Discover the intricacies of GSO missions in TerraTech. Learn about mission types, requirements, and strategies to excel in these crucial gameplay aspects.
The GSO (Galactic Survey Organisation) offers a variety of missions that are essential for player progression in TerraTech. These missions are typically accepted at Trading Stations and are make-or-break for earning Block Bucks, Experience, and valuable blocks.
GSO Missions Overview:
- Striking Out: Grade 2. This is often the first GSO mission available and must be selected to unlock further missions.
- Turret Defense: Grade 2. Completing this mission can lead to Trading Stations spawning with SCUs (Storage Containment Units).
- Charlie Watchtower: Grade 2. This mission involves meeting a commander and destroying a watchtower.
- SAM Site Ridge: Grade 3. A mission requiring players to deal with Surface-to-Air Missile sites.
- Big Yellow: Grade 2. Completing this mission grants access to the GeoCorp License.
- Race against time: Grade 3. This mission provides access to the Venture License.
- Bird of Prey: Grade 4. Completing this mission unlocks access to the Hawkeye License.
- Back to the Future: Grade 4. This mission grants access to the Better Future License.
- In Search of Science: Grade 5. Completing this mission provides access to the Reticule Research License.
General Mission Mechanics:
- Any salvage and techs provided during missions can be kept for future use.
- Mission-spawned enemies are allied to each other but hostile to the player. This can be used to bait enemies into fighting each other.
- Hostile techs armed with explosive bolts will activate instantly, and only the main tech needs to be destroyed if it splits.
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