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Metal Gear Rising: Revengeance

Metal Gear Rising: Revengeance

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Metal Gear Rising: Revengeance throws you into the cybernetic boots of Raiden, a former child soldier turned private security enforcer. Developed by Platinum Games, this third-person action title is all about mastering Raiden's cyborg ninja arsenal, delivering lightning-fast sword combat and intense boss battles. You'll be slicing and dicing your way through treacherous arenas, from the R02 Research Facility to the Abkhazian Streets, facing off against formidable cyborgs and private military companies.

This guide is your go-to resource for conquering Revengeance. We'll cover everything you need to know to achieve ultimate victory, including advanced sword techniques, strategies for taking down challenging bosses like Monsoon and Mistral, and how to unlock all the game's customizations. Whether you're aiming for every Steam Achievement or just want to survive the toughest encounters, we've got you covered.

Part 2

Learn the complete controls for Metal Gear Rising: Revengeance on PlayStation and Xbox. Master every button, stick, and action to dominate combat and navigation.

This section details the default control schemes for Metal Gear Rising: Revengeance on both PlayStation and Xbox controllers. Understanding these inputs is clutch for nailing the game's fast-paced combat and movement.

PlayStation Controller Layout:

UP
D-pad Up
DN
D-pad Down
LT
D-pad Left
RT
D-pad Right
L1
L1 Trigger
L2
L2 Trigger
R1
R1 Trigger
R2
R2 Trigger
LA
Left Analog Stick
RA
Right Analog Stick
L3
Left Analog Stick Press
R3
Right Analog Stick Press
SL
Select Button
ST
Start Button
TRIANGLE
Triangle Button
SQUARE
Square Button
CIRCLE
Circle Button
CROSS
X Button
PS
PlayStation Button

Xbox Controller Layout:

LB
Left Bumper
LT
Left Trigger
RB
Right Bumper
RT
Right Trigger
LA
Left Analog Stick
LP
Left Analog Stick Press
RA
Right Analog Stick
RP
Right Analog Stick Press
UP
D-pad Up
DN
D-pad Down
LEFT
D-pad Left
RIGHT
D-pad Right
Y
Y Button
X
X Button
B
B Button
A
A Button
ST
Start Button

Action Mappings:

ActionPlayStation CommandXbox Command
Look AroundRight StickRight Stick
Move AroundLeft StickLeft Stick
Center Camera AngleRight Stick (Push / R3)Right Stick (Push / RP)
Ninja RunR1RB
Blade ModeL1LB
Free Blade ModeL1 + Right StickLB + Right Stick
Blade Mode Camera ControlL2 + Left StickLT + Left Stick
Switch Lock-onR2RT
Use Sub-weaponL2LT
JumpXA
Wide AttackSquareX
Strong AttackTriangleY
Access InventoryD-pad Left/RightD-pad Left/Right
Toggle AR DisplayD-pad UpD-pad Up
Game MenuSTARTSTART
Codec MenuSELECTSELECT

Part 3

Master Raiden's melee attacks and Blade Mode in Metal Gear Rising: Revengeance. Learn about Zandatsu strikes and how to replenish fuel cells.

Walkthrough
  1. 1
    Understand that there are three primary ways to damage enemies with your HF Katana: Blade Mode, Wide Attacks, and Strong Attacks.
  2. 2
    When in Blade Mode, use the Right Analog Stick (Right Stick) to adjust the angle and the Left Analog Stick (Left Stick) to change direction.
  3. 3
    Release the Right Analog Stick to swing your sword in the current direction.
  4. 4
    Perform rapid vertical strikes by pressing Y (Xbox 360) or Triangle (PlayStation 3).
  5. 5
    Perform rapid horizontal strikes by pressing X (Xbox 360) or Square (PlayStation 3).
  6. 6
    When an enemy is weakened or caught off guard, a red square will appear on them after entering Blade Mode.
  7. 7
    Manually cut through this red square.
  8. 8
    Press B (Xbox 360) or Circle (PlayStation 3) to perform a 'Zandatsu' strike, ripping fuel cells from the enemy to fully replenish your own.
  9. 9
    A 'blip' sound and four '-' marks on the square indicate correct alignment for a Zandatsu strike.
  10. 10
    When you enter Blade Mode at any time, time slows down by 50%.
  11. 11
    When you enter Blade Mode after weakening an opponent, time slows down to 10%, making enemies move at 1/10th your speed.
  12. 12
    This extreme slow-motion effect is also possible when killing a target (via sneak attack or regular means), using specific attacks, breaking an enemy's armor, or under special circumstances like boss fights.
  13. 13
    A short flash and an instant time slowdown indicate an efficient entry into Blade Mode with the 10% slow-motion effect.
  14. 14
    Heavily armored enemies must be severely weakened first before they can be sliced. Regular cyborgs can be dismembered at any time, and Zandatsu is always possible, though harder without slow-motion.
  15. 15
    Sneaking behind armored enemies allows for an instant Zandatsu strike.
  16. 16
    Enemies cannot hear Blade Mode attacks or Zandatsu strikes, as they only react to what is within their limited vision.
  17. 17
    Raiden is completely invulnerable to attacks during the fuel cell extraction animation.
Tips
  • An alternative method for Zandatsu strikes is to align the camera horizontally while performing vertical slashes with Y/Triangle. This often works well.
  • The Fuel Cell (FC) bar indicates how long you can use Blade Mode. A blue bar means you can use it normally. A yellow bar indicates the slow-motion effect is active. A full bar will spark with electricity. When 'Jack the Ripper' mode is unlocked, the bar turns red when full.

