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Dark Souls III: The Ringed City

Dark Souls III: The Ringed City

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Welcome back, Ashen One. The Ringed City, the final DLC for the award-winning RPG Dark Souls III, calls you to the world’s end. Prepare to journey through new lands, face terrifying new enemies, and discover new armor, magic, and items as you search for the legendary Ringed City. This is the epic conclusion to a dark world, and it’s not for the faint of heart.

This guide will help you navigate the challenges ahead. We’ll cover everything from locating every collectible item, including powerful new weapons and spells, to overcoming the brutal boss encounters that await you. Whether you're aiming for a perfect completion or just trying to survive the final chapter, we've got the strategies and information you need to conquer The Ringed City.

Controls

Get a grip on Dark Souls III: The Ringed City! This guide breaks down every PS4, Xbox One, and PC control, so you can master movement, combat, and item use like a pro.

Alright, Ashen One, let's get you moving and fighting effectively in The Ringed City. The controls here are pretty similar to past Souls games, with a few nods to Bloodborne's mechanics. Understanding these buttons is key to survival, so let's break down exactly what each one does on your chosen platform.

We've got the full rundown for PS4, Xbox One, and PC below. Don't worry if it looks like a lot at first; you'll get the hang of it quickly once you're in the thick of it.

PS4Xbox OnePCDescription
W, A, S, DCharacter movement
-Camera movement
Arrow KeysUp: Switch equipped spells
Down: Switch consumable
Left/Right: Switch equipped weapons
EInteract
SpaceWhen pressing direction: Roll, Sprint (Hold)
When not pressing direction: Backstep
RUse consumable
FWhen near an action: Change action (read message, examine, etc)
Duel-wield right-handed weapon
Duel-wield left-handed weapon (Hold)
Right ClickWhen equipped: Attack with left-handed weapon
When duel-wielding: Guard with right-handed weapon (Hold)
Left ClickWhen equipped: Attack with right-handed weapon
When pressing forward: Kick
Shift + Right ClickParry
When duel-wielded: Weapon skill attack
Shift + Left ClickWhen equipped: Strong attack with right-handed weapon
SpaceWhen dashing: Jump
QWhen enemy is nearby: Lock-on
When enemy is not nearby: Resets Camera
EscOpen menu
GOpen gesture menu

Basics

Learn the essential gameplay mechanics of Dark Souls III: The Ringed City, including health, death, souls, leveling, saving, weapons, armor, and rings to survive the challenges ahead.

Dark Souls 3 offers little in the way of a tutorial, so this guide covers the general information you'll need to make it through the beginning of the game. You'll learn about health, death, souls, leveling up, saving, weapons, armor, and rings.

Health & Death

Your character's health is indicated by the red gauge at the top left of the screen. When your health reaches 0, you will die and return to the last activated bonfire, dropping your Souls on the ground. You can regain health by resting at a bonfire, using an Estus Flask (which refills at bonfires), casting a healing spell, or using an Ember to increase your max HP and heal you to full. Dying while Embered will make you unkindled, reducing your max HP until you become human again. Embrace dying and playing unkindled to become a better fighter and avoid invasions; save Embers for difficult fights or when you need the extra HP.

Souls & Leveling Up

Souls are the currency used for purchasing items and leveling up. They are obtained by killing enemies or using items and are lost upon death. If you die, your Souls will drop at your bloodstain; retrieve them before dying again to avoid permanent loss. To level up, visit the Fire Keeper at Firelink Shrine and exchange Souls for stat points. The cost increases with each level gained.

Saving & Loading

Dark Souls 3 uses an auto-save feature, meaning you cannot reload to retry after death. The game saves periodically, including after death. The only way to retry boss fights or endings without replaying the entire game is by backing up your save file to an external device.

Weapons & Equipment

Weapons and equipment are do-or-die for combat and defense. Use the item details page to understand how new gear affects your stats and playstyle. Equip Load, determined by Vitality, affects your mobility based on the combined weight of your gear.

Equip Load %Effect
< 30%Fastest state; rolls and backsteps are extremely fast.
30.1 - 70.0%Normal state; rolls and backsteps are normal speed.
70.1 - 100.0%Slow state; rolls and backsteps are slow, and Stamina regeneration is decreased.
> 100.1%Slowest state; unable to roll or run.

Weapons

Weapons include swords for melee, shields for blocking, ranged weapons like bows, and catalysts for magic. They are equipped to either the right or left hand and can be switched quickly. Weapons can be reinforced with upgrade materials or infused with gems at Andre the Blacksmith in Firelink Shrine to enhance their stats, though not all weapons can be infused.

Armor

Armor is equipped to four slots: Head, Chest, Gloves, and Legs. Each piece affects defense and resistances. Light armor offers less defense but allows for greater mobility, while heavy armor provides more defense at the cost of mobility.

Rings

Rings offer various supportive abilities with minimal weight cost. You can equip up to four rings, and experimenting with different combinations is encouraged.

Character Creation

Master Dark Souls III: The Ringed City character creation. Explore starting classes, stats like Vigor, Attunement, and Endurance, and their impact on gameplay.

This section refers to the different elements that make up a character, including their original creation at the beginning of the game and the Stats that make up how they ultimately play.

Classes

The class of your character determines their starting Stats, but you'll quickly customize these stats to your liking as you level up throughout the game. In the end the class you begin with is fairly meaningless, but you might want to read the back story of each for some a thematic selection.

