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Spiritfarer

Spiritfarer

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Spiritfarer is a cozy management game about dying. You take on the role of Stella, the new Spiritfarer, tasked with exploring the world, finding and befriending spirits, and caring for them until they are ready to be released into the afterlife. You'll manage your ship, build facilities like the Guest House and Kitchen, and gather resources like wood and ore to improve your vessel and accommodate your passengers.

This guide will help you navigate the early stages of your journey, from meeting Charon and acquiring your first ship to understanding ship management and building essential structures. We'll cover how to upgrade your Blueprint Station and ship itself, including getting The Intrepid Otter, and how to build improvements like the Loom and the upgraded Kitchen, ensuring you're well-prepared for the spirits' needs and their eventual departures.

Captain's Log (Spirits)

Navigate Spiritfarer's quests with our comprehensive Captain's Log. Find all spirit requests, objectives, and walkthroughs for Gwen, Atul, Summer, Astrid, and more.

This guide details the requests and objectives for each spirit encountered in Spiritfarer. For more information about destinations, see Location Coordinates.

RequestGiverObjective
Set Sail, Captain!Gwen- Set destination – Albert's Shipyard
- From the Blueprint Station, purchase the Beginner upgrade
- Look at the Blueprint Station above your cabin
- Build a guest house
I Get Cranky When I’m HungryGwen- Set destination – Jellyfish Stage 1 event
- Jump into the jellyfish
- Build a kitchen, cook anything
Seeds for the FutureGwen- Set destination – Mosstein Cove
- Cut down wood and pickaxe limestone
- Build a Field
- Set destination – Hummingberg
- Look at the shrine in the town square
- Go to Raccoon Inc. (initially buy nothing)
- Purchase seeds, then plant and water them
The More, the MerrierGwen- Set destination – Barkensheim Creek
- Set destination – Hummingberg
Spring FeetGwen- Set destination – Hummingberg
- Go to Shrine, learn double jump
- (Not technically a quest, but I am counting it as related)
- Go to the right and downstairs, talk to the person
_Welcome your new spirit, Summer_
Usonia 1Gwen- Build Gwen’s Lodge
Basic MovesGwen- Required: Build a Loom
- Use the loom
Back to the PastGwen- Set destination – Villa Maggiore
- Find the loom upgrade and music box inside
- Talk to Gwen, give option, music box
More Than Meets the EyeGwen- Improve the Loom
- Use the improved Loom
Pretty on the InsideGwen- Improve Gwen’s Lodge by fully decorating it with a Reading Corner, Bookcase, and Wall Decorations
Taking Time OffGwen- Wait for Gwen to feel better
I Must Be OffGwen- Enter Gwen’s Lodge
- Talk to boat spirits
- Set destination – Villa Maggiore
One Last TimeGwen- Set destination – The Everdoor
- Accompany Gwen
- Hit the Interact button (Square on PS4) in front of glowing lights
- (Not technically a quest, but I am counting it as related)
- Go to Gwen’s Lodge
Sticky FingersPond Denizen- Set destination – Barkensheim Creek
