pilots to Mechs, select Weapons and Equipment, and install Reactor Cores (to power Weapons, upgrades, Equipment, and Pilot Abilities).
- 6After completing four missions, you must defend the Corporate HQ from the Vek.
- 7Select a mission by clicking a red region on the island map for an overview. Decline by clicking outside the overview, or start by clicking on the mission overview map.
- 8Start the selected mission. Keep an eye out for the Beacon which summons a Strange Pod. Protect the Power Grid by preventing Grid Buildings from getting damaged. Complete the mission's Bonus Objectives. Kill the Vek. Do not let Mechs get destroyed or their Pilots killed. Earn Corporate Reputation, Grid Power, and Reactor Cores. Find Reactor Cores, sometimes Pilots and Weapons, from recovered/protected Time Pods. Work on Squad and Global Achievements to unlock additional Squads.
- 9Protect the Corporate Tower from the Leader Vek.
- 10If you completed all Bonus Objectives, select a Perfect Island reward.
- 11After protecting the Corporate Tower, use Corporate Reputation to trade for Equipment, Reactor Cores, and Grid Power. You can trade Equipment and CorPilots for +1 Corporate Reputation, or a Pilot for +2 Corporate Reputation.
- 12Completing Archive Island unlocks R.S.T. Island.
- 13Completing 2 Corporate Islands claims the Volcanic Hive.
- 14Completing R.S.T. Island unlocks Pinnacle Island.
- 15Completing Pinnacle Island unlocks Detritus Island.
- 16After securing 2, 3, or 4 Corporate Islands, go to the Volcanic Hive to make "The Last Stand".
- 17Select a Pilot or the last surviving Pilot to follow to the next Timeline.
Other Timelines:
- Keep the Pilot from the previous Timeline (the Last Traveler) to retain their experience and skills, or select a Pilot from the Hangar, which resets the Last Traveler's experience and skills.
- Select a Squad. Selecting the Secret Squad resets all Pilots in the Hangar, including the Last Traveler.
- Deploy the Squad.
- Select the starting island in the new timeline.
- Prepare for missions.
- Select a mission.
- Start the mission.
- Continue to work on Squad and Global Achievements to get the Secret Squad.
- Complete 4 Missions.
- Protect the Corporate Tower.
- Select a Perfect Island Reward.
- Trade Corporate Reputation.
- Select another unlocked Corporate island.
- Complete 2 Corporate Islands to unlock the Volcanic Hive.
- Complete "The Last Stand" mission on the Volcanic Hive.
- Select a Pilot to follow to the next Timeline (return to step #1 of Other Timelines).
- Protecting Grid Buildings is do-or-die for maintaining the Power Grid.
- Bonus Objectives often provide valuable rewards and contribute to unlocking Squads.
- Time Pods can yield essential resources like Reactor Cores, Pilots, and Weapons.
- Trading Pilots or CorPilots can be a strategic way to gain Corporate Reputation.
- The choice of Pilot for the next Timeline can impact your squad's starting experience.
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