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Ori and the Will of the Wisps

Ori and the Will of the Wisps

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Ori and the Will of the Wisps is a gorgeous, atmospheric Metroidvania where you’ll master every leap and dash as Ori. You'll explore the vibrant world of Lumina, using Ori's growing arsenal of abilities to navigate breathtaking environments and overcome every challenge.

This guide covers essential controls, advanced techniques, and detailed walkthroughs for every area. We'll help you master Ori's abilities, find every Spirit Shard, and conquer tough boss fights.

Prologue

Learn how to complete the Prologue in Ori and the Will of the Wisps, including how to get Kuro's feather and help Ku fly.

Hey there! So you're diving into Ori and the Will of the Wisps? Awesome choice! The game's prologue is a really sweet introduction to the story and the world, and while you *can* skip it, I really recommend playing through it at least once. It sets up everything that's about to happen, especially with our little owl friend, Ku.

So, the story kicks off after Ku, Kuro's owlet, is born. Naru, Gumo, and Ori all pitch in to raise her, treating her like their own. As Ku grows, they try to teach her to fly, but you quickly see she's got a bum wing – she can't take to the skies. Ori, being the resourceful little guy he is, comes up with a plan.

Here's what you need to do: Head to the tree where Ori keeps his stuff. From there, go west and use the rope to swing open the door. Once inside the tree, climb up. In the top-left corner, you'll find Kuro's feather. This magical feather is key – it grants Ori the ability to glide! Grab it and head back to Ku.

Once you're back, Gumo will attach the feather to Ku's wing. Now, Ori hops on her back, and you get to experience your first taste of flight! You'll be able to double jump and glide. As you move to the right, you'll pass a wooden platform. See that stone just ahead? Jump off it, double jump, and then glide. This will lead you to a tree branch where you can find a nest. Inside, you'll spot a drawing of Kuro on the tree – a nice little nod to the past. Keep heading right, and you'll see the stars align to form Kuro's image in the sky. Pretty neat, huh?

After that, just drop down from the tree and keep pushing right until you reach the end of the area. A cutscene will play, wrapping up the prologue and kicking off the main adventure. Enjoy the ride!

Wellspring Glades

Navigate the Wellspring Glades in Ori and the Will of the Wisps. Discover NPCs like Opher, Tokk, Grom, and Twillen, find Spirit Orbs and Gorlek Ore, and unlock fast travel.

The Wellspring Glades serves as a central hub for various NPCs you'll encounter throughout your journey in Ori and the Will of the Wisps.

Upon breaking a wall, an NPC will greet you. As you progress, Opher will descend from a tree and discuss a library in Wellspring, also providing a rumor about the 'Knowledge of the Spirits' quest. If you purchase the triple jump upgrade from him, you can reach a Spirit Orb on the platform above.

Next, meet the entity that summoned you. Pass through the tree and leap over the broken bridge to find Tokk. Speak with him to deliver the map obtained from a Moki, and he will reward you with the Wanderer's Pouch, updating the 'Hand to Hand' quest.

Continue onward to encounter a Gorlek named Grom. He will initiate the side quest 'Rebuilding the Glades' and offer to enhance the area in exchange for Gorlek Ore. Repairing the Spirit Well is highly recommended for its fast travel capabilities.

Twillen will be situated ahead. Converse with him to receive a rumor about a shrine in Wellspring. Proceed to find another Moki. If you possess the spirit smash ability, destroy the cracked floor to access a room containing Gorlek Ore. Afterward, ascend.

You can jump onto a platform to the right to meet Motay, who tracks your overall game progress.

Climb the west wall and take advantage of wall jumps to reach the lantern. Aim for the subsequent lantern, then use the wooden poles for traversal. Jump onto the vertical log; you'll spot a Snapping Vine. Employ the bash ability on its projectile to propel yourself over the enemy and secure a Spirit Orb.

Alternatively, you can attempt to lure the enemy into shooting its projectile to the right side of the log. This allows you to bash off the projectile and reach a platform in the right corner to obtain another Spirit Orb.

Proceed through the vine and jump onto the lantern, then move to the floating platforms. From here, you'll notice two paths: one to the west, currently inaccessible, and another leading upwards.

Head upwards, passing through the lantern, then proceed east. Bash the lantern and use your airdash to reach the vertical log. Jump towards the vine and bash it to access the platform ahead, where you can collect a Gorlek Ore.

Return to the initial lantern and ascend again. If you head east, you'll find a Moki and a blocked passage. Therefore, head west to reach a lake and the Wellspring itself.

Kwolok's Hollow

Navigate Kwolok's Hollow in Ori and the Will of the Wisps. Find Spirit Orbs, Life Cell Fragments, and learn how to defeat the Horn Beetle.

As soon as you enter Kwolok's Hollow, you will meet Twillen, he trades spirit shards and upgrades them.

Advance and a trap will trigger dropping a stone, now jump on the stone when it hits the ground and you will find a hidden passage with a Life Cell Fragment.