Controls Summary:

  • Blade Mode Action: Move Camera (Left Analog Stick), Manual Cut (Right Analog Stick), Strafe/Move (L3/Press/Hold Left Analog), Vertical Cut (Y/Triangle), Horizontal Cut (X/Square), Zandatsu (B/Circle).

Part 4

Learn how to refill Raiden's FC gauge, master parrying and blocking, and dodge attacks in Metal Gear Rising: Revengeance Part 4. Includes boss fight strategy for Metal Gear Ray.

Walkthrough
  1. 1
    Refilling Raiden's FC Gauge:
    • Repair Units dropped by enemies restore some FC.
  2. 2
    Repair Nanopaste items drop quite a lot of FC.
  3. 3
    A successful Zandatsu strike fully replenishes the FC bar.
  4. 4
    Dealing regular damage to foes slowly regenerates FC.
  5. 5
    Parrying/Blocking:
    • Parrying is game-changing for higher difficulties. On Easy, it's automatic; otherwise, you must perform it manually.
  6. 6
    Incoming attacks are indicated by red flashes. To parry, press the left analog stick in the attack's direction simultaneously with X (Xbox 360) or Square (PS3).
  7. 7
    The left analog stick cannot be held down to parry; release and press again for subsequent attacks.
  8. 8
    A well-timed parry stuns the enemy, while a mistimed one results in a block.
  9. 9
    Practicing parrying early is recommended, especially for 'Very Hard' and 'Revengeance' difficulties.
  10. 10
    Dodging Attacks:
    • Attacks indicated by a yellow flash cannot be parried or blocked.
  11. 11
    Avoid these attacks by using Ninja Run (moving with the left analog stick) or by pressing X+A (Xbox 360) or Square+X (PS3) along with the left analog stick.
  12. 12
    FILE R-00: GUARD DUTY:
    • After a cutscene, you'll face PMC soldiers. Practice parrying using light attacks.
  13. 13
    Proceed to the grate gate, cut it open, and continue.
  14. 14
    BOSS BATTLE: METAL GEAR RAY:
    • Stay close to Ray's legs and attack them.
  15. 15
    Ray may jump away; chase after it while dodging its attacks.
  16. 16
    Cut the armor from Ray's legs (twice per leg).
  17. 17
    After weakening a leg, Raiden enters Blade Mode. Carve the leg's armor or destroy one of Ray's turrets.
  18. 18
    Repeat for both legs. Ray will then perform an arm smash attack triggering a Quick Time Event (QTE).
  19. 19
    QTE (Xbox 360): Y+B, X (tap), Y (tap), X (tap).
  20. 20
    QTE (PS3): Triangle+Circle, Square (tap), Triangle (tap), Square (tap).
  21. 21
    Metal Gear Ray's Attacks:
    • ROCKET LAUNCH: Ray fires rockets into an area indicated by red circles on the ground. Stay out of these areas. Rockets can be ignored or destroyed.
  22. 22
    TAIL SWIPE: Ray sweeps its tail across the area. Jump over it or parry the attack. Parrying allows for Blade Mode and potentially cutting off Ray's tail for the 'Steel Tail' trophy/achievement.
  23. 23
    GUNFIRE: Not heavily damaging, but can interrupt actions.
Tips
  • To get the 'Steel Tail' trophy/achievement, stand in front of Ray, parry its tail attack, and slice off the tail in Blade Mode.
  • The walkthrough is written for Hard difficulty but is applicable to Normal and Easy. A separate walkthrough for Very Hard and Revengeance difficulties will be available later.

