Your guide to all the buildings in The Sims Medieval! Learn about the Castle, Barracks, Tavern, and more, including their associated heroes and aspect capacities.
Hey there! So, you're diving into The Sims Medieval and want to know more about the places you'll be building up your kingdom? Let's break down the different buildings you can get. Basically, buildings are permanent fixtures in your Kingdom that do a few key things: they provide you with Hero Sims, unlock new quests, and boost your kingdom's capacity for the four main Aspects (Security, Well-Being, Culture, and Knowledge). The very first building you'll always have is the Castle, which comes with your Monarch. To get any other buildings, you'll need to spend Resource Points that you earn by completing quests. Once you buy a building, it'll come fully equipped with the basic tools and living spaces for its hero. Just a heads-up: you can't build your own structures or change the outside of existing ones. However, you have total freedom to buy, sell, and rearrange furniture and decorations inside, and even change up the interior walls and floors! Here's a look at the buildings you can acquire: | Building | Hero Sim | Aspect Capacity | |---|---|---| | [Castle](https://thesimsmedieval.fandom.com/wiki/Castle "Castle") | [Monarch](https://thesimsmedieval.fandom.com/wiki/Monarch "Monarch") | 2 of each aspect | | [Barracks](https://thesimsmedieval.fandom.com/wiki/Barracks "Barracks") | [Knight](https://thesimsmedieval.fandom.com/wiki/Knight "Knight") | !Plus Icon!Security Icon!Security Icon | | [Tavern](https://thesimsmedieval.fandom.com/wiki/Tavern "Tavern") | [Bard](https://thesimsmedieval.fandom.com/wiki/Bard "Bard") | | | [Market](https://thesimsmedieval.fandom.com/wiki/Market "Market") | [Merchant](https://thesimsmedieval.fandom.com/wiki/Merchant "Merchant") | | | [Smithy](https://thesimsmedieval.fandom.com/wiki/Smithy "Smithy") | [Blacksmith](https://thesimsmedieval.fandom.com/wiki/Blacksmith "Blacksmith") | | | [Clinic](https://thesimsmedieval.fandom.com/wiki/Clinic "Clinic") | [Physician](https://thesimsmedieval.fandom.com/wiki/Physician "Physician") | | | [Wizard's Tower](https://thesimsmedieval.fandom.com/wiki/Wizard%27s_Tower "Wizard's Tower") | [Wizard](https://thesimsmedieval.fandom.com/wiki/Wizard "Wizard") | | | [Spy Quarters](https://thesimsmedieval.fandom.com/wiki/Spy_Quarters "Spy Quarters") (Needs [Reception Hall](https://thesimsmedieval.fandom.com/wiki/Reception_Hall "Reception Hall") ) | [Spy](https://thesimsmedieval.fandom.com/wiki/Spy "Spy") | | | [Cathedral](https://thesimsmedieval.fandom.com/wiki/Cathedral "Cathedral") | [Jacoban Priest](https://thesimsmedieval.fandom.com/wiki/Jacoban_Priest "Jacoban Priest") | | | [Monastery](https://thesimsmedieval.fandom.com/wiki/Monastery "Monastery") | [Peteran Priest](https://thesimsmedieval.fandom.com/wiki/Peteran_Priest "Peteran Priest") | | There are also some buildings you can buy that don't have a specific hero or quest associated with them, but they'll still add to your kingdom's Aspect capacity. | Building Name | Aspect Capacity | |---|---| | [Lighthouse] |100% Human-Written. Community Verified. Learn how Ludo.guide verifies content