Welcome to Silent Hill: Downpour, a survival horror game that casts you as Murphy Pendleton, a prisoner trying to escape the fog-choked town of Separation. You'll spend your time navigating terrifying environments, solving puzzles, and engaging in combat with the town's grotesque inhabitants. The game's story progression and your choices lead to multiple endings, so how you play truly matters.
This guide is here to help you master Murphy's journey. We'll cover everything from finding all the collectibles scattered throughout Separation to overcoming challenging boss fights. Whether you're aiming for a specific ending or just trying to survive the horrors, this guide will provide the walkthrough and tips you need to uncover the truth behind Silent Hill's latest nightmare.
Part 1
Begin your journey through Silent Hill: Downpour with our detailed Part 1 walkthrough, covering your escape from prison and the eerie Devil's Pit Diner.
Alright, so you've just booted up Silent Hill: Downpour and are probably wondering what's what. This first part is all about getting your bearings after a rough start. You'll be making your escape from prison and heading into the infamous Devil's Pit Diner. It's a bit of a tutorial section, so pay attention to the environmental cues and how the game wants you to move.
We'll be covering the initial escape sequence and your first jumps into the unsettling world outside the prison walls. Don't worry, it's not too complex right now, but it sets the stage for everything that's to come. Just follow along, and you'll be navigating the early parts of the game like a pro in no time.
Part 3
Master Silent Hill: Downpour with essential tips on combat, weapon durability, enemy execution, and health regeneration.
Controls Overview:
- L3: Turn the flashlight ON/OFF.
- Right Stick: Rotate camera.
- R3: Zoom camera.
- X Button: Select/Interact with items.
- Circle: Cancel/Discard items/Put away flashlight.
- Square: Attack (hold for Strong attack).
- Triangle: Block.
- L1: Look back (see what's behind Murphy).
- L2: Lock on/Aim/Aim weapon.
- R2: Throw item/Toggle display/Fire gun.
- Start Button: Pause menu.
- Select Button: Open Journal.
- Always be mindful of where melee weapons are, as your current weapon can break unexpectedly.
- At certain points in Silent Hill: Downpour, you will lose your weapons and items. There is little point in hoarding everything you find.
- Fleeing from enemies is preferable to fighting. Your ending is dependent on this. When encountering groups of enemies, it is always a good idea to run.
- Enemies can be incapacitated (prone on the ground but alive). You can then choose to continue or get above them and execute them.
- Fleeing or leaving enemies alive is considered the "Good" action, while killing and executing them is the "Bad" action.
- Murphy will regenerate his health up to 40%. Keep this in mind before healing to make your heals more effective.
- You can lock on to an enemy with the L2 button.
- You can manually reload firearms from your inventory by hovering over your ammo and hitting reload.
- To kill an incapacitated enemy, you can shoot them or hit them with the butt of your weapon to save ammo.
- Only use weapons when necessary. Hitting a wall will damage your weapon. Consider weapon choice; an axe is better than a bottle.
- Exploring is often more profitable for finding items compared to fighting enemies.
- On HARD puzzle mode, there are NO on-screen interaction prompts for picking up or using items. Some prompts remain, such as circling the analog stick to turn a valve or shaking it to get a Screamer off your back. This mode makes the game much harder, especially for first-time players.
- To achieve the Trophy 'Silent Hill Tour Guide', you MUST kill enemies to complete one of the side-quests (The Bank Sidequest). There is a separate trophy for not killing anything, forcing a choice between them. You do not need to complete 'Digging Up The Past' for the 'Silent Hill Tour Guide' trophy.
Part 4
Follow our comprehensive Silent Hill: Downpour Part 4 walkthrough to navigate the prison, escape the area, and find your way to Devil's Pit, including item locations and objectives.
- 1After the initial tutorial hints, you'll be in the prison showers. Turn on all eight shower faucets to fog up the cameras.
- 2Head to the bench in the northwest corner to find a lead pipe and a knife. Pick your weapon and equip it.
- 3Go through the north doors. A scene will play, and you'll need to attack the former neighbor. Use your weapon until a short scene occurs, then pick up the other weapon and continue attacking. If both weapons break, resort to using your fists.
- 4After more scenes, you'll regain control of Murphy. The game will introduce your journal; familiarize yourself with it.
- 5You'll find yourself near a bus that slid down a hill. You cannot go back up. Head left (or right) away from the bus, towards Toluca Lake. Search near a tree by the gap for a [WALKIE-TALKIE].
- 6Follow the path the bus is facing. Murphy will automatically duck under a fallen tree.
- 7Continue down the path. Crows will fly out of a crevice on your left. Squeeze through the crevice to find a deceased prisoner. Take the [FLASHLIGHT] near his body.
- 8Return to the path and continue. At a split in the road, both paths meet. Explore if you wish, then continue until you must cross a fallen tree over a ravine.
- 9To cross the fallen tree, press forward and use the left analog stick to counteract Murphy's leaning.
- 10Once across, Murphy will climb rocks. A scene will play, presenting a choice: X: Help Her or O: Leave Her. Make your choice and watch the subsequent scenes.
