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Donkey Kong Country Returns

Donkey Kong Country Returns

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Welcome to Donkey Kong Country Returns, a challenging cooperative platformer where you'll guide Donkey Kong and Diddy Kong through a variety of vibrant worlds. Your mission: reclaim the stolen banana hoard from the invading Tiki creatures. Expect to master precise jumping, utilize Donkey Kong's ground pound, and leverage Diddy Kong's jetpack for extended airtime as you navigate treacherous jungles, fiery caverns, and more.

This guide is your key to conquering every aspect of the game. We'll cover detailed walkthroughs for each world, break down strategies for defeating tough bosses, and help you hunt down every last collectible, including those elusive KONG Letters. Aiming for that Gold Medal? We've got you covered with tips to achieve the best scores and unlock all the game's secrets.

Part 1

Your friendly guide to conquering Part 1 of Donkey Kong Country Returns. Learn the basics, controls, and essential tips to get started on your adventure!

Hey there! Welcome to the wild world of Donkey Kong Country Returns. This guide is here to help you get your bearings, especially if you're just jumping into the game. We'll cover the absolute essentials to get you rolling, from how to move your Kongs to what all those little icons mean. Think of me as your buddy right next to you, pointing out the important stuff so you don't miss a beat.

We'll break down the controls so you know exactly what buttons to mash, go over the key items you'll be grabbing, and give you a heads-up on the enemies you'll be facing. Plus, I'll explain how to best use this guide itself, so you can find exactly what you need, when you need it. Ready to jump in?

Part 3

This section of the Donkey Kong Country Returns walkthrough covers controls, including walking, running, jumping, grabbing, clinging, ground-pounding, blowing, rolling, and team-up moves.

This section of the guide details the controls for Donkey Kong Country Returns, explaining how to perform various actions with either the remote and nunchuk or the remote-only control schemes.

Controls:

ActionRemote + NunchukRemote Only
WalkTilt control stick slightly left or rightPress D-pad left or right
RunTilt control stick all the way left or rightHold 1, then press D-pad left or right
JumpPress APress 2
BouncePress A (or 2) shortly before landing on bouncy objects for extra height.
CrouchTilt control stick downPress D-pad down
GrabPress and hold Z or BPress and hold 1
ClingPress and hold Z or B (or 1), then jump onto a climbable surface or vine. Use control stick (or D-pad) to move. Jump off with the jump button, or drop by releasing the grab button.
Ground-PoundShake the controller continuously while not walking, running, or crouching. Can be done on climbable surfaces.
BlowShake the controller continuously while crouching. Useful against fire enemies or to uncover secrets.
RollShake the Wii remote while walking or running to roll or cartwheel.
Roll-JumpJump while rolling, even in midair, for a second jump. Useful for reaching items in gaps or crossing long jumps.
Team up (Multiplayer only)When the Kongs are close to each other.

Part 4

Learn how to perform all special moves with Donkey and Diddy Kong, master Rambi's abilities, and understand the function of every pickup and important item in Donkey Kong Country Returns.

This section covers the various control schemes and item pickups available in Donkey Kong Country Returns. It details special moves for Donkey Kong and Diddy Kong when playing solo or in multiplayer, as well as controls for Rambi, Barrel Cannons, Mine Carts, and Rocket Barrels.

Controls:

Team Up:
Press Z or B (hold up, then press 1) to have Diddy Kong team up with Donkey Kong.
Revive (Multiplayer only):
If defeated, press A (1) to drop a DK barrel. Your partner must touch it to free you. Shake the controller to move the barrel.
Diddy Kong Jetpack:
Hold A (2) in midair to cover small gaps. This lasts a short while.
Peanut Popguns (Multiplayer only):
Shake player 2's controller continuously to make Diddy shoot peanuts. Can be done while teamed up or separated.
Team Roll:
While teamed up, shake player 1's controller continuously to roll.
Separate (Multiplayer only):
Player 2 can press Z or B (hold down, then press 1) to get off Donkey Kong's back.
Mount Rambi:
Jump on top of Rambi.
Dismount Rambi:
Press Z or B (hold down, then press 1).
Rambi Move:
Walk, run, and jump normally. Rambi is invulnerable except to bottomless pits and fire.
Rambi Charge:
Hold left or right while continuously shaking the controller for a quick charge.
Rambi Ground-pound:
Shake the controller while not moving left or right.
Barrel Cannon Fire:
Press A (2) to fire in the direction the barrel is pointing.
Rocket Barrel Blast Off:
Repeatedly tap A (2).
Rocket Barrel Ascend/Descend:
Hold A (2) to ascend, let go to drop. Use control stick to move left/right when moving upward.

