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Journey

Journey

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Journey is a breathtakingly beautiful, wordless adventure where you play as a robed figure traversing a vast desert towards a distant mountain. You'll explore ancient ruins, solve simple environmental puzzles, and encounter other players online, communicating only through musical chimes. It’s a game about connection, discovery, and the awe-inspiring scale of the world.

This guide will help you master the subtle beauty of Journey. We cover everything from initial progress and puzzle-solving to advanced symbol collection and navigating the UI. Whether you're aiming to unlock all the Steam Achievements or simply want to uncover every secret hidden within the ancient ruins, this guide has you covered.

About

Embark on an epic journey with our comprehensive walkthrough for Journey. Discover tips, collectibles, and strategies to reach the summit and uncover the game's secrets.

This is a brief summary walkthrough of Journey. The primary goal is to walk towards the mountain, collecting glyphs and symbols along the way. This guide outlines a possible route, but personal exploration is encouraged.

In addition to the main path, consider collecting the PS3 Trophies, Ancient Glyphs, or Glowing Symbols.

The Beginning

Start by walking up the sand dune. Collect your first glowing symbol near the first pile of rubble. Proceed to "The Hub" to find two more symbols. Reach the top of the middle tower and fly towards the glowing area.

The Bridge

In this area, you can find three glowing symbols. To rebuild the bridge, hold the Circle button near the long pieces of cloth. Once rebuilt, cross it to the next section.

The Desert

Encounter Cloth Creatures that can aid in flight. Follow them or head towards the mountain. In the sandstorm area, climb a tower with the help of cloth creatures. At the summit, hold the Circle button to release more creatures and advance.

Note: The Hidden Desert Flower for a trophy can be found here.

The Descent

Surf down through a ruined city. Gliding through 15 columns awards the Adventure trophy. During a resting period, use the Circle button on long cloth pieces to activate a cloth fragment cyclone for the next surfing segment.

The Tunnels

Evade Guardians with spotlights. Being caught in a red spotlight will result in losing scarf length. Discover new cloth types that allow for swimming through the air and jellyfish-like cloths for boosts. Continue through the tunnels, avoiding monsters, until you surf through a magical barrier.

The Temple

Find and illuminate glyphs by holding the Circle button. Each illuminated glyph raises magical water, allowing you to power up and swim through the air. Four glyphs are needed to reach the top. Climb the central tower to proceed.

It's possible to complete the temple without raising the water by zigzagging up platforms. If you reach the side room without raising the water significantly, you can see and play on a whale swimming on the ceiling.

The Mountain

This is the most challenging level. The snow drains your scarf's energy. Battle strong winds by hiding behind stones and evade flying spotlight monsters. Continue through a broken building and a final windy, snowy section, becoming weaker until you sink into the snow.

The Summit

A being will awaken you and send you flying to the mountain's summit. With a full scarf and unlimited energy, fly to the top to reach your final destination.

Detail walkthrough

  • http://www.gamefaqs.com/ps3/997885-journey/faqs/63951

Part 2: Unite the Two Stones

Complete Part 2: Unite the Two Stones in Journey by finding two additional stones, one in the Dwarf caves and one in the forest.

Walkthrough
  1. 1
    Your party has successfully met Astrix.
  2. 2
    You have found three of the four stones Astrix sent you to collect.
  3. 3
    Astrix himself possesses the fourth stone.
  4. 4
    Your next quest is to find two additional stones.
  5. 5
    One of these stones is located back in the Dwarf caves.
  6. 6
    The other stone is in the forest.
Tips
  • Remember that Astrix has the fourth stone you needed previously.
  • Focus your efforts on locating the two new stones in the Dwarf caves and the forest to progress.

About (2)

Embark on your Journey with our comprehensive walkthrough. Discover how to navigate The Beginning, The Bridge, The Desert, The Descent, The Tunnels, The Temple, The Mountain, and The Summit.

