Welcome to Aperture Science! Portal is a mind-bending first-person puzzler where you'll master the art of portal manipulation. Armed with the Aperture Science Handheld Portal Device, you'll navigate a series of increasingly challenging test chambers, using physics and your wits to overcome obstacles. It's a story-rich sci-fi experience with a fantastic soundtrack, perfect for anyone who loves a good brain teaser.
This guide will help you conquer every challenge Aperture Science throws your way. We'll cover everything from basic controls and advanced portal techniques to beating the infamous GLaDOS and finding all the hidden secrets scattered throughout the facility. If you're aiming for those Steam Achievements or just want to ensure you don't get stuck in a seemingly impossible room, you've come to the right place.
Part 2
Navigate Portal Part 2 with this comprehensive guide covering FAQs, controls for PlayStation 3 and PC, and tips for alternate routes and achievements.
This section of the guide provides answers to frequently asked questions about Portal, details on alternate routes, and control schemes for different platforms.
Camera Shy Achievement: Boxes indicating camera locations are highlighted to help achieve the "Camera Shy" achievement on the XBox 360.
Alternate Routes: When multiple routes are possible, they are presented with less common routes first, followed by the most common route. The common route is generally more detailed and may contain more 'Commentary Nodes' and 'Camera Shy' cameras.
General FAQ
- What is Portal?
- Portal is a puzzle video game developed by Valve, released with the "Orange Box" compilation for PC, XBox 360, and PS3. It can also be purchased separately on Steam for $19.99.
- How long is Portal?
- A first playthrough typically takes 5-6 hours for skilled players, and up to 7 hours for others.
- How do you unlock commentary mode?
- Commentary mode unlocks at the main menu after completing a chapter in story mode.
- Will you add alternate solutions to the guide?
- Yes, alternate solutions can be submitted via email and will be added with credit to the contributor.
- How can I report an error in the guide?
- Report errors by checking the 'Contact Info' section of the guide, specifying the error and suggested correction. Feedback on spelling, incomplete, or incorrect information is appreciated.
- What information is needed?
- Information for versions other than the PlayStation 3, particularly control details and memory requirements for the XBox 360 version, is requested.
- I have a question!
- Refer to the 'Contact Info' section of the guide for assistance.
Controls
Playstation 3
- Look Around
- Move Right Analog Stick
- Move Around
- Move Left Analog Stick
- Jump
- L1 or X
- Crouch
- L3 or Circle
- Fire Blue Portal
- R2
- Fire Orange Portal
- L2
- Pick Up Objects/Use
- R1 or Square
- Pause Game
- Start
- Quick Save
- Hold Start
Computer
- Look Around
- Move Mouse
- Move Forward
- W Key
Part 3
Learn the PC and Xbox 360 controls for Portal's Test Chamber 00. Master movement, portal firing, and interaction to progress through the game.
This section details the controls for Portal on PC and Xbox 360, specifically for Test Chamber 00.
PC Controls:
| Action | Key |
|---|---|
| Move Left | S Key |
| Move Backward | D Key |
| Move Right | F Key |
| Jump | Space Bar |
| Crouch | Control |
| Fire Blue Portal | Left Mouse Button |
| Fire Orange Portal | Right Mouse Button |
| Pick Up Objects/Use | E Key |
| Pause | Escape Key |
| Quick Save | F6 |
| Quick Load | F9 |
| Take Screenshot | F5 |
Xbox 360 Controls:
| Action | Button |
|---|---|
| Look Around | Right Thumbstick |
| Move Around | Left Thumbstick |
| Jump | Left Bumper or A Button |
| Crouch | Push Left Thumbstick |
| Fire Blue Portal | Left Trigger |
| Fire Orange Portal | Right Trigger |
| Pick Up Object/Use | Right Bumper or X Button |
| Pause | Start |
| Quick Save | Hold Start |
Test Chamber 00 (TC00) Walkthrough:
Commentary Nodes:
- The first commentary node, featuring Gabe Newell, explains how to interact with commentary nodes. To listen, aim at the symbol and press the 'use' key. To stop, press 'use' again. Some nodes may pause gameplay to show something.
- The second commentary node, featuring Kim Swift, discusses the importance of players understanding portals and how seeing oneself through a portal helps grasp the concept.
Wait for the countdown timer. After the countdown, a computer voice will begin.
