Welcome to Subnautica, a singleplayer, first-person, sci-fi survival game where you crash-land on an alien ocean planet. Your goal is to explore the depths, manage your oxygen and hunger, and craft the tools and vehicles you need to survive and eventually escape. You'll start with just your escape pod and a fabricator, but soon you'll be building bases, piloting the Cyclops, and uncovering the planet's mysteries.
This guide will help you navigate the early game, covering essential crafting like fins and knives, finding vital resources like titanium from scrap metal, and understanding how to make batteries and repair your gear with a welder. We'll walk you through the steps to get your first vehicle, the Seamoth, and even prepare you for exploring the massive Aurora wreckage.
Read Me First
Subnautica guide outline for progression. Minimal spoilers, focuses on flow, not exhaustive details. Next: The Guide.
This guide is intended to help you understand the progression flow in Subnautica. It is not a detailed resource for every blueprint, recipe, and location. For more detailed information, the wikia is recommended. A future blueprint/recipe guide may be considered based on demand.
Next: The Guide
Read Me First (2)
Subnautica guide outline for progression flow from beginning to end with minimal spoilers. Blueprint/recipe guide may come later.
This guide is intended to serve as a general outline for progressing through Subnautica from the beginning to the end. It aims to provide a sense of progression flow without holding your hand or revealing every detail, thus preserving your sense of wonder and exploration. Spoilers will be kept to an absolute minimum.
The guide primarily focuses on helping you achieve the progression flow within the game. It is not intended to be a thorough resource for every blueprint, recipe, and location. For more detailed information, the wikia is an excellent supplementary source. A dedicated blueprint/recipe guide may be considered in the future if there is sufficient demand and a strong preference against using the wikia.
- Refer to the wikia for comprehensive details on blueprints, recipes, and locations if this guide is insufficient.
- This guide prioritizes the overall progression and exploration experience.
Recommended Mods
Discover essential Subnautica mods that enhance gameplay without compromising the core experience. Improve base management, crafting, and exploration with these non-cheat mods.
While mods are a personal choice and some may view them as cheating, several mods can significantly enhance the Subnautica experience without making the game too easy. The following mods are recommended for their non-intrusive and quality-of-life improvements, all sourced from Nexus Mods.
Disclaimer: While the risk is low, all mods carry an inherent risk of game crashes or save file corruption. Nexus Mods, the mod developers, and the author are not responsible for any issues that may arise from using these mods.
Required Framework:
- QModManager by qwiso: This is not a mod itself but a framework required for most Subnautica mods to function. It sets up the necessary 'Mod' folder and enables mod compatibility.
Recommended Mods:
- BetterPowerInfo by randyknapp: Adds detailed power consumption and generation information to your base's HUD. Press 'P' to cycle through different information displays, helping you monitor reactor fuel and base power needs.
- BlueprintTracker by randyknapp: Allows you to pin blueprints from your PDA. A HUD element will then display the required materials for the pinned blueprint and how many you currently possess, reducing the need to constantly check your PDA while exploring.
- EasyCraft by newman55: Enables crafting using materials directly from lockers without removing them. It can also auto-craft components if you have the raw materials, simulating the power cost of crafting the component first. This feature can be disabled.
- More Cyclops Upgrades by PrimeSonic: Introduces new upgrade modules and slots for the Cyclops, including a portable nuclear reactor module. While powerful, its features have reasonable costs and it offers a more versatile submersible experience.
- MoreQuickSlots by randyknapp: Expands the default five quickslots to up to twelve, with customizable keybinds. This is a significant convenience for managing multiple tools and items in a game where the inventory does not pause gameplay.
- Replenish Reactor Rods by alexejheroYTB: Allows you to recharge depleted reactor rods using uranite crystals, eliminating the need to discard them and the associated hassle of finding specific disposal methods.
- Map by newman55: Adds an in-game map with an optional fog of war that only reveals areas you have visited. It displays your beacons and can be toggled on/off. The map does not provide an unfair advantage by revealing unvisited areas unless the fog of war is intentionally disabled.
The Guide
Navigate the alien ocean of Subnautica with our comprehensive guide. Learn survival tips, base building strategies, and how to uncover the planet's deepest secrets.
This guide provides a walkthrough for Subnautica, covering various aspects of the game from survival to exploration. It is divided into sections that detail progression, key items, and locations.
- 1The Guide: This section covers the overall progression and survival aspects of the game.
- 2The Beginning: Survival: Details the initial steps for surviving in the alien environment.
- 3The Degasi Bases: Information on locating and exploring the Degasi bases scattered across the planet.
- Refer to the Table of Contents for specific section links within the guide.
- The guide is broken down into steps, starting with essential survival mechanics and progressing to more complex objectives.
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