This is a brief summary walkthrough of Journey. The primary goal is to reach the mountain. Along the way, you can collect glyphs and symbols. This walkthrough outlines a possible route, but exploring on your own is also encouraged.

Consider collecting PS3 Trophies, Ancient Glyphs, or Glowing Symbols in addition to the main path.

The Beginning

Start by walking up the sand dune. Collect your first glowing symbol near the rubble. Head towards the mountain to enter "The Hub," where you can find two more symbols. Ascend the middle tower and fly to the glowing area.

The Bridge

In this area, you can find three glowing symbols. To rebuild the bridge, hold the Circle button near the long pieces of cloth. Once rebuilt, cross it to the next section.

The Desert

Encounter Cloth Creatures that can help you fly. Follow them or head towards the mountain. In the sandstorm area, use cloth creatures to climb a tower. At the top, hold Circle to release more creatures and proceed.

You can find the Hidden Desert Flower in this area for a trophy.

The Descent

Surf down through a ruined city. Gliding through 15 columns earns the Adventure trophy. During a resting period, use Circle on long pieces of cloth to create a cloth fragment cyclone for the next surfing segment.

The Tunnels

Evade Guardians with spotlights. Being caught in a red spotlight will cause your scarf to be torn. You will encounter new cloth types that allow you to 'swim' through the air and jellyfish-like cloths for boosts.

Continue through the tunnels, avoiding monsters. At the end, surf through a magical barrier to finish the level.

The Temple

Find glyphs and hold Circle to illuminate them, causing magical water to rise. Swim through the air to power up quickly. Four glyphs are needed to raise the water to the top. Climb the central tower to continue.

It's possible to bypass raising the water by reaching higher platforms. If you reach the side room without raising the water significantly, you can see and play on a whale swimming on the ceiling.

The Mountain

This is the most challenging and emotionally taxing level. The snow drains your scarf's energy. Battle strong winds by hiding behind stones and evade flying spotlight monsters. You will weaken as you progress, eventually sinking into the snow.

The Summit

A being will awaken you and send you flying to the mountain's summit. With a full scarf and unlimited energy, fly to the top to reach your final destination.

Part 1: Meet Astrix

Follow this comprehensive walkthrough for Part 1: Meet Astrix in Journey, detailing every command, interaction, and important note to progress through the game.

This section details the initial steps and interactions in Journey, focusing on meeting Astrix and progressing through early game events. It includes specific commands, dialogue choices, and environmental interactions make-or-break for advancement.

