Prepare for intense tactical shooter combat in Gears 5, an RPG experience where every shot counts. This extensive guide features 62 sections, covering essential walkthroughs, character builds, and optimizing Jack's upgrades. You'll find strategies for tough bosses like the Warden and Matriarch, tips for mastering active reloads, and locations for all collectibles.
Game modes
Explore Gears 5 game modes including Campaign (1-3 players), Versus (up to 10 players), Escape (1-3 players), Horde (up to 5 players), and Boot Camp (1 player).
Campaign: 1-3 players. Play through the story mode of Gears 5 and unearth the mysteries of Kait's origin and her relationship with the Cog and the Swarm.
Versus: up to 10 players. Versus has a bunch of game modes for you to play with friends, which consists of:
- Arcade deathmatch; Eliminate members of the opposing team to win the round. Weapons are unlocked by redeeming points obtained for each elimination.
- Arms Race; Kill the enemy with every gun. Every three kills change your team's weapon. The team to get three kills with the last weapon will win.
- Dodgeball; Eliminate the opposing team to win. Every kill brings back a dead teammate.
- Escalation; Capture the rings to win. New weapons are placed by each team every round.
- Execution; Eliminate all members of the opposing team using executions. You get one life per round.
- Guardian; Execute the enemy team leader to prevent respawns (where dead players cannot return), then eliminate the opposing team to win.
- King of the hill; Capture and hold the objective ring to score enough points to win. Teammates will respawn (where dead players return) at the same time every 15 seconds.
- Team deathmatch; Eliminate all members of the opposing team. Each team has limited respawns (where dead players return) where dead players will spawn together every 15 seconds.
- Warzone; Eliminate all members of the opposing team. You get one life per round. You cannot self-revive from DBNO (Down But Not Out).
Escape: 1-3 players. Play through all-new mode Escape which consists of taking on raids in dungeons. You and your teammates start with basic weapons and must complete the dungeon before the timer that spreads venom to kill the Swarm kills you too.
Horde: up to 5 players. Survive 50 hordes of enemies. As you progress, you can build defenses and traps.
Boot camp: 1 player. Boot camp takes you to learn the basics of Gears of War. If you are a new player of the series, it is suggested to play it first.
Walkthrough
Gears 5 campaign chapters listed by Act: Act I, Act II, Act III, and Act IV. See all chapter names.
- 1Act I
- Chapter 1: Shot in the Dark
- 2Chapter 2: Diplomacy
- 3Chapter 3: This is War
- 4Chapter 4: The tide turns
- 5Act II
- Chapter 1: Recruitment Drive
- 6Chapter 2: Into the Wild
- 7Chapter 3: Forest for the trees
- 8Chapter 4: The Source of it all
- 9Chapter 5: Dirtier little secrets
- 10Act III
- Chapter 1: Fighting chance
- 11Chapter 2: Rocket plan
- 12Chapter 3: Some assembly required
- 13Chapter 4: One small step
- 14Act IV
- Chapter 1: Homefront
- 15Chapter 2: The fall
Act I
Detailed guide to finding all collectibles in Act I of Gears 5. Learn locations and unlock achievements and in-game rewards.
- 1Chapter 1
- #1: Weathered Spectacles
At the start, after climbing out of the water, take the left path by the cliff wall. The collectible is on the ground at the end.
- #1: Weathered Spectacles
- 2#2: Onyx Guard Challenge Coin
After finding #1, head towards your objective. Before going up, take the leftmost path to find this collectible.
- Ensure you have completed the campaign before hunting for collectibles. Gears 5 only allows one active save slot for campaign missions. Returning to an older level will wipe progress towards collecting all components.
- Collectibles provide backstory and lore.
- Finding all collectibles rewards players with Steam achievements and other in-game goodies.
CHAPTER 1: Shot in the Dark
Find all 7 collectibles in Gears 5's 'Shot in the Dark' chapter, including Weathered Spectacles and COG Tags: Fallen Azura Gear.
- 1As you land on the island, go right to find the 1st Collectible (Weathered Spectacles) on a rock in a narrow space.
- 2Continue by the border towards the waterfall. Near a turbine-like object in the water, head left before going uphill to find the 2nd Collectible (Onyx Guard Challenge Coin) on the ground near plants.
- 3Proceed to the objective. At the debris-blocked entrance, go left then right to a platform. Follow Dave through the tunnel until it collapses. Drop down and follow the ledge. After picking up ammo and Grenades (command Dave to fetch them), head left to a dormitory-like room. In the locker room, after picking up ammo from the sink, look left to find the 3rd Collectible (Wellness Advisory Poster) on the wall.
- 4Proceed and cut through cables. After structures fall, use Dave's Pulse ability to scan enemies ahead. Silently kill the first Drone if possible. After dispatching enemies, help Kait lift the grid. Drop down and follow pipes to a tunnel. Kill the Grenadier (caution: they use helmets for headshots and shotguns). Close the Swarm Hole with grenades and dispatch enemies. Cut cables on the inoperant silo.
- 5In the open area, go right to find a hatch. Grab the Retro Lancer, then jump down the hatch into a tunnel. Dispatch Juvies. Use Dave to open the door, slide down, and take ammo. Crouch through an opening into a large area with a Swarm Hole. Mark enemies for Kait and Marcus. Use red barrels and the Boomshot on the second barricade to your advantage. The path splits; take one.
- 6In the next area, defeat the Carrier. You can call Guardians or DR-1s as reinforcements.
- 7Keep forward to a locked door. Command Dave to use the panel on the wall to unlock it. After passing the second door, retrieve Frag Grenades on the left. In the room Dave opened on the right, find a Retro Lancer. Go to the infirmary ahead. Among corpses right after the entrance, find a Snub Pistol and the 4th Collectible (COG Tags: Fallen Azura Gear).
- 8Climb the stairs. In the first room on the left, then right, enter the office. On a desk, find the 5th Collectible (chairman's wristwatch). A Boltok is on the opposite side of the room.
- 9Head back to the corridor. Go right for frag grenades, then crouch to advance.
- 10A Scion will appear. Evade Juvies while focusing fire on the Scion, using red barrels. After killing them, dispatch Drones on the other side of the room. Go to the left room to find the 6th Collectible (Lightmass Missile Strike Authorization) on a paper in a panel.
- 11Head back. Send Dave to unlock a vent on the right side of the locked door. Enter the room and go forward to find the 7th and final Collectible (UIR Hammer of Dawn Blueprints) on the desk.
- 12Go to the right room and command Dave to open the safe behind the desk. Collect the external drive to complete the objective.
- 13Open the door on the right. In the corridor, go right for a Boomshot and explosives. Reach the control room with the rocket silo. Use the Dropshot on the left for cover (press the cover button to crouch behind walls or objects) and kill enemies.
- 14Open the panel for Dave to start the launch sequence. Manually override when the hatch won't open. Enter the rocket room with Del. Send Dave to hack the panel after the gap to lower the platform and kill enemies. Repeat this three times to reach the stairs. Climb the stairs, then use a falling crate as cover to kill a grenadier. Proceed as another grenadier jumps onto the platform.
- The Weathered Spectacles are difficult to see.
- Use Dave's abilities to fetch items out of reach and hack panels.
- Grenadiers are protected against headshots due to their helmets and use shotguns.
- Use red explosive barrels to your advantage against tougher enemies.
- Guardians are flying drones with Triguns, and DR-1s are walking robots with Triguns.
- The Dropshot can be useful for cover and engaging enemies in the control room.
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