- To start quest
- Talk to the person near the water
- Recover the lemon nearby
- Hold the jump button (X on the PS4) and the down button while in the water
_Welcome your new spirit, Atul_
Sea Master 2000Atul- Talk to Atul on the boat
- Fish
WoodworkAtul- Build a sawmill
- Required: Build a Loom for the Linen Thread
The SommelierAtul- Required: Fish a Message in a Bottle
Measure Twice, Cut OnceAtul- Use the Sawmill
Big StoveAtul- Improve the Kitchen with an upgraded stove
- Required: Improved Loom
Atul’s WorkshopAtul- Build Atul’s Workshop
Local Union 2187Atul- Make Pork Chops and give it to Atul
Fishing TripAtul- Make Fried Chicken
Spice Up Your LifeAtul- Improve Atul’s Workshop by adding a shower
- Improve Atul’s Workshop by adding a desk
- Improve Atul’s Workshop by adding a picture frame
Family StyleAtul- Invite spirits to dinner
Sous-Chef ExtraordinaireAtul- Give the required meals to Atul (varies by spirits invited)
Au pied de grenouilleAtul- Set destination – Hummingberg
Uncle’s Gone?Atul- Ask spirits on boat for Atul’s location
- (Not technically a quest, but I am counting it as related)
- Go to Atul’s Workshop
Nature ClassSummer- Build a garden
- Plant seeds in the garden and water them
Jiving ChivesSummer- Play the guitar (hold Triangle on the PS4)
An Old AcquaintanceSummer- Set destination – Quartz Dragon
Laying at the Ley LineSummer- Build Summer’s Sanctuary
The Diffracted CabinetSummer- Give gemstones to Summer: Citrine, Amethyst, Diamond, Hematite, Opal
- Give 3 types to progress
The Oneness and the WholenessSummer- Set destination – Mount Toroyama
- In cave, go up and to the right, upstairs, to the right
- Mediate with Summer
- Back towards the boat
A Cold and Dreamless SlumberSummer- A spirit will ask you about Summer
- Set destination – Albert’s Shipyard
- Unlocks HVAC System
- Talk to Summer
The Metastatic CoilSummer- Set destination – Aluminium Dragon
- Complete event
- Set destination – The Everdoor
- (Not technically a quest, but I am counting it as related)
- Go to Summer’s Sanctuary
Unite!Protest Denizen- Talk to protest leader
- Join protest
- Go back and forth between the CEO and the protest leader
_Welcome your new spirit, Astrid_
Feed Your EldersAstrid- Feed Astrid something
Three SistersAstrid- Find Astrid’s seabound friends
- Set destination – X: 80, Y: 30 (Olga)
- Plant resources on Olga’s shell
Bars of GoldAstrid- Build a Foundry
- Use the foundry
Humble AbodeAstrid- Wait for mail
- Set destination – Iwashima Countryside
- Ask around for information
- Set destination – Furogawa
- Ask around for information
- Build Astrid’s Bungalow
- Check the mail
- Set destination – X: -91, Y: 138 (Masha)
- Set resources on Masha
- Set destination – Loneberg
_Welcome your new spirit, Giovanni_
Past LoversAstrid- Talk to Astrid
I Have My DoubtsAstridMISSABLE ACHIEVEMENT/TROPHY WARNING
- Follow Giovanni at night
- Talk to Astrid in the morning
- Read A Letter from Jennyfer
SAVE GAME
- Set destination – Oxbury
- Go back to boat, make choice
- (May need to wait till morning)
QUIT GAME, LOAD FILE
- Go back to boat, make other choice
RetrogradeAstrid- Talk to Giovanni
- Wait for Astrid

