Step into the shoes of a yakuza member in Yakuza Kiwami 3 (2026), an action-packed installment where you'll navigate the criminal underworld. You'll find yourself embroiled in the affairs of the Ryudo family, facing off against thugs and Tamashiro Family members, and even practicing with Miya-san in his dojo. The game unfolds across chapters like "The Ryudo Encounter" and "Power Struggle," taking you from Downtown Ryūkyū to the Morning Glory Orphanage.
This guide covers everything you need to conquer Yakuza Kiwami 3. We'll walk you through every chapter, from finding Izumi to dealing with the fallout of a power struggle. Stuck on defeating Rikiya or the Tamashiro Family Members? Need help with the various chores at the Morning Glory Orphanage, like garden management or cooking requests? We've got you covered. Plus, we'll help you track down all the substories, from "Connected by LaLaLa Love!" to "Spin For Winning? For Winnie?"
Combat Mechanics: Kiwami 3 + Dark Ties
Master Yakuza Kiwami 3 combat with controls for Quickstep, attacks, grabs, and Heat Actions. Learn Dragon Boost and Dark Awakening.
- 1Use the Quickstep button to evade attacks. In Yakuza Kiwami 3, Perfect Quickstepping at the right time allows for a counterattack using attack buttons (Dragon of Dojima/Mine only). For Kiryu's Ryukyu Style, this becomes a dodge roll.
- 2Use the Weak Attack button to string together multiple hits for rush combos, which can be ended with a strong attack. In Kiryu's Ryukyu Style, this command is used for Shield+Small Spear and Nunchaku combos.
- 3Use the Grab button to grab enemies. While holding an enemy, you can press the button again to throw them or attack with either attack button, or move them (Dragon of Dojima only). Some Heat Actions require grabbing, and enemies may break free. This command is also used to pick up and use weapons (Dragon of Dojima only). In Kiryu's Ryukyu Style, this command is used for Tekko and Surujin combos. For Mine, it allows him to grapple enemies and knock them down rather than hold them.
- 4Use the Strong Attack button at the end of Rush Combos. This button can be held during rush combos for more damage and input multiple times for longer combos. This command is also used for triggering Heat Actions. In Kiryu's Ryukyu Style, this is used for Sai, Scythe, Eiku, and Tonfa-based combos.
- 5Use the Movement controls to move during battle. These can be used with Quickstep to control direction, affecting certain attacks. They can also be used to change combo direction when not in Fighting Stance.
- 6Press the Fighting Stance button to enter Fighting Stance, which locks onto a specific enemy when fighting.
- 7Press the Guard button while holding to guard. New to Yakuza Kiwami 3 are Perfect Guards. Guns and blades cannot be guarded (Dragon of Dojima only). In Kiryu's Ryukyu Style, this is used with attack commands for guard attacks.
- 8Hold the Cancel Heat Action button to prevent Heat Actions from triggering when using the Weak Attack or Strong Attack buttons.
- 9Press the Special Mode button to activate Dragon Boost (Kiryu) or Dark Awakening (Mine). After the gauge is nearly depleted, you can use Dragon Finisher (Kiryu).
- String together attack buttons to create combos and deal damage.
- Use Quickstep or evade to dodge attacks.
- Open your inventory and menu at any time to use items to replenish Heat and HP.
- Yakuza Kiwami 3 introduces Perfect Quickstep and Perfect Guard mechanics, requiring precise timing for enhanced effects.
- Critical hits deal more damage under certain conditions, including performing a perfect quickstep/perfect guard and attacking, attacking immediately after breaking an enemy's guard, or attacking a stunned enemy using certain attacks with Dragon Boost/Dark Awakening. These conditions can be unlocked via upgrades.
- Unlike the original Yakuza 3, Kiryu does not have equipment, armor, or weapons, but he can pick up and use weapons found lying around. Mine cannot pick up weapons to use.
- When the Heat gauge (below your HP) is full, you can perform cinematic attacks called Heat Actions, which deal significant damage. The conditions for triggering them depend on enemy positioning, weapons held, etc.
- Kiryu starts with one Heat Gauge, but more can be unlocked through upgrades.
- Many Heat Actions require unlocking.
- When the Orange circle gauge is filled, Dragon Boost can be activated. In this state, Kiryu's combos change, and he can move rapidly between enemies, hitting much harder. The gauge fills mainly by hitting enemies, though upgrades can allow it to fill with Perfect Quick Steps.
