Skip to content
Kirby and the Forgotten Land

Kirby and the Forgotten Land

By ···10 min read·Community verified
1 reading this guide  

Explore a vibrant 3D world as Kirby in Kirby and the Forgotten Land, a delightful action adventure on Nintendo Switch. This extensive guide features 61 sections, covering everything from getting started with 9 introductory parts to mastering boss battles like Fecto Forgo and Clawroline, and finding every collectible. You'll find strategies for Treasure Road Challenges, Waddle Dee Town progression, and character builds to help you save the new world.

FAQ

Confused about Kirby and the Forgotten Land? Get answers to common questions about game modes, controls, language settings, and more in this helpful FAQ guide.

Hey there! So you've found yourself in the Forgotten Land, huh? It's a wild place, but don't worry, I'm here to help you get the hang of things. Let's clear up some of those burning questions you might have.

Q: What is the difference between Wild Mode and Spring-Breeze Mode?

A: Think of it like this: Spring-Breeze Mode is your chill, easy-going adventure, while Wild Mode is for when you're feeling a bit more daring. In Wild Mode, you'll take more damage and have less time to snag those target times on Treasure Road missions, but you'll be rewarded with more coins for beating stages. Spring-Breeze Mode, on the other hand, gives you extra health and doesn't add extra challenges to Treasure Road. You might also notice fewer enemies scattered around in certain areas when playing on Spring-Breeze Mode.

Wild ModeSpring Breeze Mode
CoinsAdded RewardN/A
HealthN/AAdded Health
Treasure Road TimeReduced TimeN/A
Enemies---Less in specific areas

Q: Where are the language options in the game?

A: This one's a little different – you actually change the game's language through your Nintendo Switch's System Settings. Just head to the gear symbol on your Switch's home menu, go to ⚙ System Settings, then find 'Language'. You'll need to restart your console for the change to take effect, but it's pretty straightforward.

The game supports a bunch of languages: Japanese, English, Spanish, French, German, Italian, Dutch, Korean, Chinese (Simplified), and Chinese (Traditional).

Q: What are the controls for all of Kirby's powers including his normal state?

A: For a full rundown of Kirby's moves, you'll want to check out the controls page. Keep in mind that the super-powered evolved abilities and Mouthful Mode aren't listed there yet, but the in-game stats are updated, and you can find Bandana Dee's controls too.

Q: How do I change my controls?

A: Inside the game's main menu, you'll find two control presets: Type A and Type B. You can also toggle other settings here, like Auto-Swallow for enemies. If you need more specific adjustments, like inverting controls, you can usually do that when you encounter those situations. For deeper customization, you'll have to go back to your Switch's ⚙ System Settings > Controllers and Sensors > Change Button Mapping. Thankfully, Kirby and the Forgotten Land is pretty forgiving with its button layout, so you'll likely find a setup that works for you without much fuss. Oh, and remember that Bandana Dee's controls will mirror whichever preset you choose for Kirby, so keep that in mind if you're playing co-op!

Q: How do I move faster on the World Map?

A: Easy peasy! Just hold down any trigger or shoulder button (///) while you're exploring the world map, and Kirby will pick up the pace.

Q: Does this game take the shape of an open world?

A: Nope, it's not an open world. You'll be moving through distinct areas rather than one giant, flawless map.

Q: Isn't this guide missing important stuff? Where is the *insert detail *!?

A: You're right to ask! There are definitely a lot of details I'm still working on adding. My main focus right now is filling in the gaps for movesets and abilities. I've shared more about my plans and updates on the Afterword/Version Changes page, so feel free to check that out!

FAQ (2)

Your go-to guide for Kirby and the Forgotten Land! Get answers to common questions about Wild vs. Spring-Breeze Mode, language settings, controls, and more.

Hey there! Lost in the Forgotten Land, huh? Don't worry, it happens to the best of us. This guide is here to help you navigate the tricky bits, no matter if you're forging your own path or just need a little nudge in the right direction. Let's get you sorted!

Q: What is the difference between Wild Mode and Spring-Breeze Mode?

