Metroid: Samus Returns is a thrilling 2D Metroidvania experience on the Nintendo 3DS, remaking the classic Game Boy title Metroid II: Return of Samus. You step into the boots of bounty hunter Samus Aran, dispatched to the dangerous planet SR388 to hunt down the alien Metroids before they can be weaponized by Space Pirates. Expect to explore a sprawling alien world, utilizing Samus's evolving arsenal of beams, missiles, and abilities to overcome environmental hazards like treacherous lava pits and uncover the planet's secrets.
This guide is your essential companion for conquering SR388. We'll provide comprehensive walkthroughs for every section, detailed maps to help you navigate the labyrinthine areas, and expert strategies for defeating challenging bosses. Whether you're hunting for every last collectible, struggling with a particular enemy encounter, or aiming for a perfect completion, this guide has you covered.
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Your friendly guide to Metroid: Samus Returns on the Nintendo 3DS. Learn about gameplay, plot, development, and more to help you conquer planet SR388.
This game was announced back on June 13, 2017, during an E3 Treehouse broadcast. Reggie Fils-Aime even chatted about why they decided to reveal it there, mentioning how they wanted to make sure fans understood their vision, especially after the mixed reception of _Metroid Prime: Federation Force_.
The story kicks off way back in the year 20X5 of the Cosmic Calendar. A Galactic Federation research team found something... unusual on SR388: Metroids! They managed to grab a sample, but wouldn't you know it, Space Pirates attacked! These pirates, led by the infamous Mother Brain, wanted to weaponize the Metroids. Samus Aran, our favorite bounty hunter, had to step in and stop them on Zebes, which seemed like the end of it.
But nope! The Galactic Federation got worried about the Metroid threat still lurking. They sent an elite squad to SR388, but they vanished. Before they went dark, they sent back data confirming Metroids were still on the planet. The Galactic Federation Council made a quick decision: Samus Aran was dispatched once again to deal with the Metroid menace on SR388.
You'll be playing as Samus Aran, a lone bounty hunter tasked by the Galactic Federation to explore the planet SR388 and eradicate the Metroid species. This is a big deal because the Metroids are a serious threat to the galaxy. You'll be venturing into dangerous territory, facing off against these creatures and whatever else calls SR388 home.
Keep an eye out for any official tweets from Nintendo of America. They announced the game's availability with a tweet saying, "Restore peace to the galaxy & stop the #Metroid threat in Metroid: Samus Returns. Available now for the Nintendo #3DS family of systems!"
Area 1
Navigate Metroid: Samus Returns Area 1, find the missile expansion (ME41), and reach the Teleport Station.
- 1Jump up and run right.
- 2Jump up to the top of the shaft and go left at the top.
- 3Run left, shoot the Gigadora to open the door, and go through.
- 4Use the Spider Ball (a form that allows you to cling to ceilings and walls) to travel along the ceiling and to the other side of the wall.
- 5Head up and along the ceiling and drop down to grab the missile expansion (ME41).
- 6Drop down and roll right through the narrow passageway.
- 7Bomb the block and roll through to the Teleport Station.
- 8Warp to the second Teleport Station in Area 2.
- The Spider Ball ability is do-or-die for navigating certain sections of Area 1.
- Remember to look for destructible blocks that can be bombed to open new paths.
Area 2
Navigate Metroid: Samus Returns Area 2, find Super Missile Expansion (SM3) and missile expansion (ME42), and reach the Teleport Station.
- 1From the previous area, use the Space Jump to reach the door leading to the boss arena of the final Metroid in this area. Enter this door.
- 2Drop down, run left, and jump to the platform. Use a Super Missile to open the door to the left. Jump to this door and proceed through.
- 3Run left and use the Space Jump to reach a narrow passageway. Roll through it, then drop down. Bomb the next two floors to fall further down.
- 4Bomb the third floor on the right side and roll through the resulting gap. Jump up, roll through the next opening, and drop down to acquire the Super Missile Expansion (SM3).
- 5Drop down, run right, shoot the ceiling to reveal a path, and jump up. Run right and enter the door.
- 6Drop down, run right, jump up, and enter the next door.
- 7Use the Space Jump to reach the far right wall. Grab onto the wall and roll into the narrow gap to acquire missile expansion (ME42).
- 8Drop down to the Save Station. Save your game. Drop down to the bottom of the area, run left, and enter the door.
- 9Run left, climb up the shaft, and run left at the top. Enter the door.
- 10Go left through the next door, continue running left, drop down, and run right to reach the Teleport Station.
- 11Warp to the first Teleport Station in Area 3.
- Remember to use the Space Jump ability to reach higher platforms and narrow passageways.
- Super Missiles are required to open specific doors in this area.
- Bombing floors is necessary to descend to lower sections and find collectibles.
Area 3
Find missile expansion ME43, Super Missile Expansion SM4, and Aeion Energy Tank AT7 in Area 3 of Metroid: Samus Returns. Includes navigation.
- 1From the start, run left, jump up, and run right to a door. Shoot the wall and proceed through.
- 2Space Jump up to the top of the area. Find a narrow gap on the left wall, above the exit to the Teleport Station room. Roll into the gap to grab missile expansion ME43.
- 3Drop down, shoot the wall to the left, and go through. Head left, drop down, and run right to the Teleport Station. Warp to the third Teleport Station in this area.
- 4Run right through the door, jump up, and go through the next door. Jump up the shaft and go through the door at the top.
- 5Roll through the narrow passageway and drop down. Use the Energy Recharge Station if needed, then go through the door.
- 6Drop down and go through the door. Jump to the rock and then to the platform. Jump up to the narrow passageway on the right wall and roll through.
- 7Jump up and use a Super Missile on the door to open it and go through.
- 8Shoot the blocks on the bottom and roll through the narrow passageway. Jump up and shoot right to remove the block furthest to the right, and a missile to remove the block closest to the right.
- 9Roll back through the narrow passageway. Shoot the blocks again if necessary, jump up to the narrow passageway, roll through, and drop down to grab the Super Missile Expansion SM4.
- 10Bomb the right wall, roll through the gap, and go through the door. Run right, drop down the shaft, and roll through the narrow passageway.
- 11Drop down to the left door and go through. Jump up and go through the door.
- 12Use the Energy Recharge Station if needed, jump up, roll through the narrow passageway, and go through the door.
- 13Drop down and go through the door. Drop down and go left through the door to the Teleport Station. Warp to the fifth Teleport Station in the area.
- 14Roll through the gap and drop down to the Save Station. Save your game.
- 15Jump up, run right to the door, and go through.
- 16Drop down, run right, jump and climb up the shaft, and climb to the narrow passageway on the right wall. Roll through.
- 17Use the Grapple Beam to reach the block above. Jump to and roll through the gap.
- 18Shoot the Gigadora (an enemy) to open the door, and go through to find the Aeion Energy Tank AT7.
- 19Return through the door and roll through the gap. Drop down, roll through the narrow passageway, and drop down the shaft to the bottom.
- 20Run right and jump to the door.
- 21Run left, jump up the shaft, and roll through the gap to the Teleport Station. Warp to the first Teleport Station in Area 4.
- Use the Teleport Stations to quickly move between different parts of Area 3.
- The Energy Recharge Station can be used to replenish your health if you are low.
- Remember to use the Grapple Beam to cross larger gaps or reach higher platforms.
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