Computer Voice: "We hope your brief detention in a relaxation vault has been a pleasant one. Your specimen has been processed and we are now ready to begin the test proper. Before we start, however, keep in mind that although fun and learning are the primary goals of our enrichment center activities, serious injuries may occur. For your own safety and the safety of others, please refrain from touching (bzzzzzzzzt). Por favor bord˜n de fellar. Muchos gracias de fellar gracias. Stand back, the portal will open in three, two, one."
Commentary Node:
- The third commentary node, featuring Kim Swift, explains that early playtesters thought portals led to other dimensions. To counter this, the first chamber uses a visually unique room as a reference point for when players first step through a portal.
Turn left and press the 'use' key to activate the first commentary node.
Turn right and press the 'use' key to activate the second commentary node.
Part 4
Complete Portal Part 4 walkthrough, including Test Chamber 01, commentary nodes, and the button/box mechanic.
You can interact with the environment in the initial room. Using the toilet (R1) will cause it to flush and trigger a computer voice. You can lift and throw the clipboard (R2), or drop it (R1). The coffee cup can be lifted and thrown to break. The radio can be picked up but has no other function.
Turn and run through the portal.
Immediately outside the portal, turn left. Commentary Node: [Ray Raitt] discusses the player's orange jumpsuit, designed to reinforce their status as a test subject and help them stand out visually. The mechanized heel spring was added to explain the player's ability to survive long falls.
To your right, you will see a giant lighted panel that describes the hazards for each test. These panels appear in every test chamber. Turn left and follow the path.
Along the path, look up to see a Commentary Node: [Realm Lovejoy] explains that the frosted glass observation rooms create a feeling of being watched while maintaining mystery, and serve as practical light sources.
Head through the door to find a button. After entering, turn right to find another Commentary Node: [Robin Walker] explains that Portal serves as an extended player training exercise, introducing gameplay tools and layering them into increasingly difficult puzzles, starting with the button/box mechanic before introducing portals.
In this room, you will find a button and a tube that dispenses cubes. The door opens when you stand on the button, but closes when you step off. To solve this, take an Aperture Science Weighted Storage Cube (using R1, the use key) and place it on the button (pressing R1 again to drop it). Head through the now open door.
[Computer] "Excellent. Please proceed into the chamberlock after completing each test. First, however, note the incandescent particle field across the exit. This Aperture Science Material Emancipation Grid will vaporize any unauthorized equipment that passes through it - for instance the Aperture Science Weighted Storage Cube."
Head through the Aperture Science Material Emancipation Grid and into the elevator.
Test Chamber 01 (TC01)
As you proceed, the panel will light up, indicating no hazards. Head to the ledge and drop off.
Commentary Node: After falling, look to the right of the portal. [Paul Graham] discusses how players are made to feel safe within portals, with objects being pushed or teleported out as a portal closes rather than being destroyed.
Part 5
Complete Portal Part 5 walkthrough, including Test Chamber 02 and 03, and how to get the Aperture Science Handheld Portal Device.
- 1Place the box on the button to open the door.
- 2Head through the portal, grab the box, and place it on the button.
- 3Proceed through the portal when it shows the door.
- 4Enter the elevator to Test Chamber 02 (TC02).
- 5Turn right and walk down the stairs.
- 6Wait for the portal to appear next to you and go through it.
- 7Jump off the ledge to acquire the Aperture Science Handheld Portal Device.
- 8Shoot a portal at the wall (R2) and go through it.
- 9To complete "Camera Shy": Look ahead, shoot a portal at the camera on the wall to make it fall. Turn left, shoot a portal at the wall with "stair-stepped" parts, then shoot a portal on the other side. Turn around and go through the orange portal. Turn right, look up, and shoot a portal at the camera. Shoot any portal and head through it.
- 10Turn right, go through the door, and enter the elevator to Test Chamber 03 (TC03).
- 11Turn the corner and shoot the camera to disable it.
- 12Approach the panel to make it light up.
- 13Turn right to see the gap mentioned by the computer.
- The computer warns that the Aperture Science Material Emancipation Grill may emancipate dental fillings, crowns, tooth enamel, and teeth, causing a taste of blood.
- The computer states that the Aperture Science Handheld Portal Device has not been proven safe and advises not to touch the operational end, look directly at it, or submerge it in liquid.
- Early versions of the game required players to walk through a minimum of five portals in a specific order to progress.
- Play testers in early versions of TC02 would charge down the stairs without noticing the portal gun, so a mandatory pause (a gate) was introduced with a particle effect and loud noise to draw attention to the blue portal creation.
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