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Party Composition and Synergy
Synergy

Party Composition and Synergy

Discover optimal party compositions and hero synergies in Dispatch Episode 8: Synergy. Learn which heroes to pick for each mission to maximize your effectiveness and achieve victory.

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Party Composition and Synergy

Discover optimal party compositions and hero synergies in Dispatch Episode 8: Synergy. Learn which heroes to pick for each mission to maximize your effectiveness and achieve victory.

This guide details the optimal party compositions and hero synergies for Dispatch Episode 8: Synergy. As you progress through the episode, you will encounter various missions that require specific heroes or combinations of heroes to complete successfully. Understanding these synergies will be do-or-die for maximizing your team's effectiveness and ensuring the city's safety.

Initial Team & Early Missions:

  • You begin with Prism, Golem, and Punch Up. Invisigal may also be available.
  • Return to Crypto Night: Punch Up
  • Evacuation Order: Prism (Aim for 7 Charisma for XP boost)
  • Capture Experiment 1067: Golem (Requires Mobility)
  • Bomb Threat: Prism AND Punch Up/Golem

Mid-Episode Missions & Synergies:

  • Locate the Tracker: Requires navigating a timed hacking sequence involving an antivirus.
  • Rescue Flambae: Golem (Requires Mobility and Vigor)
  • Help Brainbook: Prism (Requires Intellect)
  • Shopping Spree: Punch Up AND Flambae OR Golem (Aim for 6 Combat for XP boost)
  • Locate Sonar/Coupe OR Phenomaman/Waterboy: A hacking sequence where you must avoid an antivirus.
  • Rescue Sonar/Coupe: Flambae OR Golem (Requires Mobility)
  • S-S-S-S-Sewer Bomb: Prism OR Sonar (Requires Intellect)
  • Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Requires Mobility and Vigor)

Late-Episode Missions & Advanced Synergies:

  • Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Requires Combat and Vigor; specific abilities like 'Attack it with everything you’ve got' or 'Break off the Red Ring collar' may be needed)
  • Witch Hunt: Prism/Punch Up/Sonar (Requires Charisma or Intellect) OR Phenomaman (Exclusive abilities available)
  • Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Requires Mobility)
  • Escape Artist: Phenomaman OR Golem OR Invisigal (Requires Mobility and Vigor)
  • The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Requires Mobility, Vigor, and Combat)
  • Lockdown: A complex hacking sequence requiring precise Build Path usage and electricity redirection.
  • The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Aim for 8 Vigor for XP boost)
  • Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Requires Intellect, Charisma, and Vigor)
  • S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Requires Intellect)
  • Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Aim for 8 Vigor for XP boost)
  • Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Requires Mobility and Vigor)
  • Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Requires Combat and Vigor)
  • Coffee Run: Flambae OR Golem OR Invisigal (Requires Mobility; no consequences for failure)
  • Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Requires Intellect, Mobility, and Combat)
  • Defeat Mister Fister: Punch Up OR Malevola (Do not exceed 6 Combat; requires Vigor and some Mobility)
  • Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Requires Vigor)
  • Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Requires Vigor and Mobility)
  • Defeat SmileMore: Sonar OR Prism (Do not exceed 9 Charisma; requires Intellect and Charisma)
  • Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Requires Vigor, Mobility, or Charisma; specific actions based on stats like Combat 8, Mobility 7, or Charisma 7)

Final Missions & Critical Synergies:

  • Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Requires Mobility, Combat, and Vigor)
  • We Meet Again: Flambae/Malevola/Coupe/Invisigal (Requires Combat and Mobility)
  • Entrapment: Sonar/Prism (Requires Intellect) OR Waterboy OR Flambae (Exclusive abilities available)
  • Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Requires Mobility and Vigor)
  • S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Requires Mobility; specific abilities like 'Send the bomb into space' or 'Absorb the blast' available)
  • Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Requires Vigor and Mobility)
  • Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Meet Combat goal of 8 for XP boost; requires Vigor, Mobility, and Intellect)
  • Defeat Mindf*cker: A timed hacking sequence with reversed controls and specific Build Path sequences.

Important Notes:

  • Failing calls can decrease City HP, potentially leading to an achievement loss.
  • Pay attention to stat restrictions (e.g., Combat, Charisma) for certain missions.
  • Special items and heroes like Malevola and Waterboy can be used for healing during high-risk missions.
  • Completing certain objectives, like weakening the Red Ring, is do-or-die for ending the shift and unlocking future choices.

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