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The King of Fighters XV

The King of Fighters XV

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Welcome to The King of Fighters XV, SNK's latest entry in the legendary fighting game series. This 2022 release brings together a massive roster of characters from across the KOF universe and beyond, offering fast-paced 3v3 team battles. Whether you're new to the franchise or a seasoned veteran, KOF XV delivers deep combat mechanics, a compelling story mode, and plenty of competitive multiplayer action across PC and current-gen consoles.

This guide is your go-to resource for mastering KOF XV. We'll walk you through every aspect of the game, from unlocking all the character costumes and understanding each fighter's unique moveset, to conquering the challenging Arcade Mode. Struggling to defeat the final boss, Re Verse? Need to perfect your combos or understand advanced combat techniques? We've got you covered with expert strategies to help you dominate every match and achieve those coveted Steam Achievements.

Options

Master The King of Fighters XV by understanding how Game Level, Game Time, Continues, and Ending Requirements affect your gameplay and unlock true endings.

Alright, let's talk about the Options menu in The King of Fighters XV. This is where you tweak the game to your liking, but some settings are super important if you're aiming for the best endings. Think of it like setting the stage for your fights!

Game Level

This is your main difficulty slider. It directly impacts how tough the CPU opponents are, how much damage they dish out, and how much health they have. If you jump straight into Mania mode, expect the CPU to be beefy right from the get-go. Choosing a lower difficulty means they'll have less health initially, but they'll ramp up as you progress through the game.

Game Time

This one's pretty straightforward: if the timer hits zero before you win, you lose that round. You'll have to use a continue to reset the timer and get your health back. Keep an eye on it, especially during those longer fights!

Continue

This setting determines how many chances you get. When an opponent knocks you out, you can use a continue to instantly get back up with your health fully restored. The fight picks up right where it left off, with the opponent retaining whatever health they had left. Use them wisely!

Ending Requirement

This is a big one if you're chasing the true ending. If you're not playing on Mania difficulty and the timer isn't set to 3:00, you won't get the proper ending. The game will actually tell you to crank up the difficulty. I'm not 100% sure if the continue count plays a role, but the key takeaway is you need to set these options to make the game as challenging as possible to unlock the best conclusion.

Now, let's move on to the actual gameplay mechanics.

Gameplay

Learn the core gameplay mechanics of The King of Fighters XV, including controls, movement, combat, and special moves. Dominate your opponents with this comprehensive guide.

This guide covers the fundamental gameplay mechanics of The King of Fighters XV, assuming you have read this section. This information is game-changing for understanding the 1 Player Mode.

Main Screen / UI

The King of Fighters XV plays like a wrestling game. The objective is to deplete your opponent's health to zero and then execute a successful pin attempt. If the opponent cannot break the pin before the count of three, they are defeated. In a 2 Player battle, the loser can immediately re-enter the match with full health by continuing.

If the timer reaches zero, a continue is required to regain full health and re-enter the match. In a 2 Player match, both players lose, and continuing restores full health to both.

The power meter indicates your monster's progression towards becoming stronger. You begin at level 1 and can reach up to level 3. Each level requires 10 power-ups, which are acquired through successful grabs. Upon leveling up, your monster's color changes, and their beam attack deals increased damage.

Controls

A = Punch

B = Kick

C = Run

For players using a 6-button controller, hold the MODE button while turning on the game for proper functionality. Otherwise, switch to a 3-button controller.

Pressing A and B executes strikes with low damage. These attacks will only knock down an opponent after four consecutive hits. Pressing C initiates a forward run (or by pressing forward twice). To retreat, press back twice.

Jumping / Pinning

To jump, simultaneously press A + B. You can jump in eight directions. Jumping can be used to pick up airborne planes for throwing at opponents. It also serves as an escape mechanism, providing invincibility at the start of the jump. The CPU may attempt this if attacked while getting up from a knockdown, but you can hit them before they jump.

When an opponent is downed, press A while near them to attempt a pin. Ensure you are close to the opponent (slightly above or below their body) for a successful pin attempt.

An opponent with remaining health can always break out of a pin. If pinned with no health, their ability to break free is limited, depending on the stage and difficulty. Human players can break out of a pin only twice when they have no health, achieved by rapidly mashing buttons during the pin attempt.

