Welcome to Tokyo Mirage Sessions #FE Encore, a vibrant RPG where you'll master the streets of Tokyo and the challenges within. As a budding performer in the entertainment industry, you'll battle Mirages in the Idolsphere, manage your training sessions at Fortuna Entertainment, and dive into side stories. This unique crossover blends the stylish presentation of Persona with characters and elements from the Fire Emblem series, offering a fresh take on the genre.
This guide is here to help you navigate every aspect of your journey. We'll cover the game's mechanics, help you manage your items, guide you through Shibuya, and provide strategies for defeating key bosses. You'll find details on unlocking special skills like the Falling Star Duo Art, understanding Radiant Skills and Special Performances, and a comprehensive look at the Carnage system. We also detail all the Play Records and Trophies, so you can achieve 100% completion and fully experience this exclusive Wii U adventure.
Choose a difficulty level
Choose your difficulty in Tokyo Mirage Sessions #FE: Easy, Normal, Hard, Friendly, and Lunatic. Learn unlock conditions.
When you first start Tokyo Mirage Sessions #FE, you can select a game difficulty. Three levels of difficulty are available by default: Easy, recommended for those who want to casually enjoy the game; Normal, recommended for those who are playing the game for the first time; and Hard, recommended for those who are confident in playing RPGs.
There are two more levels of difficulty: Friendly and Lunatic. Friendly difficulty unlocks after you are game over while playing at Easy difficulty. Lunatic difficulty unlocks after you finish the game for the first time.
- Consider starting with Normal if you are new to the game.
- If you find the game too challenging on Easy, you may unlock Friendly mode after a game over.
- For a true test of skill, aim to unlock Lunatic mode after completing your first playthrough.
The story begins
Learn how to start Tokyo Mirage Sessions #FE, including interacting with Tsubasa and discovering the strange gate.
- 1Watch the introduction cutscene (an in-game cinematic).
- 2Take control of Itsuki.
- 3Your phone will vibrate; read the new topics and choose one of two response options.
- 4Walk to Tsubasa and talk to her.
- 5Choose one of two response options during the conversation.
- 6Enter the hall to watch the auditions and continue the story.
- 7A strange gate will appear; walk to it and investigate.
- 8Choose to touch the gate to proceed.
- Pay attention to the dialogue choices as they can affect your interactions.
Illusory Daitama
Walkthrough for Illusory Daitama in Tokyo Mirage Sessions #FE. Includes boss fight strategy against Troll and Blobs, and treasure locations.
- 1Enter Illusory Daitama and start in the upper level.
- 2Walk north and read the topic on your phone.
- 3Go to the elevator and select down to reach the Daitama lower level.
- 4Proceed to the threshold indicated by an arrow on the minimap (the small map displayed on your HUD (heads-up display — the on-screen icons showing health, ammo and the minimap)).
- 5Jump from the threshold and go to the large circle west on the minimap.
- 6Select 'enter' at the door and choose 'proceed' after the warning.
- 7Watch the cutscene (a non-interactive cinematic the game plays automatically).
- 8Prepare for a boss fight: 1x Troll (level 1) and 2x Blob (level 2).
- 9Use Itsuki's 'zio' skill, which costs 6 EP and is effective against all opponents.
- 10Use Tsubasa's 'dia' skill (costs 10 EP) for healing only when necessary, otherwise use attack.
- 11Defeat one Blob, then the second Blob, and finally the Troll.
- 12After the fight, talk to Tsubasa and leave the room.
- 13In the lower level, walk to the elevator located east and select up.
- 14In the upper level, walk further and read new topics.
- 15Defeat the appearing enemies: 2x Dark Mage (level 3).
- 16Go to the large circle southeast on the minimap.
- 17Heal your party at the green, luminous sphere (heart icon on the minimap) before entering the area.
- 18Touma joins your team for the next boss fight at level 4.
Treasures:
- Medicine x2 (Lower level)
- Revival Bead x2 (Lower level)
- Chakra Drop x2 (Upper level)
- First-Aid Kit x2 (Upper level)
- Detritus x5 (Lower level, available after obtaining Itsuki's radiant skill: ray of light during chapter 5)
- Chakra Pot (Lower level, available after obtaining Itsuki's radiant skill: ray of light during chapter 5)
- Peddler's Ploy (Lower level, available after obtaining Itsuki's radiant skill: ray of light during chapter 5)
- Master Seal (Lower level, available after obtaining Itsuki's radiant skill: ray of light during chapter 5)
- The game displays an exclamation mark on opponents weak to a certain skill, replacing the initial question mark.
- You can use the skill 'dia' outside of battle to keep your party healthy.
- Enemies can be encountered in dungeons from this point forward.
- Defeat of the mirages in Illusory Daitama.
- Touma joins your party.
Boss: Gojuin
Learn the best strategies to defeat the boss Gojuin and his allies in Tokyo Mirage Sessions #FE. Discover weaknesses, recommended levels, and skill usage.
Alright, let's get you prepped to take down Gojuin! This fight isn't too bad if you know what you're doing, so don't sweat it.
Stats / Weaknesses:
- Gojuin (Level 6): Weak to Lance and Fire skills.
- Caspar (Level 4): Weak to Electric skills.
Recommended Level:
- Level 4 or higher.
Phases:
- Phase 1: The Caspars Arrive
You'll start with Gojuin and two Caspars. Your priority here is to take out the two Caspars ASAP. They're weak to electric skills, so Itsuki's 'zio' is your best friend. Pair it with a session combo to make short work of them.
- Phase 2: Gojuin's Disguise
Once the Caspars are down, it's just you and Gojuin. He'll eventually use a special attack where he summons three 'Blobs' and disguises himself as one of them. The real Gojuin Blob will have a black fireball on its head. The Blobs themselves are weak to electric skills, so use 'zio' again. Warning: If you hit the wrong Blob, Gojuin will reappear and use his 'Wrong answers'll hurt' skill, which will drop your HP to 1 or deal damage if you're already at 1 HP. Be careful!
Strategy:
- Start by defeating the two Caspars. Use Itsuki's 'zio' (electric skill) and try to get a session combo going to take them out quickly.
- While you're dealing with the Caspars, make sure Tsubasa is using her 'dia' (healing skill) to keep everyone's HP topped up.
- Once the Caspars are gone, switch your focus to Gojuin. He's weak to lance and fire skills. Use Tsubasa's 'skewer' (lance skill) and Touma's 'fire strike' (fire skill) to deal damage.
- When Gojuin uses his disguise, identify the Blob with the black fireball on its head and hit it with an electric skill.
Similar guides you might like
100% Human-Written. Community Verified. Learn how Ludo.guide verifies content