Captain's Log (Spirits) (2)

Spiritfarer Captain's Log details quests for Gwen, Atul, Summer, and Astrid, including how to welcome them and complete their requests.

Walkthrough
  1. 1
    Set Sail, Captain! (Gwen): Set destination to Albert's Shipyard. Purchase the Beginner upgrade from the Blueprint Station, look at the Blueprint Station above your cabin, and build a guest house.
  2. 2
    I Get Cranky When I’m Hungry (Gwen): Set destination to the Jellyfish Stage 1 event. Jump into the jellyfish, build a kitchen, and cook anything.
  3. 3
    Seeds for the Future (Gwen): Set destination to Mosstein Cove. Cut down wood and pickaxe limestone. Build a Field. Set destination to Hummingberg. Look at the shrine in the town square. Go to Raccoon Inc. (initially buy nothing), purchase seeds, then plant and water them.
  4. 4
    The More, the Merrier (Gwen): Set destination to Barkensheim Creek, then set destination to Hummingberg.
  5. 5
    Spring Feet (Gwen): Set destination to Hummingberg. Go to the Shrine to learn the double jump. Go to the right and downstairs, talk to the person to welcome your new spirit, Summer.
  6. 6
    Usonia 1 (Gwen): Build Gwen’s Lodge.
  7. 7
    Basic Moves (Gwen): Required: Build a Loom. Use the loom.
  8. 8
    Back to the Past (Gwen): Set destination to Villa Maggiore. Find the loom upgrade and music box inside. Talk to Gwen, give her the music box option.
  9. 9
    More Than Meets the Eye (Gwen): Improve the Loom. Use the improved Loom.
  10. 10
    Pretty on the Inside (Gwen): Improve Gwen’s Lodge by fully decorating it with a Reading Corner, Bookcase, and Wall Decorations.
  11. 11
    Taking Time Off (Gwen): Wait for Gwen to feel better.
  12. 12
    I Must Be Off (Gwen): Enter Gwen’s Lodge. Talk to boat spirits. Set destination to Villa Maggiore.
  13. 13
    One Last Time (Gwen): Set destination to The Everdoor. Accompany Gwen. Hit the Interact button (Square on PS4) in front of glowing lights. Go to Gwen’s Lodge.
  14. 14
    Sticky Fingers (Pond Denizen): Set destination to Barkensheim Creek. Talk to the person near the water. Recover the lemon nearby. Hold the jump button (X on the PS4) and the down button while in the water to welcome your new spirit, Atul.
  15. 15
    Sea Master 2000 (Atul): Talk to Atul on the boat and fish.
  16. 16
    Woodwork (Atul): Build a sawmill. Required: Build a Loom for the Linen Thread.
  17. 17
    The Sommelier (Atul): Required: Fish a Message in a Bottle.
  18. 18
    Measure Twice, Cut Once (Atul): Use the Sawmill.
  19. 19
    Big Stove (Atul): Improve the Kitchen with an upgraded stove. Required: Improved Loom.
  20. 20
    Atul’s Workshop (Atul): Build Atul’s Workshop.
  21. 21
    Local Union 2187 (Atul): Make Pork Chops and give it to Atul.
  22. 22
    Fishing Trip (Atul): Make Fried Chicken.
  23. 23
    Spice Up Your Life (Atul): Improve Atul’s Workshop by adding a shower, a desk, and a picture frame.
  24. 24
    Family Style (Atul): Invite spirits to dinner.
  25. 25
    Sous-Chef Extraordinaire (Atul): Give the required meals to Atul (varies by spirits invited).
  26. 26
    Au pied de grenouille (Atul): Set destination to Hummingberg.
  27. 27
    Uncle’s Gone? (Atul): Ask spirits on boat for Atul’s location. Go to Atul’s Workshop.
  28. 28
    Nature Class (Summer): Build a garden. Plant seeds in the garden and water them.
  29. 29
    Jiving Chives (Summer): Play the guitar (hold Triangle on the PS4).
  30. 30
    An Old Acquaintance (Summer): Set destination to Quartz Dragon.
  31. 31
    Laying at the Ley Line (Summer): Build Summer’s Sanctuary.
  32. 32
    The Diffracted Cabinet (Summer): Give gemstones to Summer: Citrine, Amethyst, Diamond, Hematite, Opal. Give 3 types to progress.
  33. 33
    The Oneness and the Wholeness (Summer): Set destination to Mount Toroyama. In the cave, go up and to the right, upstairs, to the right. Meditate with Summer. Go back towards the boat.
  34. 34
    A Cold and Dreamless Slumber (Summer): A spirit will ask you about Summer. Set destination to Albert’s Shipyard. Unlocks HVAC System. Talk to Summer.
  35. 35
    The Metastatic Coil (Summer): Set destination to Aluminium Dragon. Complete the event. Set destination to The Everdoor. Go to Summer’s Sanctuary.
  36. 36
    Unite! (Protest Denizen): Talk to the protest leader. Join the protest. Go back and forth between the CEO and the protest leader to welcome your new spirit, Astrid.
  37. 37
    Feed Your Elders (Astrid): Feed Astrid something.
  38. 38
    Three Sisters (Astrid): Find Astrid’s seabound friends. Set destination to X: 80, Y: 30 (Olga). Plant resources on Olga’s shell.
  39. 39
    Bars of Gold (Astrid): Build a Foundry. Use the foundry.
  40. 40
    Humble Abode (Astrid): Wait for mail. Set destination to Iwashima Countryside. Ask around for information. Set destination to Furogawa. Ask around for information. Build Astrid’s Bungalow. Check the mail. Set destination to X: -91, Y: 138 (Masha). Set resources on Masha. Set destination to Loneberg to welcome your new spirit, Giovanni.
  41. 41
    Past Lovers (Astrid): Talk to Astrid.
  42. 42
    I Have My Doubts (Astrid): MISSABLE ACHIEVEMENT/TROPHY WARNING. Follow Giovanni at night. Talk to Astrid in the morning. Read A Letter from Jennyfer. SAVE GAME. Set destination to Oxbury. Go back to boat, make choice. (May need to wait till morning). QUIT GAME, LOAD FILE. Go back to boat, make other choice.
  43. 43
    Retrograde (Astrid): Talk to Giovanni. Wait for Astrid.