ClassLevelVIGATNENDVITSTRDEXINTFTHLCKEquipment
Knight9121011151312997Long Sword, Knight Shield, Knight Armor Set
Mercenary81112111010161089Sellsword Twinblades, Wooden Shield, Sellsword Armor Set
Warrior714612111698911Battle Axe, Round Shield, Northern Armor Set
Herald91210912121181311Heal Aid, Spear, Talisman, Kite Shield, Herald Armor Set
Thief5101110991310814Bandit's Knife, Short Bow, Iron Round Shield, Deserter Armor Set, 30 Wood Arrows
Assassin1010141110101411910Spook, Estoc, Sorcerer's Staff, Target Shield, Assassin Armor Set
Sorcerer69169771216712Soul Arrow, Heavy Soul Arrow, Mail Breaker, Sorcerer's Staff, Leather Shield, Sorcerer Armor Set
Pyromancer8111210812914147Fireball, Hand Axe, Pyromancy Flame, Caduceus Round Shield, Pyromancer Armor Set
Cleric710149712871613Heal, Force, Mace, Cleric's Sacred Chime, Blue Wooden Shield, Cleric Armor Set
Deprived1101010101010101010Club, Plank Shield, Loincloth

Stats

The stats of a character make up everything from how much Health and Stamina they have to how much damage their attacks do. These stats can be increased 1 point by collecting Souls from enemies, using items, or selling things to Merchants and then speaking with the Firekeeper in Firelink Shrine.

StatDescriptionNotes
Vigor (VIG)Vigor governs the maximum HP or Health of your character, as well as your resistance to Frost.After 20-25 pts in VIG the amount of HP gained is marginal for each pt, although your resistances will continue to increase.
Attunement (ATN)Attunement governs the maximum FP of you character, as well as the number of spells you can equip at one time.After 24 the FP and Attunement gained is marginal for each pt.
Endurance (END)Endurance governs the maximum Stamina of your character, as well as your resistance to Lightning and Bleeding.After 40 pts in END the amount of Stamina gained is marginal for each pt, although your resistances will continue to increase.
Vitality (VIT)Vitality governs the Equip Load of your character, as well as your resistance to Poison.This stat has a steady growth, always gaining roughly the same for each pt.
Strength (STR)Strength governs the amount of damage output by weapons, specifically heavy weapons, as well as your resistance to Fire.After 40 pts in STR the amount of damage increased is marginal for each pt, although your resistances will continue to increase.
Dexterity (DEX)Dexterity governs the amount of damage output by some weapons, specifically bows, as well as the duration to cast your spells.After 40 pts in DEX the amount of damage increased is marginal for each pt, but casting speed will not cap until 50.
Intelligence (INT)Intelligence governs the potency of your Sorceries and Pyromancy, as well as your resistance to Magic.After 40 pts in INT the potency increase slows down for each pt, but it won't hit a brick wall until you hit 60.
Faith (FTH)Faith governs the potency of your Miracles and Pyromancy, as well as your resistance to Dark.After 30 pts in FTH the potency increase is marginal for each pts for Pyromancy, though you can push it to 60 for Miracles.
Luck (LCK)Luck governs the amount of Item Discovery, as well as slightly affecting Bleeding and Poison damage and Hollow Gem infused weapons.This stat has a steady growth, always gaining roughly the same for each pt.

Combat Basics

Learn the essential combat mechanics of Dark Souls III: The Ringed City, including Stamina management, Lock-On, attacks, backstabs, ranged combat, and spellcasting to survive.

Combat is the most important part of Dark Souls 3, with complex features that can be the difference of an area being easy or difficult. Mastering combat is going to be the deal breaker of whether or not you like this game, with many people finding the harsh punishments for failure as a reason to give up.

Stamina is used for everything from attacking and rolling to dashing and backstepping, so you need to make sure that you use it appropriately in order to prevent death due to the inability to avoid an attack. Stamina regenerates naturally if you're not using your Stamina, so make sure that you give yourself time to recover in between attacks or battles.

When near a target you can Lock-On, allowing you to backstep and side-step easily around them. If there are multiple targets you can switch targets or unlock and then lock a new target. While this can be great for aiming your attacks, you may wish to not lock on for large enemies with weaknesses in their arms or legs, as the lock-on typically targets their head.

There are two types of attacks: basic and strong attacks. Basic attacks are weaker, use less stamina, and can be chained together easily. Strong attacks are much slower and can be charged to do significant damage, but don't chain well with basic attacks. All weapons can be two-handed to do additional damage and access Weapon Skills.

Sneaking up behind enemies, or getting behind them mid-combat, will give you the chance to backstab them with a normal attack. This lethal form of attack will deal massive damage and kick the enemy to the ground. Use this to your advantage, but don't prolong a battle by fishing for these.

Ranged attacks using bows or crossbows can hit enemies at range, which many enemies are unable to perform. Bows must be two-handed to perform an attack, and you can either aim to fire or lock-on and then fire. Having a bow equipped is great for pulling enemies or dealing free damage before a target reaches you.

Spellcasting uses FP (Focus Points) to cast spells and deal massive damage, unless enemies have high Magic resistance. Casting requires Attunement slots to equip spells, Catalysts to use them, and Intelligence and/or Faith to increase potency. Spellcasters should mix Estus Flasks (HP) with Ashen Estus Flasks (FP) for healing.

Even melee builds can benefit from some Intelligence/Faith and one attunement slot. For example, a Miracle like Caressing Tears, which heals status ailments, costs only 12 Faith and 1 Attunement slot, potentially saving many Estus Flasks in areas with damaging status effects.

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