- Using the Dragon Finisher ends Dragon Boost. You cannot use Dragon Boost if the boost ends before you trigger the Finisher. Dragon Boost and Finisher work similarly in Ryukyu Style, with altered combos.
- Mine's Dark Awakening works similarly to Kiryu's Dragon Boost. Hitting enemies fills his 3 suppressed hearts (with other methods unlockable). Holding the Special Mode button slows down time, allowing Mine to unleash 1 or 2 hearts (3 after upgrading). This mode changes his moveset to a more violent, aggressive style until the time limit expires. The number of hearts unleashed determines the mode's power and duration. It is extremely effective against weak enemies or those whose Auras have been broken.
Completion Kiwami 3:
- Defeat 150 enemies who pick a fight on the streets.
- Trigger the Dragon Finisher 30 times.
- Use Heat Actions 70 times.
Completion Dark Ties:
- Defeat 1000 enemies.
- Defeat 100 enemies who pick a fight on the streets.
- Defeat 200 enemies in Dark Awakening Mode.
- Use Heat Actions 30 times.
- Land a hit with a special action 50 times.
Dragon of Dojima: Kiwami Style
Unlock the full potential of Kiryu's signature Dragon of Dojima style in Yakuza Kiwami 3. Learn combos, Heat Actions, and weapon usage to dominate enemies.
The Dragon of Dojima Style is Kiryu's main signature fighting style, known for its powerful bare-handed combat and versatility. This iteration in Yakuza Kiwami 3 starts simple but remains potent, allowing Kiryu to crush enemies with a combination of punches. Unlike previous versions, this style uniquely enables Kiryu to use picked-up weapons and guard with his arms. It also incorporates skills and abilities reminiscent of other RGG protagonists, such as parrying like Yagami and Tanimura, powerful spinning attacks and kicks similar to Yagami's Crane Style or Akiyama's style, and throws like Saejima. Even his heavy attacks can be charged, similar to Saejima's style.
Completion: Defeat a total of 600 enemies in Dragon of Dojima Style.
Combos:
- Lunging Punch: Sends enemy flying in Dragon Boost. (Hold for heavy hit)
- Knee Strike: Becomes a Powerbomb drop in Dragon Boost. (Hold for heavy hit)
- Double Fist Strike: Knocks enemy down. During Dragon Boost, grab an enemy, spin them, and throw. (Hold for heavy hit)
- Flipping Axe Kick: Knocks enemy down. Deals immense damage in Dragon Boost. (Hold for heavy hit)
- Grab and Punch: Grabs enemy and punches them. Knocks out of grab after 3rd consecutive punch.
- Quickstep Attack: Direction of quickstep and button pressed change the attack.
- Haymaker: Hold down Square, then press Triangle. Costs 1000 Yen.
- Double Kick: Costs 1500 Yen.
- Spinning Blows: Hold R1 and then press Square. Costs 200 Training Points.
- Punting Kick Finisher: Press Square near downed enemy. Costs 200 Training Points.
- Powerful Combo: Ends with 3 kicks, the last being a flying kick. Costs 300 Training Points.
- Giant Swing: Hold R1. Costs 400 Training Points.
- Grab Strong Attack: Grab enemy with R1 and press Square. Costs 400 Training Points.
Heat Actions:
- Essence of Raging Dragon: Hold down Square to attack.
- Essence of Evasive Counter: Perfect Evade an enemy attack.
- Essence of Facebuster: Grab enemy and use Square.
- Essence of Return Fire: When facing an enemy with a gun in fighting stance.
- Essence of Reversal: Parry an enemy's attack successfully.
- Ultimate Essence (Yakuza 3 Version): When in front of a stunned enemy.
- Essence of Dragon God Musou: Taunt when surrounded by 3 enemies.
- Rikiya Tag Team: When Rikiya grabs and holds an enemy when fighting together.
- Essence of Wheelie: Bad Boy Dragon Turf War Only: Do a Wheelie when approaching a group of enemies on a bike.
- Essence of Wall Crush: Grab an enemy and move them close to a wall.
- Essence of Head Crush: Grab an enemy and move them close to a surface at waist height.
- Essence of Fence Smashing: Grab an enemy and bring them to a fence or guardrail at lower than waist height.