Tips:

  • The

Requests & Shenanigans

Navigate all the Requests and Shenanigans in Spiritfarer with this comprehensive guide. Find quest givers, objectives, locations, and helpful tips to complete every task.

Requests & Shenanigans:

  1. Treasure Map (Not a Quest)
    Giver: Albert the Shipwright
    Objective: Check mailbox for a letter and treasure map from Albert. Set destination to X: 85, Y: 165. Unlocks Sawmill Upgrade.
  2. You’ve Got Mail! (Shenanigans)
    Giver: Albert the Shipwright
    Objective: Required: Upgrade mailbox at Albert's Shipyard. Check mailbox and read 'A Letter from Albert' and 'Feedorama Flyer'.
  3. Hummingberg Preservation Society (Shenanigans)
    Giver: Alt Harbour Island Renovator
    Objective: Required: Windmill. Set destination to Alt Harbor. Talk to the short person in green, get rid of crates, find 5 Household Glue and 15 Silk Threads. Given Mill Upgrade.
  4. Pauls vs. Simons
    Giver: Edgeborough Lane Music Fan
    Objective: Set destination to Edgeborough Lane. Talk to the group of 7 people. Grab 'The Autumn End' in Nordweilder. Press Triangle (PS4) to play guitar.
  5. Treasure Map (Not a Quest)
    Giver: Francis
    Objective: Required: 'Saturday Night Shopping List' errand from Francis. Set destination to X: 220, Y: 167 (Lost Shrine).
  6. Lost Bounty (Shenanigans)
    Giver: Francis The Hoarder
    Objective: Required: 'A Little Bit of Sun' errand from Francis. Open Bottle. Set destination to X: -58, Y: -52. Unlocks Foundry Upgrade.
  7. Driftwood (Shenanigans)
    Giver: Gurenu Fields Tour Guide
    Objective: Mail: 'Help!' at X: 58, Y: -11. Set destination to 'Someone Lost at Sea'. Set destination to Furogawa. Talk to the tall person in pink. Set destination to 'Someone Lost at Sea'. Take the letter back to the person.
  8. Greetings from Furogawa! (Shenanigans)
    Giver: Gurenu Fields Tour Guide
    Objective: MISSABLE ACHIEVEMENT/TROPHY WARNING. Before opening, ensure you have 50 Glims. Read: Brochure for Furogawa Tours. Set destination to Gurenu Fields. Follow your tour guide. Give the tour guide 50 Glims.
  9. Training Wheels (Shenanigans)
    Giver: Kaltstein Mines Guard
    Objective: Set destination to Kaltstein Mines. Required: double jump, glide, and zipline abilities.
  10. Dating Coach (Not a Quest)
    Giver: No Name
    Objective: MISSABLE ACHIEVEMENT/TROPHY WARNING. Set destination to Ambertown Park. Talk to the short person all the way to the right, by the trash can. Keep talking until you get a 'yes or no' option. Select YES (the default).
  11. The Sweet Smell of Success (Shenanigans)
    Giver: Nordsee Pier Movie Producer
    Objective: Set destination to Nordsee Pier. Talk to the short person in blue. Set destination to 'Old-Central District' OR 'Obscure Canopy'. Set destination to Nordsee Pier. Unlocks Cow Stall Upgrade.
  12. Berry Good
    Giver: Obscure Canopy Berry Picker
    Objective: Set destination to Obscure Canopy. Find the person behind the first bush after riding the wind. Have a raspberry, strawberry, and blueberry. Unlocks Orchard Upgrade.
  13. Dice Boys Presents… (Shenanigans)
    Giver: Oxbury Rap Crew
