Welcome to The Drifter, a challenging indie survival RPG where you'll navigate desolate frontiers, uncovering mysteries and battling the unknown. It’s a story-rich, horror-tinged experience with an atmospheric soundtrack, perfect for players who enjoy a deep, narrative-driven challenge.
This guide will help you conquer The Drifter's toughest moments. We'll walk you through critical story beats, like speaking to Sarah in Annie's House or finding the underground facility. We’ll also cover tricky objectives such as using the reporter’s and detective’s cards on the phone, obtaining meal tickets in the canteen, and even how to get that 'Stuff Your Gob' achievement by eating all the sandwiches.
ABOUT THIS GUIDE
Complete 100% walkthrough for The Drifter, detailing locations for health kits, gearbits, keys, monoliths, modules, outfits, weapons, abilities, and upgrades.
This guide was created to help you find every collectible and upgrade in The Drifter, including health kits, gearbits, keys, monoliths, modules, outfits, weapons, abilities, and upgrades. Specific details on the amount of collectibles, excluding Health Kits, can be found by hovering over the collectibles logo. The guide focuses on monsters encountered for the first time and specific notable ones. This guide is based on the PC version of The Drifter.
- Contact the author via email to report English mistakes, suggest improvements, ask questions, or report errors.
- Positive feedback is appreciated, especially if the guide was helpful.
- The guide was initially created at a friend's request.
ABOUT THIS GUIDE (2)
Complete 100% walkthrough for The Drifter, detailing how to find every health kit, gearbit, key, monolith, module, outfit, weapon, ability, and upgrade.
This guide was created for the PC version of The Drifter and focuses on helping you find all collectibles and key items.
- To check the required amount of collectibles at any point (except Health Kits), hover your mouse over the collectibles logo on your HUD (Heads-Up Display).
- The guide will detail monsters encountered for the first time and specific notable enemies, rather than every monster in every area.
- This guide is written by Itoikiri-Tevi, who is open to corrections and suggestions regarding the English text and game details.
WALKTHROUGH
Complete The Outset in The Drifter by following this walkthrough. Learn how to get your first achievement and find essential items.
- 1As soon as you take control of The Drifter, jump off the cliff until you die to get your very first achievement.
- 2Walk South, grab your first HEALTH KIT on the way and use the elevator.
- 3Follow the only path available, grab a second HEALTH KIT on the way and get rid of your first enemy, a Dirk.
- 4Grab another HEALTH KIT in a nearby crate and continue to a switch you need to slash to activate.
- 5Proceed North through a door.
- 6Dash to climb up the wall in front of you, grab the PISTOL on the corpse there.
- 7Continue East and shoot the distant switches with your gun. The two distant switches in that area are the only ones you can activate without a sniper gun.
- 8Follow this path toward your first ambush, kill the two Dirks and the Dirk Rifleman to open the way.
- 9Before proceeding, collect the HEALTH KIT along the crates if you need to.
- 10Continue to another wall to climb and to a switch you need to activate with your Sprite companion.
- 11Once done, jump down and proceed to an elevator.
- 12Follow the only path available to the next area and keep following it all the way to a cutscene (a non-interactive cinematic the game plays automatically).
Central Town:
After waking up, exit the house and activate the teleporter. Each time you activate a teleporter, it will fully replenish you energy. This can be useful as you can "activate" these as many times as you want.
Feel free to visit the town and locate the shops:
- The Sword Master's Dojo where you can buy new sword attacks.
- The Dash Arena where you can buy new moves.
- The Pharmacy where you can buy Health Kit Packs.
- The Weapons Shop where you can buy aditionnal ammunition slots for each gun.
- The Tech Shop where you can buy Roly Polies.
Once you are done, take the Northern exit toward the mountains.
NORTHERN REGION - THE MOUNTAINS
A complete walkthrough for The Drifter's Northern Region - The Mountains. Find Gearbits, Monoliths, Modules, Keys, and hidden secrets with detailed steps and tips.
This section covers the Northern Region of the game, focusing on The Mountains area. It details the path to finding various collectibles and key items, including Gearbits, Monoliths, Modules, and Keys, along with strategies for overcoming enemies and environmental challenges.