A: Think of it like this: Spring-Breeze Mode is your chill, relaxed playthrough, while Wild Mode is for when you're feeling a bit more adventurous (or maybe just want more coins!). Here's a quick breakdown:

Wild ModeSpring Breeze Mode
CoinsAdded RewardN/A
HealthN/AAdded Health
Treasure Road TimeReduced TimeN/A
Enemies

-

-

-

Less in specific areas

Basically, Wild Mode means you'll take more damage and have less time to snag those target times in Treasure Road missions. But hey, you get more coins for beating stages, which is pretty sweet! You might also notice fewer enemies in certain spots on Wild Mode.

Q: Where are the language options in the game?

A: This one's a little different – you actually change the game's language through your Nintendo Switch's System Settings. Just head to ⚙ System Settings and look for the 'Language' option. You'll need to restart your Switch for the change to take effect, but it's pretty straightforward.

The game supports a bunch of languages: Japanese, English, Spanish, French, German, Italian, Dutch, Korean, Chinese (Simplified), and Chinese (Traditional).

Q: What are the controls for all of Kirby's powers including his normal state?

A: For a full rundown of Kirby's moves, you'll want to check out the in-game 'Waddle Dee's Help' section. Keep in mind that evolved combat abilities and Mouthful Mode aren't listed there yet, but the basic stats and Bandana Dee's controls are included.

Q: How do I change my controls?

A: You've got a couple of options right in the main menu! You can choose between 'Type A' and 'Type B' control presets. There are also settings like 'Auto-Swallow' for enemies with Copy Abilities that you can toggle on or off. If you need more advanced tweaks, like inverting controls, you can usually adjust those in ⚙ System Settings > Controllers and Sensors > Change Button Mapping. Thankfully, Kirby and the Forgotten Land is pretty forgiving with its controls, so you'll likely find a setup that works for you.

Just a heads-up, Bandana Dee's controls will mirror Kirby's chosen preset, so make sure you're happy with Kirby's setup first!

Q: How do I move faster on the World Map?

A: Easy peasy! Just hold down any trigger or shoulder button (///) while you're on the world map, and Kirby will pick up the pace.

Q: Does this game take the shape of an open world?

A: Nope, it's not an open world. Think of it more as a series of distinct areas to explore!

Q: Isn't this guide missing important stuff? Where is the *insert detail *!?

A: You're right, there's always more to cover! I'm planning to add more details, especially regarding movesets and abilities. You can find my thoughts on what's coming next and any updates on the 'Afterword/Version Changes' page.

Afterword

Read the author's notes on the development and updates for the Kirby and the Forgotten Land guide, including version history and future plans.

Version 0.1 - April 30, 2022

This initial version covered basic controls and Copy Abilities, based on Kirby and the Forgotten Land Version 1.0. The author aimed to cover (press the cover button to crouch behind walls or objects) essentials quickly and noted that the formatting was a work in progress. Speedrun technology was still intact at this time.

Version 0.2 - May 8, 2022

This update added enemy (NE) coverage and statistics. The author highlighted the simple statistic icons for Power and Rapid-Fire abilities. While the first two worlds needed cleanup, the author found joy in replaying the game. Enemy variety, such as Awoofies, Hot Heads, and Chilly, was noted as a strength of the game, contributing to varied encounters despite a smaller range of Copy Abilities compared to other games like Devil May Cry or Zelda.

Version 0.8 - May 15, 2022

This version covered a new world and included minor updates. The author had completed the main campaign and tidied up, with more content planned. Specifics not yet covered included blueprint details, the full collection of 232 figures, evolutions, Mouthful Modes, the post-game (author was at 75%), Waddle Dee Town content beyond tournaments and codes, and speedrunning techniques beyond Hammer High Jump and Slide/Jump loops. Image attribution was provided, with images 1-30 from the Kirby 30th Anniversary and 31-93 from Kirby and the Forgotten Land's websites.

Version 1.0 - May 31, 2022

This version covered a new world and the post-game, and added the Bandana Waddle Dee moveset. The author replayed the game from start to finish using Spring-Breeze mode as a basis for rewriting the guide. The main save file was at 93% completion and a secondary save at 56%. Glitches and additional movesets were considered but deferred in favor of more essential information, from the first Waddle Dee to the last.