Items:

  • Banana: Collect 100 for an extra life.
  • Banana Bunch: Worth 5 bananas.
  • Giant Banana Bunch: Worth 20 bananas.
  • Life Balloon: Grants an extra life. Also awarded for bouncing off 8+ enemies consecutively.
  • Banana Coin: Currency used at Cranky's shop. Awarded for bouncing off 3-7 enemies consecutively.
  • Heart: Restores one heart.
  • Puzzle Piece: Collect all in a stage to unlock artwork or music. Must finish the stage for credit.
  • KONG Letter: Collect all four (K, O, N, G) in order to earn a star medal upon stage completion. Re-collectible if missed.
  • Orb: Found at the end of secret stages. All eight are needed to secure the Golden Temple.

Purchasable Items:

  • Life Balloon: Buy individually (3 coins) or in bulk (7 for 7 coins, 15 for 7 coins).
  • Squawks: Costs 15 banana coins per stage. Squawks alerts you to nearby puzzle pieces.
  • Heart Boost: Costs 10 banana coins per stage. Increases max hearts to three for the stage.
  • Banana Juice: Costs 10 banana coins per stage. Grants temporary invincibility with ten extra hearts, making the character golden. Does not protect against instant-defeat hazards.

Part 5

Learn about the various items, barrels, and enemies you'll encounter in Part 5 of Donkey Kong Country Returns, including Tiki Goons, Barrel Cannons, and more.

This section covers various items and enemies found throughout Donkey Kong Country Returns.

Items:

  • Banana Juice: Costs 20 coins, provides one use of extra hearts, and expires at the end of the level or when all extra hearts are lost.
  • Map Key: Purchased from Cranky's Shop for 20 banana coins to unlock paths in the current world. Required for 100% completion in each world.
  • Barrel: Can be grabbed and thrown at enemies.
  • DK Barrel: Breaks open to release a partner and fully restores health to both Kongs.
  • Exit Barrel: Marks the end of most levels. Jumping into it yields a prize: banana bunch, banana coin, life balloon, or DK icon. The DK icon, with controller shaking, can yield up to 15 extra lives.
  • Barrel Cannon: Floating barrels that fire the Kongs in the direction indicated by arrows. Those with skulls explode after one use.
  • Blast Barrel (Auto-fire Barrel): Similar to barrel cannons but automatically fire the Kongs. Those with skulls explode after one use.
  • Mine Cart: Kongs ride these, which move automatically. Some are smaller and require independent jumping, while larger ones jump with the Kongs.
  • Rocket Barrel: Come in two types. Rightward-moving barrels allow up/down steering. Upward-moving barrels allow up/down and left/right control. Players must dodge obstacles.
  • Rambi Crate: Crates with Rambi's logo. Ground-pounding them releases Rambi, who can break objects with his logo.
  • Bouncy Platform: Objects like tires and mushrooms that provide extra height when jumped on, used to reach difficult areas.
  • Climbable Surface: Surfaces on walls or ceilings that Kongs can grab and traverse, used to cross gaps or climb.
  • Vine: Similar to climbable surfaces but swing back and forth, allowing jumps in either direction.
  • Windmill: Small objects with blades that spin when blown on, often yielding items or creating platforms.
  • Flowers: Various plants and objects like treasure chests that react to ground-pounding or being blown on, potentially yielding items.

Enemies:

  • Tiki Goon: Basic enemy that walks back and forth; defeated with a jump or roll.
  • Tiki Doom: Larger version of Tiki Goon; takes one roll to defeat, can withstand up to three jump attacks. Defeating yields a banana coin.
  • Tiki Buzz: Flying tiki with wings and a beak; flies in simple patterns, can be used as a bouncing platform. Flaming versions exist.
  • Tiki Tork: Gigantic Tiki Buzz; flies in simple patterns, can withstand three hits to the head.
  • Tiki Torch: Ground-based tiki engulfed in red flame; must be blown on to extinguish fire before attacking.
  • Tiki Bomber: Tiki covered in blue fire; periodically shoots fireballs. Defeated like Tiki Torches.
  • Tiki Tank: Resilient tiki with a stone crown; defeated only by thrown items, ground-pounds, or Rambi. Can be used as a springboard.
  • Tiki Boing: Bouncy tikis that jump along platforms; timing differs slightly from other tikis.
  • Tiki Zing: Round tikis with spinning blades; almost indestructible and should be avoided.

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