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Enemy Data
Metroid Dread

Enemy Data

Metroid Dread enemy data including shot counts and weaknesses for bosses like Corpius, Kraid, and Raven Beak.

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Metroid Dread enemy data including shot counts and weaknesses for bosses like Corpius, Kraid, and Raven Beak.

Central Unit 1

Phase 1 (Charge Beam and Normal Missiles): 20 charge shots, 15 missiles.

Phase 2 (Uncharged Shots Work): 10 missiles, 13 charge shots.

Corpius

Phase 1 (Charge Beam and Normal Missiles): 16 charge shots, 12 missiles.

Phase 2: 34 charge shots, 30 missiles. The tail glow can be hit by uncharged beam shots. If killed, the fight goes to phase 3, but HP amount/shots to kill are unchanged.

Central Unit 2

Phase 1 (Wide Beam and Normal Missiles): 9 charge shots, 20 Missiles. Tried unsuccessfully to hit just 1 of the charge wide shot's beams and broke the plate after 20 shots that only hit 1 or 2 beams per shot, showing that each of the 3 shots does its own damage.

Phase 2 (Uncharged shots work): 6 charge shots, 13 missiles.

Kraid

Phase 1 (Wide Beam and Normal Missiles): 12 Charge Shots, 24 missiles.

Phase 2: 20-21 charge shots (18 is likely the correct number assuming you connect all 3 beams with every shot), 32 missiles.

Central Unit 3

Phase 1 (Diffusion Beam and Normal Missiles): 11 Charge Shots, 22 Missiles.

Phase 2: 7 charge shots, 15 missiles.

Robo Chozo (Diffusion Beam and Normal Missiles): 47 Missiles. Robo Chozo's definitely have beam resistance; landed 45 full charge shots and then it killed you.

Drogyga

Ceiling Tentacle (Diffusion Beam and Normal Missiles): 12 Missiles. More than 7 charge shots before giving up. Definitely has beam resistance.

Core: 20 Missiles, 15 charge shots. The core took 20 missiles to kill with no counters and 20 missiles to kill with counters (7 in gameplay, counter, 9 in counter scene, 4 in gameplay), suggesting the auto charge shot after a counter doesn't do increased damage. This boss seems to have beam resistance.

Chozo Warrior

Phase 1 (Plasma and Supers): 18 missiles, 30 charge shots.

Phase 2: 21 missiles, 40 charge shots.

Mess up QTE: 6 missiles, 11 charge shots. These guys seem to have pretty heavy beam resistance; stick with missiles.

Central Unit 4

Phase 1 (Plasma and Supers): 14 charge shots, 20 missiles.

Phase 2: 7 charge shots, 10 missiles.

Escue

Phase 1 (Plasma Beam and Ice Missiles): Over 30 charge shots before dying, 17 Missiles.

Core: 8 charge shots, 5 missiles.

Double Robo Chozo (Plasma Beam and Ice Missiles)

Orange: 3 3 lock storm missiles, 32 missiles, 31 charge shots.

Silver: 2 3 lock storm missiles, 24 missiles, 22 charge shots.

Shield Chozo (Plasma Beam and Ice Missiles)

Shield: 7 lock on storms (3-3-1), 20 missiles, 20 charge shots, 1 counter.

Phase 1: 3 3 Lock storms, 16 missiles, 43 charge shots, 1 shinespark.

Phase 2: 4 3 lock storms, 23 missiles, 57 charge shots.

Phase 2 if you shinespark Phase 1: 4 3 lock storms, 26 missiles, 58 charge shots. No clue why he has slightly more HP in phase 2 after a shinespark, but it was tested multiple times.

Missed QTE: 13 lock storm, 5 missiles, 11 charge shots.

Experiment No Z-57 (Plasma Beam and Ice Missiles)

Phase 1: 12 3 lock storm missiles, 29 missiles, 27 charge shots.

Tentacles: 1 1 lock storm, 3 missiles, 2 charge shots.

Phase 2 (shots may vary depending on how fast you killed the tentacles since they heal him. Believed shot counts are the lowest possible): 10 3 lock storms, 22 missiles, 20 charge shots, 1 shinespark. Seems like he has some slight missile resistance and a hefty amount of storm missile resistance, but nothing too odd.

Phase 1 Counter Scene Damage Only: 99 missiles, 38 charge shots.

Golzuna (Plasma Beam and Ice Missiles)

5 5 lock storm, 35 missiles, 45 charge shots. 1 shinespark and 18 missiles. 1 shinespark and 23 charge shots.

Core: 1 3 lock storm, 5 missiles, 8 charge shots, 1 shinespark.

Central Unit 5

Phase 1 (Plasma and Ice Missiles): 11 1 lock storm, 25 missiles, 23 charge shots, 1 shinespark.

Phase 2: 5 1 lock storm, 10 missiles, 9 charge shots, 1 shinespark, 1 screwattack.

Shield Chozo 2 (Wave Beam and Ice Missiles)

Shield: 7 lock on storms (3-3-1), 20 missiles, 20 charge shots, 1 counter.

Phase 1: 3 3 lock storms, 16 missiles, 27 charge shots.

Phase 2: 4 3 lock storms, 23 missiles, 32 charge shots.

Missed QTE: 1 3 lock storm, 5 missiles, 11 charge shots.

Golden Chozo Warrior (Wave Beam and Ice Missiles)

Shield: Nothing damages it; must be countered and then grapple beamed to remove.

Phase 1: 4 3 lock storms, 26 missiles, 42 charge shots.

Phase 2: 5 3 lock storms, 32 missiles, 57 charge shots.

Missed QTE: 1 3 lock storm, 5 missiles, 8 charge shots.

Raven Beak (Wave Beam and Ice Missiles)

Black Orb: 1 4 lock storm, 4 missiles, 6 charge shots, 1 Powerbomb.

Blue Aura to Red Aura: 9 total lock ons from storm, 10 missiles, 19 charge shots.

Phase 1 (Only damagable during counter scenes): 2 counters and spam uncharged beams (possible in one counter if you have god fingers), 3 counters and spam missiles (not possible in less than 3). Noticed something else at play; initially tried firing a lower amount of beams so could actually count them (tried 5 and 10 per counter) and wound up with very different numbers each time.

Phase 2 (Flight): 8 5 lock storms, 50 missiles, 94 charge shots.

Phase 3: 10 5 lock storms, 59 missiles, 106 charge shots.

Sun: 1 Powerbomb.

Missed QTE: 7 total locks from storm, 8 missiles, 14 charge shots.

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