Welcome to Pokémon TCG Live, the digital evolution of the classic Pokémon Trading Card Game! This single-player RPG experience lets you collect and battle with your favorite Pokémon, managing your resources and mastering in-game strategies. Whether you're just starting out or looking to refine your skills, this guide is your go-to resource.
We'll walk you through everything from initial setup and understanding Pokémon roles to effectively using item cards and navigating the competitive online meta. Get ready to conquer Gym Leaders, complete daily quests, and manage your resources wisely to achieve victory in every match.
Additions and Changes
Explore the significant additions and changes in Pokemon TCG Live, including new mechanics like seasons, revamped experience systems, and other gameplay updates.
As Black and White are the beginning of a new generation Generation V it is only natural that there are some new changes to the games that haven't been seen in the series previously.
Seasons
The most obvious and biggest change to the game itself is the presence of seasons; the game will now switch between spring, summer, autumn and winter. The season the game is in depends entirely on what month it is and nothing else; it isn't a set time limit, just the month. As such, it is entirely possible to change the season simply by changing the DS clock to any of the three months of the season you want.
Seasons present a small amount of changes around Unova. Most notably, the colours of the areas will change a bit depending on the season; for example, summer will have areas appear more lively, winter will have areas appear icier etc. There will also be weather effects on some parts, such as apparent snow on some routes, but it's not enough to cause Hail in battles.
The season will also change some of the paths you can take slightly; there are some parts of the areas you can only access in winter for example, when snow piles up enough to allow you to cross certain parts. This is needed if you want to obtain every item ball in the game; this is most notable in the areas around Icirrus City.
Wild Pokemon will also change depending on the season, but it's more of a shifting around than a complete change. With some exceptions, you can catch all Pokemon in any season, although these exceptions lie only with post Elite Four Pokemon; you can at least catch the base form of anything in Unova in any season.
The seasons correspond to the following months:
| Season | Months |
|---|---|
| Spring | January, May, September |
| Summer | February, June, October |
| Autumn | March, July, November |
| Winter | April, August, December |
Experience System
Another notable new change is the revamped experience system; if a Pokemon beats an opponent that is of a higher level than it, the experience gained is increased. If a Pokemon beats an opponent that is of a lower level than it, the experience gained is lowered. The amount is raised or lowered respectively depending on the distance between levels (ie a Level 48 Pokemon defeating a Level 58 Pokemon will earn more experience than a Level 51 Pokemon defeating a Level 58 Pokemon, then a Level 38 Pokemon will learn even more etc. The reverse applies for defeating weaker enemies.)
In addition, Pokemon are now able to have a base EXP (a hidden value that is used in the EXP formula for how much you receive when you beat a particular Pokemon) of over 255; while no pre Generation V Pokemon have had this value changed, there are several Generation V Pokemon with base EXP values exceeding 255. The most notable is Audino, a "rare" Pokemon that has an absolutely gigantic 390 base EXP. Defeating one will give you a ton of experience. In comparison, the Chansey line and Arceus gave the most EXP prior to Generation V, with a base EXP of 255.
As such, this system makes it much easier to raise lower levelled Pokemon, especially working with the Elite Four very late in the game as they reach very high levels.
A table to summarize:
| YP/OP | Lower Level | Same Level | Higher Level |
|---|---|---|---|
| Lower Level | - | - | Increased EXP |
| Same Level | - | Unchanged EXP | - |
| Higher Level | Reduced EXP | - | - |
- YP = Your Pokemon, going down and OP = Opponent Pokemon, going across
Other Additions / Changes
- There are another new 156 Pokemon, making for a grand total of 649.
- A new region called Unova has been introduced.
- New items and attacks have been introduced.
- Pokemon sprites now move in battle or on the status screen.
- Battles contain much more dynamic camera views.
- Battle speed has been improved since the fourth generation games.
- TMs are now reusable, just like HMs; they no longer break after one use.
- Some TMs and HMs have been changed; there are now only six HMs, namely Cut, Fly, Surf, Strength, Waterfall and Dive.