Keep going and you will find a poisoned lake, aim at the blue circle on the other side and the frog statue will put out his tongue towards you, use it to reach the other side, jump over the spikes and you will reach a locked gate with a purple sign, now turn back and jump on the platform above then shoot the frog statue to reach northwest, there you will find a Moki talk to him and he will show you a location for the Spirit Trials.

Next, head east, jump on the platforms and pull the lever to lower the water level, jump down and you will see a platform out of reach, keep descending then head west, shoot the frog statue ahead, jump on it then shoot it again, when the platform retreat jump on the pole ahead, be careful with the Dropper Slime (an enemy that falls from the ceiling and explodes) on the ceiling he will jump down and explode, you can safely dispatch with an arrow and proceed.

Now you have reached a large wooden platform with some frog statues pointing down, advance and defeat the mosquito, you will notice a pressure plate and a gate ahead, now jump on the pole then jump on the platform on the right, jump on the hanging rock and shoot the frog statue to bring the rock down.

Drop down and shoot the statue at the northwest, drag the stone to the statue's tongue then shoot and drag to the other, next drag the stone to the pressure plate to open the gate then proceed.

Head west and use the statues to reach to the other side, pull the lever then jump down where the stones are, there you will face an Exploding Caterpillar (an enemy that explodes) now shoot the statue on the top right then use it to reach the lever located at left, pull the lever then go to the right and shoot the first statue on the east then jump left to get a Spirit Orb and head back to the puzzle area.

Go where you have solved the puzzle of the pressure plate, drop down on the wooden platform then go left to get a Spirit Orb, next, jump off the pole, drop down ahead and defeat the mosquitos.

Go east and you will see Lupo (an NPC (non-player character — anyone the game controls, not you)) in a platform out of reach, climb down the ropes, some enemies will be along the way, keep descending and you find a Spirit Orb on the far right, head downwards and you will reach a gate.

Now head southwest climb the rock and activate the pedestal to enable the spirit trial, next go to the east and you will see a lever above ground, as you approach it a Rhino Beetle (an enemy) will engage when he charges at you, jump so he hit the wall and get stunned then hit the glowing part on his back, after you defeat him, climb the walls then pull the lever and make your way back to the opened gate.

After you pass through the gate drop down and you will reach a Spirit Tree (a landmark that grants abilities), now you have gained the dash ability, your only exit is east, dash your way to advance, in the last falling rock you can drop down to get a Spirit Orb.

Next, go upwards in the platform section and you will find a Spirit Orb on the top right corner, in order to reach there jump from the rock where the Slime is and perform a double jump and dash to reach the vine, from it just jump to the right and you will get the spirit container.

After that proceed to the west and instead of jumping down on the platform go left and you will find a hidden area containing another Spirit Orb.

Head back to the gate entrance then go upwards when you reach the end of the first platform section you will see the Spirit Orb, now you can reach there by jumping from the rope and air dashing.

Keep upwards and you will reach the point where you saw Lupo, now you can reach him and buy the map of Kwolok's Hollow for 100 spirit light.

Now head west and when you reach the floating platform kill the enemy on the wall then climb up, jump on the pole and swing upwards, fight or evade the beetle and advance, wall jump your way to the top and you will find a Life Cell Fragment below a wooden platform and the start of the Spirit Trial, you can complete it to get 1000 spirit lights.

Next head back to the floating platform and head west, you will find a closed gate with some failing rocks trigger the first rock, when the rock drops, jump on it and shoot the blue circle in the top right corner, to open the gate, now jump and use the dash ability to get a Spirit Shard that gives you the Quickshot ability.

Dash your way back, then jump on the blue plant to reach the wall above as you climb the wall you can see a strange wall on the left, break it to find an Energy Cell Fragment.

Head upwards and now you must be able to reach the platform above the purple circle, shoot the circle and you will open the gate.

As soon as you pass through the gate and you will reach a Spirit Well (a save point), advance and you enter a large arena where you will fight the 2nd Boss.

Boss Battle: Horn Beetle

Boss Strategy: The Horn Beetle has 3 attacks, first he will do a ground pound sending a wave in front of him, do a double jump and or dash to escape the wave's trail. The second attack consists of him charging towards you, when gets close he will jump and hit his head on the ground, dodge roll while he is airborne then get behind him and hit the glowing part. The third one consists of him leaping from short distances, just roll while he is airborne.

After you defeat him some Moki will drop a vine so you can advance, ahead you will see a stone floor and a worm that acts as a mortar, make him hit the floor to break it and proceed downwards, next dodge the purple fireballs and head south until you reach a gate, now head west and you will find a Spirit Tree that gives you the Bash ability, with this power you can leap from lanterns, projectiles, and even enemies, next, use it to reach the Spirit Orb on the left corner above the tree.

Tips
  • Use the frog statues to navigate the poisoned lake and reach new areas.
  • Be aware of environmental hazards like Dropper Slimes and Exploding Caterpillars.
  • The Horn Beetle can be defeated by dodging its attacks and striking its glowing weak point.
  • The Bash ability is high-stakes for reaching new areas and collecting items after defeating the Horn Beetle.

Inkwater Marsh

Complete walkthrough for Inkwater Marsh in Ori and the Will of the Wisps. Find collectibles, defeat enemies, and progress through the story with our detailed guide.

