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Gear Upgrades — MetaMorph Guide
MetaMorph

Gear Upgrades — MetaMorph Guide

Master the MetaMorph class in Fiend's Reach! Learn about class skills, morphic pool, biophage, rapid mutation, and all the powerful evolutionary advantages and abilities.

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Master the MetaMorph class in Fiend's Reach! Learn about class skills, morphic pool, biophage, rapid mutation, and all the powerful evolutionary advantages and abilities.

The Metamorph is a terror-inducing shapeshifter that excels in close-quarters combat, utilizing a dizzying array of natural weapons. They are Medium-sized with a d10 Hit Die and start with 300g.

Class Skills: Acrobatics, Bluff, Climb, Disguise, Fly, Handle Animal, Intimidate, Knowledge (nature), Perception, Ride, Sense Motive, Sleight of Hand, Stealth, Survival, and Swim. They gain 4 + Int skill ranks per level.

Metamorph Abilities:

  1. Morphic Pool: An innate pool of bioenergy fueled by consuming biomass. Maximum pool size is class levels + Constitution modifier.
  2. Biophage: Can consume biomass from helpless or recently deceased creatures to regain 1 point of morphic pool per round of consumption.
  3. Unstable Stability: Gains a +4 bonus on saves vs. polymorph subschool spells.
  4. Rapid Mutation: Can spend morphic pool to grow grotesque weapons. Mutations last 10 minutes. Safely mutate 1 morphic pool per round, or 2 with a swift action to brace. Excess morphic pool spent causes 1 Con damage per point over the limit.

Key Features by Level:

  • Level 1: Morphic Pool, Biophage, Unstable Stability, Rapid Mutation
  • Level 2: Evolutionary Advantage
  • Level 3: Fleshy Mass 1
  • Level 4: Horror 1
  • Level 5: Apex 1
  • Level 6: Evolutionary Advantage 2
  • Level 10: Evolutionary Advantage 3
  • Level 11: Fleshy Mass 3, Increased safe mutation limit
  • Level 20: From a Single Cell

Weapon and Armor Proficiency: Proficient with all natural attacks. Not proficient with armor.

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