- The absolute required use of HMs has been shrunk drastically; you'll have to use their field effects much, much less.
- You will now see 'rare patches' within the field; you may see grass shaking, a dark shadow in the water, a cloud of dust in a cave or a dark shadow on a bridge. Some of these contain items, but all of them can contain Pokemon. They are generally Pokemon that you cannot normally find in the area, so if one appears it would be a good idea to check it. (Note you can either surf into or fish in the dark water spots.)
- There are two types of grass on some routes; normal, thin grass and tall, thick grass. The latter contains stronger Pokemon levelwise, as well as sometimes a different variety of Pokemon and the chance for double wild battles. Double wild battles act much the same as in DPPt; you cannot catch a Pokemon until one of the two has fainted.
- Some old attacks and abilities have been changed; for example, Tackle has gone up from 35 power and 95 accuracy to 50 power and 100 accuracy, making it a much better move for the early parts of the game.
- Two new types of battles have been introduced, "triple battles" and "rotation battles." Both involve sending out three Pokemon, but triple battles have all three Pokemon attacking at once, whereas rotation battles have three Pokemon on the field that can be freely rotated each turn; it's basically a 1 vs 1 battle, but with a large twist. Triple battles are also different in that unlike double battles, not everything can attack everything else; the position of the Pokemon (ie left, centre, right) DOES matter.
- Wi-Fi has been edited a fair bit from DPPtHGSS, and in some cases is a lot more restricted... However, Black and White do feature an option that allow you to do random fights, much like in Pokemon Battle Revolution. They are timed fights (lasting an hour at most) and are performed in stadium mode (ie see all six of your opponent's Pokemon, and then pick three f
General Tips
Get essential Pokemon TCG Live tips on gaining EXP from Audino, building a varied team, and utilizing move variety for a more enjoyable experience.
- 1To gain experience quickly, seek out Audino found in shaking grass. Audino commonly appear in shaking grass patches and provide a substantial 390 base EXP, even with a level difference of up to 10 levels. To find shaking grass, run or bike near normal grass patches and wait for a patch to shake, then enter it. Using a Repel can help you reach shaking grass patches without unwanted encounters, but it won't prevent encounters once you drop into the shaking patch.
- 2Construct a varied team, ideally with six Pokemon, as this often leads to a more enjoyable experience and is feasible with the EXP available. Using at least three or four Pokemon is recommended for the best time, unless you prefer a faster playthrough.
- 3Ensure your Pokemon have diverse movepools to take advantage of the type chart. Give each Pokemon moves that can hit a variety of opponents. For example, avoid a moveset solely focused on one type; instead, mix offensive and utility moves.
- 4Play to your Pokemon's individual stats. Use physical moves for Pokemon with high base attack (like Darmanitan's 140) and special moves for those with high base special attack (like Chandelure's 145). Mixed attacking sets are viable for Pokemon with balanced offensive stats.
- 5Always carry Poké Balls to catch shiny Pokemon, which have a rare 1/8192 chance of appearing. Running out of Poké Balls means you might be forced to defeat a shiny Pokemon. Carry Repels, especially in caves, as wild encounter rates can be overwhelming. Super Repels offer the best value for money versus steps.
- 6Avoid becoming significantly overleveled, as this can make the game too easy and diminish enjoyment.
- 7Include at least one status move on your team, such as Thunder Wave or Sleep Powder, to make catching tougher wild Pokemon easier.
- 8When you obtain the Lucky Egg midway through the game, transfer it among your Pokemon to maximize experience gains from battles.
- 9Consider adjusting your device's calendar to change seasons or speed up daily events. To advance daily events, set the time to 23:59 and allow the day to roll over naturally.
- 10While not strictly necessary, aim for Pokemon natures that do not hinder your Pokemon's key stats, and consider speed-boosting natures to enhance performance.
- If you encounter a wild Pokemon before reaching a shaking grass patch, the shaking will disappear. Using a Repel can help mitigate this.