The journey begins as Ori wakes up in Inkwater Marsh.

Walkthrough
  1. 1
    Head left to find the first Life Cell Fragment. A spirit orb is below a log, but this area is inaccessible for now. Keep heading left, jump over the Slime (which you cannot fight yet), and jump on the platforms above the water. Use the rope to get to the other side, then climb the rock. Jump on the plant to get a life orb. Jump on the platform to the right; it will break near the rope. Jump back in and proceed to the upper area.
  2. 2
    From the top area, head left, jump over the spikes, and pass through a billboard. Drop down and drag the rock out of the way to get a Life Cell Fragment. Collecting more fragments will upgrade your max health.
  3. 3
    Head back to where you started and proceed to the right. As you climb the first rock, you'll see a small yellow orb. Drop down and turn left to get a small spirit light container, which can be traded for items and upgrades.
  4. 4
    Keep heading right to find some branches blocking your way. As you return, the tree will fall with you. Head to the right corner to find another spirit light container. Jump down the platform and keep descending until you reach the bottom.
  5. 5
    Head left to find a fireplace and get a torch. You can now fight enemies. Defeat the first enemy ahead to get an Energy Orb (acts like mana). Keep advancing to reach a locked Spirit Gate. Turn left, drop down, and break the branches to proceed. Wall jump through the rocks to find Tokk. Speak to him; he will tell you that you need two keystones to open the spirit gate and give you your first quest.
  6. 6
    The Missing Key: Retrieve the missing keystone from the cave beyond Tokk, and he'll give you his.
  7. 7
    After talking with Tokk, proceed leftwards and wall jump to advance. Drop down onto the wooden platform and go to the left corner. Break the branches to find a Spirit Orb.
  8. 8
    Head back to the platform, jump over the spikes, and defeat the enemy ahead. Be careful when descending, as you can land on spikes. Keep right, drop down, and break the branches in the right corner to get a Spirit Orb. Turn left to see a closed gate. An Axolotl will engage; defeat it to proceed.
  9. 9
    As you progress, your torch will light off. Use the blue moss to climb the walls. Jump on top of the rock and cling to the blue moss above you. Keep moving upwards to find the objective on the top-left corner of the screen. Use the blue moss to reach it and get the keystone. Head back to Tokk and talk to him to get the second keystone. Climb your way back to the spirit gate to proceed.
  10. 10
    After passing through the gate, you will see clear water that won't hurt you. Keep advancing, and a wolf will appear. You must escape; quickly jump over the platforms and find a torch. Fight the first boss.
  11. 11
    Boss Battle: Howl. The boss has two attack types: advancing to bite you or performing a smash attack. Hit him just two times to be safe and get some distance to dodge his attacks. If you do not attack him, he will advance through the arena.
  12. 12
    After fighting off the Howl, return to the path and you will see an opening leading down. Jump to the left side to find a Spirit Orb.
  13. 13
    Keep descending to reach Howl's Den. The left path is blocked by a spirit gate. The skeleton on the ground will be important later. Head right, and a little creature will run off. Keep advancing to find the first Spirit Tree. Approach it to absorb the light, and a cutscene will trigger.
  14. 14
    After the cutscene, the little creatures will approach and talk to you. You have gained the Spirit Edge. Keep through the left path to return. As you proceed, some enemies will engage; defeat them and keep upwards. Go to the right side of the screen and break the branches to find a Spirit Shard (equipable upgrades). This one gives you the ability to attract orbs from half the screen.
  15. 15
    Keep on the path and you will return to the location before the Spirit Tree. The little creatures, Moki, will give you a quest to find the guardian of the marsh.
  16. 16
    Guardian of the Marsh: Find Kwolok on Kwolok's Hollow.
  17. 17
    Drop down onto the platform where you spoke with the Moki. Defeat the enemies in the path and go to the left corner. Break the branches to find a Spirit Orb. Keep downwards, then head east to find a Spirit Well (use them to save and as warp points).
  18. 18
    Head west and you will see a wooden platform hanging. Look right and drag a rock to the wooden platform so you can jump to the other side. Keep west to enter an area where gates will lock you in. Defeat the enemies and keep left. Drop down onto the wooden platform and head right to find a Spirit Orb.
  19. 19
    Find a Spirit Tree on the east. Absorb its light to gain the ability to double jump. Now you can jump the wall on the left and double jump to get a Spirit Shard (grants the ability to stick and climb on walls).
  20. 20
    Return using the path below. Go downwards to reach a place with a lever. Pull it to lower the wooden platform, then drop on it and push the rock against the laser to advance and get the keystone.
  21. 21
    Return to where you landed in Howl's Den and jump on the wall near the gate. There you will find the next keystone. Take it and open the gate to proceed.
  22. 22
    Double jump to cross the lake and destroy the wall on the left to find an unlocked path. Jump down onto the rock, then cling to the blue moss and jump on the walls to find a Life Cell Fragment.
  23. 23
    Return to the previous location, head upwards, break the branches, and head east. Jump on the platforms on the water and break the wall in the corner to get a Life Cell Fragment.

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