Part 5

Learn how to defeat Metal Gear Ray in Part 2 of the Metal Gear Rising: Revengeance boss battle, including attack patterns and QTEs.

Walkthrough
  1. 1
    After the previous battle, proceed through the destroyed building on the left side of the street, indicated on your minimap (a display showing your surroundings and objectives), and use Ninja Run (a rapid movement technique) to climb the destroyed stairs.
  2. 2
    Chase Sundowner through the sewers.
  3. 3
    After jumping underneath a large pipe, but before sliding underneath the very next sewer gate, cut through the thin horizontally stretched grate near the ground.
  4. 4
    Slide through the grate by holding Ninja Run + Y (Xbox) or Triangle (PS3) to reach a dark area containing Data Storage #1.
  5. 5
    Continue to the end of the alley and climb the building to trigger the next boss fight.
  6. 6
    In the much smaller arena for the Metal Gear Ray - Part 2 boss battle, study Ray's attacks and focus damage on its head.
  7. 7
    After a short while, Raiden will enter Blade Mode (a state allowing precise cutting), enabling you to cut off its head's armor.
  8. 8
    Continue damaging its head, even when it's not stuck, but be aware of increased vulnerability to Ray's attacks.
  9. 9
    After destroying its turret during the second Blade Mode sequence, inflict a little more damage to Ray to trigger a Quick Time Event (QTE - a timed button prompt sequence).
  10. 10
    Xbox 360 QTE: Hold Left Stick Up + RT, enter Blade Mode. Stay on the right side of the tower as you run down, moving to the left side immediately after running over the pillar. Then, tap X.
  11. 11
    PS3 QTE: Hold Left Stick Up + R2, enter Blade Mode. Then you'll need to stay on the right side of the tower as you run down, moving to the left side immediately after running over the pillar.

Ray's Attacks:

  • Plasma Beam: A long-range attack usually accompanied by gunfire. Attack the beam by running horizontally to the other side of the screen or diagonally towards Ray's position. Hiding underneath Ray is safe if you are close; otherwise, jumping over is dangerous. Ray also performs a second, horizontal beam attack.
  • Charge Ram: Used at a distance. Ray roars, then rams towards you. Use Ninja Run to move along Ray's side to avoid it and attack its legs or tail. Parrying this attack allows entry into Blade Mode to destroy Ray's armored head shell. Parrying subsequent attacks grants opportunities to destroy Ray's turrets.
  • Face Smash: Used at close range when you are in front of Ray. Ray performs this three times in a row. Avoid by circling Ray with Ninja Run to attack its legs. Parrying this attack allows entry into Blade Mode to destroy Ray's armored head shell. Parrying subsequent attacks grants opportunities to destroy Ray's turrets.
  • Arm Swipes: Performed twice vertically when you are in front of Ray. Avoid standing in front for too long; staying close to its legs is safer. Parrying is also possible.
  • Foot Stomp: Used when carving Ray's callus from its legs. A dotted red line indicates the impact area. Only a quick Ninja Run circling Ray will surely escape. Parrying a foot stomp attack gives you a chance to cut away the leg's armor or turret.

Ranking Table #1 Requirements:

  • Time: 3:00 (1000 points), 3:30 (800 points), 5:00 (500 points), 6:00 (200 points), 8:00 (100 points)
  • No Damage: 1000 points

Overall Score to Rank:

  • 1000 points: S
  • 800 points: A
  • 500 points: B
  • 200 points: C
  • 0 points: D
Tips
  • Use Ninja Run to avoid the Plasma Beam by moving horizontally or diagonally.
  • Hiding underneath Ray is a safe option for the Plasma Beam if you are already close.
  • Use Ninja Run to move along the side of Ray to avoid the Charge Ram and attack its legs or tail.
  • Parrying the Charge Ram or Face Smash allows entry into Blade Mode to destroy Ray's armored head shell and turrets.
  • Staying close to Ray's legs is safer than standing in front during Arm Swipes.
  • Use a quick Ninja Run circling Ray to escape the Foot Stomp.
  • Parrying the Foot Stomp allows you to cut away leg armor or turrets.

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