- A varied team and move selection enhance the strategic depth and fun of the game.
- Prioritize using moves that exploit your Pokemon's highest offensive stats (Attack or Special Attack).
- Super Repels are the most economical choice for managing encounters over distance.
- Overleveling can make the game less engaging.
- Status moves are invaluable for increasing your chances of successfully capturing wild Pokemon.
- The Lucky Egg significantly boosts experience gain when used effectively across your team.
- The device calendar can be manipulated for seasonal changes and faster daily event progression.
- Natures can provide a slight edge but are not critical for success.
Main Game Walkthrough
Your friendly guide to Pokémon TCG Live! Learn the basics, understand game mechanics, and get started with your Pokémon Trading Card Game journey. No lectures, just helpful tips!
Main Game Walkthrough (Continued)
Complete walkthrough for the Striaton Gym in Pokemon TCG Live, including puzzle solutions, leader strategies, and rewards like the Trio Badge and TM83 Work Up.
- 1Upon entering the gym, which resembles a restaurant, you will receive a FRESH WATER (restores 50 HP).
- 2Solve the quiz puzzle by observing the curtain's design and stepping on the circle that represents the element weak to the type shown on the curtain. For the first curtain, step on the Water circle on the right, as Fire is weak to Water.
- 3In the next room, you will battle a Waiter with a Lillipup (L11).
- 4After the battle, step on the grass switch on the left to open the water curtain.
- 5Continue forward to battle a waitress who has a Patrat (L10) and a Purrloin (L10).
- 6Step on the fire switch in the middle to open the final curtain.
- 7Proceed forward to find Cilan. You will learn there are three Gym Leaders: Pod (Fire), Cress (Water), and Cilan (Grass). You will battle the leader whose type your starter Pokemon is weak against.
- 8It is recommended to heal and save your game before challenging the leader.
- 9Challenge the Gym Leader. The rewards for victory are $1680, TM83 Work Up, and the Trio Badge.
- 10You will battle Lillipup (Lv. 12) first, regardless of the leader.
- 11Then, you will battle the leader's specific Pokemon: Pansear (Lv. 14) for Pod, Panpour (Lv. 14) for Cress, or Pansage (Lv. 14) for Cilan.
- 12Be aware that all Pokemon have the move Work Up, which raises Attack and Special Attack. Lillipup's Bite can be dangerous after several Work Up boosts.
- 13The leader's Pokemon also have Work Up and a basic elemental move. If facing the monkey Pokemon, using your own starter of the same type will result in super-effective damage while they deal not very effective damage.
- 14The leader may use one Potion.
- 15Upon winning, you receive the Trio Badge, which makes all Pokemon up to Level 20 obey you, and TM83 Work Up. TMs in this game have infinite uses.
- 16Exit the gym.
- 17Outside Striaton City, a woman will take you to her house and give you HM01 Cut. HMs are permanently taught to a Pokemon unless removed by a move deleter.
- 18Talk to Amanita, Fennel's assistant, next to the PC to change "Somebody's PC" to "Amanita's PC".
- 19Return to the Dreamyard.
- 20In the Dreamyard, cut down the tree blocking your path with HM01 Cut.
- 21Bianca will appear and talk to you. Follow her into the area.
- 22Head north to find a Munna. It will run and be cornered by two Team Plasma grunts. Defeat them.
- 23After the grunts flee, a Musharna (Munna's evolution) appears. Fennel will also appear, take the dropped Dream Mist, and leave.
- 24Collect any remaining items in the Dreamyard.
- The FRESH WATER given at the start is useful for healing.
- There is no penalty for answering the gym quiz incorrectly.
- Lillipup's main threat is Work Up, so defeat it quickly.
- Using your starter Pokemon against the leader's elemental monkey Pokemon is highly effective due to type advantage.
- TM83 Work Up has infinite uses, so teach it to suitable Pokemon.
- HM01 Cut is required to progress in the Dreamyard and is permanently taught to a Pokemon.
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