- 11After the scenes, return to climbing the rocks. You'll end up back on the road. Head left to get a new objective.
- 12OBJECTIVE: Find a way out of the area.
- 13Continue down the road to a gas station. On the bench outside, find the [TULUCA LAKE MAP]. You can turn off the nearby radio if you wish. Grab the wrench from the toolbox near the gas pump.
- 14Find the chainlink door and use the wrench to break the lock (three hits).
- 15Past the door, the game will teach you how to throw things. Find the ladder to the roof and climb it.
- 16On the roof, drop down the wall directly in front of you. You can turn the handle of the garage door to create a shortcut, but it's optional. Continue under the crates until you reach the Tram Station.
- 17OBJECTIVE COMPLETE: Find a way out of the area.
- 18Enter the Tram Station. Check the counter to your left for [GAME TOKENS].
- 19Head into the left room where the tram is located. Flip the power switch at the back of the room to power up the tram.
- 20OBJECTIVE: Obtain a ticket to get to Devil's Pit.
- 21Follow the dragging marks from the station. The roads to your left and right are blocked.
- Enabling tutorial hints in the options menu can be helpful during the early parts of the game.
- Pay attention to Murphy's body movements when crossing the fallen tree to maintain balance.
- The choice you make during the scene with the cop can have narrative consequences.
- The wrench is essential for opening the chainlink door.
- Turning the garage door handle creates a shortcut, which can be useful for backtracking.
- Walkie-Talkie
- Flashlight
- Tuluca Lake Map
- Game Tokens
- Wrench
Part 5
Follow this comprehensive Silent Hill: Downpour Part 5 walkthrough to navigate the diner, escape the Otherworld, and survive the Void creature. Includes item locations and strategies.
- 1Head to the old pickup truck near the road to trigger a cutscene and meet a new character. Your objective will be to change into new clothes.
- 2The scratch marks lead to a gate you cannot pass. Follow the buildings east, past the truck, to find curled sheet metal to the north. Duck under it.
- 3You'll find a locked door. Continue under plywood and barrels to find a wrench to the northwest. Grab it to hear a voice talking to Murphy.
- 4Use the wrench to enter the diner.
- 5Inside the main diner room, find the [EARLY RESIDENTS] flyer on a table to the right.
- 6Interact with the cash register to the left to collect [MONEY].
- 7On a table to the far left, find the [DEVIL'S PITSTOP MAP].
- 8(Optional) Use the money on the jukebox to play a song, which is reportedly the theme to Silent Hill 1.
- 9Head into the room past the jukebox and find a [FIRST AID KIT] in a cabinet.
- 10Check the two bathrooms; they contain nothing of interest.
- 11Enter the kitchen. On the right wall is another cabinet with a [FIRST AID KIT].
- 12Notice the gas leak to the left. Turn the handle off to cause a fire that blocks your path.
- 13Find the fire alarm on the eastern wall and activate it to enter the Otherworld.
- 14The water level will rise. Turn the valve on the broken breaker box to open the northern door.
- 15Climb the staircase and head down the hallway into an open room. Inspect and rotate the painting to make a counterweight fall, opening the door ahead. Run through quickly as it's timed.
- 16In the next room, a void will appear. This void can damage you and is considered an enemy. Run down the left hallway.
- 17The hallway will lengthen; use L1 to look behind you. Take a left when possible and press CROSS (X) near boxes to throw them in the void's path.
- 18Head down the stairs and throw down another box.
- 19You are now in a room with three openings, two of which will close as you approach. The open one is random. Stick to the left hand wall and run clockwise to each opening. Use the provided map to avoid dead ends and the void.
- 20Once past the hole, you are temporarily safe. You will go down a giant slide. Steer Murphy to avoid spikes and a broken bus. Stay to the left, then right, then far right, and finally the middle to land safely.
- 21In the next area, go up the stairs and turn the lever.
- 22Head down a flight of stairs and enter the room you summoned. Rotate the painting.
- 23Go back to the ground floor and take the other stairs down and around to another painting. Rotate it to make bars disappear and stairs appear past the record player. Take this new path.
- 24On the walkway, the void will reappear. Quickly run up the stairs to the left and forward.
- 25A door will shut in front of you. Make a right and keep going.
- 26Look for a lever on your right and turn it to open the door that shut earlier.
- 27Circle back to the now-open door and run through it.
- 28Run up the stairs until the void creature is no longer a threat.
- The [EARLY RESIDENTS] flyer is part of the MYSTERIES collectible set.
- The void creature is your first real enemy in this section; avoid contact and use the environment to slow it down.
- The room with the three random openings requires careful navigation. Sticking to the left wall and moving clockwise is a good strategy.
- The slide section requires quick reflexes to steer Murphy and avoid instant death from obstacles.
- Progression through the story.
- Collectibles: [EARLY RESIDENTS] flyer, [DEVIL'S PITSTOP MAP], two [FIRST AID KIT]s.
- [MONEY] from the cash register.
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