Author's Thoughts

  • The author prefers the Power Paintbrush ability but is open to re-evaluating after more post-game content in Kirby and the Forgotten Land.
  • The author found the statistic icons for Power and Rapid-Fire abilities notable.
  • The author believes Kirby and the Forgotten Land managed well with a smaller range of Copy Abilities due to varied encounters.
  • The author considered using specific Unicode characters for formatting but opted against them due to readability issues across different browsers and devices.
  • The author plans to return to the guide for further updates and content.
  • The author encourages players to tidy their emails.

Controls

A comprehensive guide to all controls in Kirby and the Forgotten Land, covering Type A and Type B control schemes, normal Kirby actions, and specific Copy Abilities like Ranger and Hammer.

This guide details the control schemes for Kirby and the Forgotten Land, covering both Type A and Type B configurations, as well as universal controls and specific actions for various Copy Abilities. Some move names may differ from official terminology.

Note: Controls for Bandana Dee player are also affected by the chosen scheme. Further customization is available in the system settings.

Normal Kirby / No Copy Ability

These are the base controls for Kirby when he does not possess a Copy Ability.

Action Control Type A Control Type B
Inhale (can be held) / Shoot (when full)
Drop Ability (hold to use)
Use Stock Items (hold to use)
Jump (can be held) / Float (when midair - can be held)
Crouch Guard (can be held) / Swallow* ///
Dodge Roll (time for Perfect Dodge) Crouch Guard +
Slide Attack Crouch Guard + Jump
Dive *Fall from significant height*
Move / Run
Taunt (Double Wave)
Taunt (Leaping Wave)
Taunt (Look)
Taunt (Sit)
Move Camera

Universal Controls Notes

  • Perfect Dodge: Grants invincibility and slows time, enabling unique attacks for Copy Abilities. Can be activated by dodging into attacks, but not all enemies trigger it.
  • Crouch Guard: Can be held to buffer, becoming active whenever grounded (unless sleeping). This makes dodging easier.
  • Inhaling Bigger Enemies: Holding the inhale button allows Kirby to gobble larger foes like Buffahorn. Bosses and minibosses may need to be weakened first.
  • Advanced Slipping Maneuvers: Using the Slide Attack followed by a short-hop upon landing is a quick way to move.
  • No Hiccup Hero: Pressing the Swallow button midair while Kirby is inhaling something allows for an instant Swallow, similar to the auto-swallow toggle.
  • Exceptions: Crouch Guard, Perfect Dodge, and Slide Attack generally apply to most Copy Abilities, but not the Sleep ability.

Ranger Ability

Action Control Type A Control Type B
Star Shot (Tap)
Charged Star Shot (Lv. 1 - 3, hold)
Hop Shot (mid-air only, tap)
Scatter Shot (mid-air only, hold)
Crouch Guard (can be held) ///
Dodge Roll (time for Perfect Dodge) Crouch Guard +

Ranger Tips and Tricks

  • Covering Starfire: The Level 3 Charged Ranger shot creates a powerful explosion effective even at a short distance.

Hammer Ability

Action Control Type A Control Type B
Hammer Strike (Tap) / Hammer Flip (hold for Lv 1-4) - Midair OK
Midair Hammer Strike
Hammer Hop (hold Midair Hammer Strike)
Crouch Guard (can be held) ///
Dodge Roll (time for Perfect Dodge) Crouch Guard +

Hammer Tips and Tricks

  • Hammer High Jump: In version 1.0.0, performing a float, waiting for Kirby to tire, and holding jump during the Hammer Slam can launch Kirby high into the sky. This requires precise timing.

Crash Ability

Action Control Type A Control Type B
Crash (Tap) - mid-air okay
Charged Crash (hold) - mid-air okay
Crouch Guard (can be held) ///
Dodge Roll (time for Perfect Dodge) Crouch Guard +

Similar guides you might like

100% Human-Written. Community Verified. Learn how Ludo.guide verifies content