- Essence of Throwing: Grab an enemy and bring them to an edge you can throw them off of (like the river) or balcony terrace.
- Essence of Tragic Downfall: Grab an enemy and bring to the top of some stairs to throw them down.
- Essence of Microwave: Grab an enemy inside a convenience store.
Environmental Weapons: Kiryu cannot hold weapons, so all weapons are found lying around or obtained from enemies. Weapons are destroyed after use.
- Small One-handed Weapon: Hold a small one-handed weapon (Cones, cans, bottles, etc).
- Medium One-handed Weapon: Hold a medium or slightly heavy weapon in one hand (certain signs and objects).
- Large Two-handed Weapon: Hold a large 2-handed weapon.
- Open Basket One-hand Weapon: Hold the crate in one hand and walk up to the enemy.
- Baton: While holding a Baton or similar shaped weapon.
- Baseball Bat: While holding a Baseball Bat.
- Portable Stove: While holding a portable stove as a one-handed weapon.
- Gun: While holding a Gun and walking up to an enemy.
- Knife: While holding a knife or a broken bottle etc near an enemy.
- Large Pineapple: While holding a large Pineapple, found in Ryukyu or in cardboard boxes.
- Pliers: While holding pliers as a small one-handed weapon.
- Salt: While holding a Salt Shaker as a one-handed weapon.
- Sword: While holding a katana dropped by enemies.
- Stun Gun: While holding a Stun Gun as a one-handed weapon.
- Syringe: While holding a Syringe as a one-handed weapon.
- Hammer: While holding a demolition hammer usually obtained from enemies who are defeated.
- Pole or Blunt Weapon: When holding a Pole or Blunt like object.
Ryukyu Style
Learn to master the Ryukyu Style in Yakuza Kiwami 3. This guide covers weapon usage, combos, Heat Actions, and strategies for Kiryu's unique fighting style.
The Ryukyu Style is a new fighting style for Kiryu in Yakuza Kiwami 3, focusing on the use of various weapons. To achieve full mastery, you must defeat a total of 600 enemies while using this style. This style allows Kiryu to wield multiple weapons simultaneously without them breaking, offering diverse combat options for different situations.
Unlike other styles, Kiryu cannot pick up weapons in Ryukyu Style, but he doesn't need to, as he can take advantage of over 6 different weapons at any time. While Kiryu cannot Quickstep in this style, he can perform a dodge roll. His guard is now a shield, protecting him from blades and gunfire. Mastering perfect guards allows for powerful counter-attacks, but the style is vulnerable to guard-breaking moves.
The variety of weapons in Ryukyu Style enables quick transitions between crowd control with far-reaching weapons and single-target combat with more powerful moves. For instance, the scythe can inflict bleeding, and the Tonfa can stun enemies. This style also features more moves that send enemies flying compared to the Dragon of Dojima style. Dragon Boost can also be used to slightly alter combos.
Combos
| Button Combination | Name/Effect | Unlock Condition | ||
|---|---|---|---|---|
| Knocks the enemy upwards with Sai | Default | |||
| Fling Sai afar In dragon boost will knock back enemies hit. | ||||
| Slice enemy with scythe to knock them down In dragon boost, hooks enemy and sends them flying back | ||||
| Slam enemy with sythe and knock them down In dragon boost hook the enemy and spin them to cause them to fall | ||||
| Tonfa attack combo | ||||
| Tekko attack combo | ||||
| Hold | and then tap | Nunchaku combo | ||
| Hold | and then | Eiku combo | ||
| Hold | to charge and release or wait til charge completes | Surujin AOE, while charging there will be bursts which damage weaker enemies, after charge is released or completed a chain swing based on how long the charge was is used. | ||
| + | or | Guard attack | ||
| Long combo, bashing enemy with shield and small spear end with spear jab which sends them flying back | 300 Training Points | |||
| Hold | Essence of Tonfa End Tonfa combo with powerful kick sending enemies flying | 650 Training Points | ||
| then hold | Essence of Tekko Turn's 3rd attack in the combo into a charged move which sends enemies flying back. | 750 Training Points | ||
| Hold | and then | then hold | Essence of Eiku Eiku Combo ends with a charged attack which sends enemies flying | 1000 Training Points |
Heat Actions
Ryukyu Style has its own set of Heat Actions, similar to the Dragon of Dojima style. However, it cannot take advantage of weapon or environmental Heat Actions, resulting in fewer options that are specific to its own array of weapons.