Grabbing / Coin Flip

Grabbing is a core mechanic. Walking into an opponent initiates a clinch. If you win the clinch, you can perform one of four grabs or throw the opponent into the electric fence for a follow-up attack. Most grabs result in a power-up drop, except for the Body Slam (performed by pressing A during a clinch).

Clinch outcomes are random; you have no control over winning or losing a clinch when initiating contact. Each clinch is essentially a coin flip. A safer grab method involves picking up a downed opponent.

Monster weight affects grabs. Heavier monsters like Rockey may resist grabs, allowing the opponent to counter. Rockey is the heaviest, Beetle Mania the lightest, with Geon and Astro Guy in between.

Knocked Down / Dizzy

While downed, rapidly mash buttons to speed up your monster's recovery. When an opponent is knocked down, you can attempt a pin (press A nearby), strike them (press B), perform a jump attack (press C while close), or pick them up (press B while above/below their body).

Picking up an opponent with B initiates a clinch, often resulting in a win and another grab opportunity. This is efficient for quick progression but carries risks if the clinch fails.

Situation 1: The opponent immediately gets up when you attempt a pickup. This occurs after approximately three knockdowns, where opponents get up instantly, even with no health.

Situation 2: The opponent gains clinch advantage. In 2 Player battles, the second player can grab here. Against the CPU, the clinch usually ends without follow-up, though they might occasionally grab.

When grabbing an opponent, they may become dazed and unable to act until the state wears off. You cannot initiate a clinch during this time. A dash attack or beam is recommended.

Dash Attacks

Execute dash attacks by pressing A or B while running forward. While some monsters have superior dash attacks, all deal damage and knock down opponents. This is a primary tactic against the CPU. Timing a dash attack to hit as the CPU gets up can prevent them from jumping away, due to the invincibility frames at the start of a jump.

Beam

The beam is a projectile attack available to all characters.

Options (2)

Learn how to set up your game options in The King of Fighters XV to get the best experience and unlock the true ending. Master difficulty, time limits, and continues.

Alright, let's talk about how to tweak the game's settings in The King of Fighters XV. Getting these right can make a big difference in how you play and what you unlock!

First up is Game Level. This is basically your difficulty setting. Crank it up to Mania, and the CPU characters are going to be tough cookies right from the get-go, with way more health. If you're just starting out, picking a lower difficulty means the CPU won't be quite as beefy early on, but they'll ramp up as you progress.

Next, we have Game Time. This one's pretty straightforward: if the timer hits zero before you win, you lose the round. You'll need to use a continue to reset the clock and get your health back to full. So, keep an eye on that timer!

Speaking of which, the Continue option determines how many chances you get. When an opponent knocks you out, you can use a continue to jump right back into the fight with a full health bar. The opponent will still have the health they had when they beat you, so it's a fresh start for you, but they're still in the thick of it.

Now, this is important for getting the best outcome: the Ending Requirement. To see the true ending, you absolutely need to have the difficulty set to Mania and the timer set to 3:00. If you don't meet these conditions, the game will tell you to up the ante. I'm not 100% sure if the continue count matters for the ending, but the main takeaway is you need to make the game as challenging as possible by setting these options to their hardest values to get that true ending.

Tip: Don't be afraid to experiment with the difficulty settings. If Mania feels too brutal at first, try a slightly lower setting and work your way up. The key is to find a challenge that pushes you without being completely overwhelming.

Monsters / Move List

Learn about monster moves in The King of Fighters XV, including when to use beam attacks and how grabs work. Requires 10 powerups to level up.

Walkthrough
  1. 1
    Click on a monster below to view its specific move list.
  2. 2
    The monsters largely function the same, with differences primarily in appearance and animations.
Tips
  • Grabs can only be performed when you are winning a clinch.
  • Body Slam is a universal grab that deals low damage and does not drop a powerup.
  • Beam attacks require a charge-up time. Use them only when the opponent is knocked down or dizzy.

Monsters:

  • Geon
  • Astro Guy
  • Beetle Mania
  • Rockey

Navigation:

  • Previous: Gameplay
  • Next: Geon

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