Walkthrough
  1. 1
    Enter
  2. 2
    Tag → Buy map
  3. 3
    Exit
  4. 4
    Proceed
  5. 5
    Enter
  6. 6
    Esher → Look Around
  7. 7
    Exit
  8. 8
    Bergon → Accept
  9. 9
    Proceed
  10. 10
    Praxix → Tell Legend Magic (Note the random texture and color of residue on Tag's hands for the final puzzle.)
  11. 11
    Minar → Scout
  12. 12
    Left
  13. 13
    Minar → Flank
  14. 14
    Combat
  15. 15
    Minar → Scout
  16. 16
    Praxix → Examine bodies
  17. 17
    Proceed
  18. 18
    Proceed
  19. 19
    Minar → Scout
  20. 20
    Tag → Look Around
  21. 21
    Tag → Get Help
  22. 22
    Enter
  23. 23
    Praxix → Cast Glow on staff (Optional: Wait in darkness; you'll get more Fire essence before needed.)
  24. 24
    Proceed
  25. 25
    Back
  26. 26
    Stand
  27. 27
    Parley
  28. 28
    Bergon → Tell Truth
  29. 29
    Bergon → Accept
  30. 30
    Hurth → Tell Story Elves (Remember the Elvish words for later.)
  31. 31
    Proceed
  32. 32
    Proceed
  33. 33
    Proceed
  34. 34
    Proceed
  35. 35
    Proceed
  36. 36
    Back
  37. 37
    Praxix → Cast Tremor (Trivia: This is the Unseen Terror from Enchanter.)
  38. 38
    Proceed
  39. 39
    Hurth → Examine runes
  40. 40
    Enter
  41. 41
    Praxix → Cast Flare (Note the random texture and color of residue on Praxix' hands for the final puzzle.)
  42. 42
    Praxix → Cast Elevation at Bergon
  43. 43
    Right
  44. 44
    Fight
  45. 45
    Praxix → Cast Mud
  46. 46
    Bergon → Flank (Note the random texture and color of residue on Praxix' hands from casting Mud. This is your only chance.)
  47. 47
    Combat
  48. 48
    Combat
  49. 49
    Combat
  50. 50
    Return
  51. 51
    Back
  52. 52
    Up
  53. 53
    Left
  54. 54
    Praxix → Cast Elevation at Bergon
  55. 55
    Praxix → Cast Wind (Second and final chance to see residue from Elevation spell.)
  56. 56
    Bergon → Leave Esher
  57. 57
    Up
  58. 58
    Minar → Look Around
  59. 59
    Tag → Pick Up spyglass (Needed late game; reason for visiting Sunset Tower.)
  60. 60
    Down
  61. 61
    Right
  62. 62
    Exit
  63. 63
    Minar → Scout
  64. 64
    Follow Smoke
  65. 65
    Knock
  66. 66
    Bergon → Tell Truth
  67. 67
    Minar → Look Around
  68. 68
    Exit
  69. 69
    Praxix → Examine bag
  70. 70
    Proceed
  71. 71
    Esher → Examine stream
  72. 72
    Find Gold
  73. 73
    Find Gold
  74. 74
    Praxix → Cast Elevation at Tag
  75. 75
    Proceed
  76. 76
    Enter Cave
  77. 77
    Proceed
  78. 78
    Enter Pool
  79. 79
    Leave Tube
  80. 80
    Tag → Hide
  81. 81
    Wide Path
  82. 82
    Left
  83. 83
    Tag → Pick Up torch
  84. 84
    Back
  85. 85
    Right
  86. 86
    Tag → Pick Up blue amulet
  87. 87
    Proceed
  88. 88
    Tag → Pick Up cover
  89. 89
    Tag → Drop blue amulet
  90. 90
    Junction
  91. 91
    Smelly Pool
  92. 92
    Dive
  93. 93
    Tag → Pick Up blue amulet
  94. 94
    Surface
  95. 95
    Back
  96. 96
    To Cave
  97. 97
    Proceed
  98. 98
    Split Up
  99. 99
    Proceed
  100. 100
    Proceed
  101. 101
    Proceed
  102. 102
    Return
  103. 103
    Proceed
  104. 104
    Praxix → Cast Tremor
  105. 105
    Down
  106. 106
    Back
  107. 107
    Stream Path
  108. 108
    Approach
  109. 109
    Approach
  110. 110
    Talk To Elf
  111. 111
    Speak Elvish
  112. 112
    b'ran agrith (Typed command: You are a friend of Agrith, based on Hurth's Legend of Elves.)
  113. 113
    Bergon Route
  114. 114
    Praxix → Cast Lightning at snake tree (Lightning = Fire + Water + Earth essence.)
  115. 115
    Return
  116. 116
    Praxix Route
  117. 117
    Down
  118. 118
    Back
  119. 119
    Esher → Examine walls (Esher finds Hawkbane, needed later.)
  120. 120
    Proceed
  121. 121
    Back
  122. 122
    Back
  123. 123
    Back
  124. 124
    Back
  125. 125
    Up
  126. 126
    Elf Home
  127. 127
    Follow Elves
  128. 128
    Praxix → Cast Rain (Requires much Water essence; Unseen Terror fight and gold prospecting were for this.)
  129. 129
    Upstream
  130. 130
    Build Raft
  131. 131
    Launch Raft
  132. 132
    Cross
  133. 133
    Cross
  134. 134
    Cross
  135. 135
    Cross
  136. 136
    Praxix → Cast Glow on map
  137. 137
    Praxix → Examine Map

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