| Heat Action | Conditions | |
|---|---|---|
| Essence of Charging Tinbe | When standing near a downed enemy | |
| Essence of Ranged Counterattack | Perfect Guard and then land a guard attack (Light or Heavy) | |
| Essence of Nunchaku Hold | Hold down | to attack |
| Essence of Tekko Guard Break | Use a Tekko Guard break via | (can be used on the first or 2nd strike) |
| Essence of Tonfa Beat Down | Near a Stunned enemy | |
| Essence of Ryukyu Musou | Taunt when surrounded by 3 enemies. |
Mine's Style
Explore Mine's unique combat style in Yakuza Kiwami 3. Learn his technical moves, aerial combos, ground attacks, and Heat Actions to dominate your enemies.
Mine's fighting style is his own combat style based on shoot boxing. While Kiryu is more about power, Mine is more technical, using long combo strings mixed with evasive moves. On top of his unique ground attacks, he also has aerial combos and can grapple between enemies seamlessly, making him great for crowd control. He can easily use one enemy as a stepping stool to attack another or transition in a move to hit many enemies. Unlike Kiryu, he cannot pick up weapons from his surroundings nor grab and hold his enemies. Instead, he grapples his enemies and drags them on the ground, beating them. Mine starts out pretty weak compared to Kiryu but can become a force that rivals him as he grows. One of the major advantages he has over Kiryu is that he is naturally faster moving and can both perfect guard and evade. Though he lacks some of Kiryu's boons, his combat ultimately flows a lot better, allowing for some juggling combos or long combos in general when fully worked with.
Combos
Mine's combos are a mix of punches, kicks, and grappling techniques. Many combos can be chained together or followed up with evasive maneuvers.
| Button Combination | Name/Effect | Unlock Condition |
|---|---|---|
| Up to [Button A] | Flurry of punches followed by a flip kick which evades attacks | Default |
| [Button A] | Flurry of punches followed by a jump kick which staggers | Default |
| [Button A] | Flurry of punches followed by an uppercut which knocks an enemy into the air for a bit. | Default |
| [Button A] | Flurry of punches followed by a powerful kick which hit surrounding enemies. | Default |
| [Button A] | Grapples enemy and brings them to the ground and punches them | Default |
| Hold [Button A] | Steps on enemy, if no other inputs follow then follow up attack is used. | Default |
| Hold [Button A] | Step on enemy and then pounce on another enemy, can transition to weak combo | Default |
| Hold [Button A] | Step on enemy and then perform sweeping kick, can hit multiple enemies | Default |
| Hold [Button A] | Step on enemy and then grapple and stagger another | Default |
| Hold down [Button A] | Backhand Barrage | 30000 yen |
| Hold down [Button A] | Rising Knee | 40000 yen |
| Up to [Button A] + [Button B] | Chain Flip | 100000 yen |
| Press [Button C] while sprinting at enemy | Hammer Fist | 150000 yen |
Heat Actions
Mine's Heat Actions are powerful special moves that can be performed under specific conditions. As Mine cannot hold or use weapons, all of the below can only be used through in-combat actions. In Dark Awakening, the available Heat Actions will change regardless of the number of hearts used.
Normal Style
| Heat Action | Conditions |
|---|---|
| Essence of Close Combat | Hold down [Button A] to attack |
| Essence of Counterblow | Perfect Evade an enemy attack and land an attack |
| Essence of Neutralization | When facing an enemy with a gun in fighting stance |
| Essence of Fatal Flaw | When in front of a stunned enemy. |
| Essence of Triple Roundhouse | Taunt when surrounded by 3 enemies. |
| Essence of Curbstomp | Near a downed enemy |
| Essence of Aerial Supremacy | Hold [Button A] to use the aerial supremacy special action, without using another input. |
Dark Awakening
| Heat Action | Conditions |
|---|---|
| Essence of Aerial Axe Knee | Hold [Button A] to use the aerial supremacy special action, without using another input. |
| Essence of Knee meets Gut | Near a downed enemy |
| Essence of Counter Punishment | Perfect Evade an enemy attack and land an attack |
Special
| Heat Action | Conditions |
|---|---|
| Essence of Tag Team (Kanda) | When an ally, likely Kanda is holding an enemy walk up to trigger |
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