- 1Northern Dregs: Head West around a building, then North. Dash over an Eastern gap to find the first GEARBIT. Return to the main path, continue North, and fight Robot Spiders. Past the walls, search for a square symbol on the ground near a tree. Activate this invisible switch with your Sprite to reveal a path to a collectible. Return to the main path, continue North to the exit, and find a collectible in a crate West of it.
- 2The Mountains - Part 1: Head West for a collectible. Go up the first two sets of stairs and dash onto the Eastern platform. Activate an invisible switch to reveal a path to the first MONOLITH. Return to the main path, continue North, and talk to the Hiker who points to The Hierophant. Go South East and jump down for a collectible, or climb the wall, go down stairs, and slash behind trees to break a hidden crate containing a collectible. Head North up stairs, but instead of exiting, look West for a hidden platform. Dash to it and follow the trail to find a collectible, forming your first GEARBITS PACK. Proceed to the next area.
- 3The Mountains - Part 2: Dash over the East gap, climb the building, and enter from the West side. Continue to the end of the hall and step on a switch to make a platform appear. Use it to reach a collectible. Jump back down, take the Southern passage, and kill all Dirks to get a collectible. Head West and fight Vultures. Go South between two buildings for a collectible, or head North up a staircase to the exit.
- 4The Mountains - Part 3: Climb up the hill, jump down, and dash West if you need a collectible. Follow the path to two Crystal Wolfs. Defeat them and head East into a cave. Slash on your left to uncover a collectible. Climb the wall, break the crate for a collectible, and continue East. Walk through the Southern wall to find collectibles and a collectible. Climb the Northern wall to hear the story of The Vulture Hermit. Head back out and North, up broken stairs, to the next area.
- 5The Mountains - Part 4: Follow The Jackal and talk to The Guardian, who will mark four Module locations on your map. Go up the right set of stairs. On the first landing, walk around the rocks to collect a collectible. At the top of the stairs, instead of entering, dash East to a small platform for a collectible, or dash West to a lonely platform. Activate an invisible switch there to reveal a path South to a secret area with your first MODULE. Grab the collectible and return to the lonely platform. Continue North to get another collectible. Head back to the main path, continue North, and collect a collectible in the South West corner. Proceed North.
- 6The Mountains - Part 5: Encounter a Vulture Acolyte and proceed North to meet four more and a Dirk. Defeat them to get a collectible. Collect a collectible in the South East corner if needed. Look West near the edge for an invisible switch, revealing a path to an area full of Vulture Acolytes. Defeat them to get a collectible and open the way South to the first KEY. Head back to the main path and proceed North.
- 7The Mountains - Part 6: Walk up the first set of stairs and jump down to a platform below with a collectible. Get on the brown platform, activate it with your Sprite, and go up to an area with Vulture Acolytes. Kill them all to get a collectible. Before exiting North, collect a collectible on the left and another on the right of the exit.
- 8The Mountains - Part 7: Head North to encounter a Vulture Shaman. Defeat him and other monsters to open the way. Climb the stairs, activate the teleporter, and proceed North to the top of the Mountains.
- 9The Mountains - Part 8: Head East to find a collectible, then West and down the stairs.
- 10The Mountains - Part 9: Head all the way South to find a collectible behind a pillar. Dash South of it to a small platform and a secret area. Collect the collectible and another collectible. Walk South through the trees to another secret area and follow the path to a known region.
- 11The Outset: Follow the introduction path to the area where you fainted before and enter the strange cave.
- 12The Monolith Gallery: Collect a collectible and another collectible in the North West corner. Use the nearby teleporter.
- 13Central Town: You will appear in a previously closed section and find a collectible. Head to the Dash Arena and buy the CHAIN DASH. Enter the arena and perform an 800-dash chain. A 100-dash chain opens a passage to a collectible, and an 800-dash chain opens a passage to the PURPLE OUTFIT.
- A square symbol on the ground often indicates an invisible switch or a secret path. Use your Sprite companion to activate these.
- For the 800-dash chain in Central Town, setting your controller to keyboard + mouse, placing your cursor above or under the center of the room, and pressing the space bar rhythmically can make it easier.
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