    Objective: Set destination to Oxbury. Talk to the group of 3 people. Set destination to Bottom Line Corp. Talk to the first person to the right. Set destination to Furogawa. Talk to the person by the house. Set destination to Hummingberg. Talk to the person by the fire hydrant. Set destination to Oxbury. Talk to the group of 3 people.
  14. Ride The Lemon Dragon (Shenanigans)
    Giver: Oxbury Vendor
    Objective: Set destination to Oxbury. Talk to the person in front of the Lemon Stand. Set destination to Southpoint Docks. Talk to the delivery man. Set destination to Oxbury. .
  15. Tomato Squeeze Co. (Shenanigans)
    Giver: Oxbury Vendor
    Objective: Set destination to Oxbury. . . Talk to the person to the left of the boat. Set destination to Oxbury. .
  16. Something to Write Home About
    Giver: Protest Denizen
    Objective: Check mailbox for 'Raccoon Inc. Flyer' and 'Protest Flyer'. .
  17. This Shed Is My Shed (Shenanigans)
    Giver: Villa Maggiore Gardener
    Objective: Set destination to Villa Maggiore. Talk to the person at the top of Gwen’s house. After completing a quest for Gwen, they may be to the left of Gwen’s house by their shed. Come back later to earn the nearby shed. Unlocks Garden Upgrade.

General Tips

Master Spiritfarer with essential tips on bouncing, fast travel, harvesting water, and managing your spirits and buildings.

Bounce: Long press the jump button when you are about to bounce off a surface. Release the button before it turns into a glide. When you're about to bounce off again, long press the jump button again.

Buildings: For buildings where you can create more than one of the material, the cost will double with each additional building. Salvaging upgraded buildings does not give you resources back for the upgraded materials. You can salvage the Orchard and get back your base materials, but you will lose any upgraded materials, and you will need to re-upgrade when you rebuild.

Fast Travel: Go to a bus stop symbol on the map when it is glowing.

Foundry: It is better to be under the target than over. You will almost always fail if you overshoot. There is no penalty except time wasted.

Harvest (Water): Hold the jump button and the down button while in the water.

Kitchen: The top-right of the screen will show you when cooking is done, and you will also hear a ding. Food can go bad if you leave it too long. When you get the Cellar, this can be mitigated.

Orchard: Orchard trees cannot be cut down or replaced. It is recommended to plant one seed of each type, building an extra orchard as needed.

Sheep: Once you get sheep, they will eat certain crops until you get a Sheep Corral. A Sheep Corral fits one sheep, so keep that in mind before you recruit more sheep.

Spirits: If a spirit gives you something, like Atul giving you planks, you may need to talk to the spirit a few times. Talk to a spirit if you see them off the boat, and they will tell you what they plan to do, such as grab berries or make fabric. Ring the bell in front of the cabin to wake up spirits in the morning.

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