Discover optimal party compositions and hero synergies in Dispatch Episode 8: Synergy. Learn which heroes to pick for each mission to maximize your effectiveness and achieve victory.
This guide details the optimal party compositions and hero synergies for Dispatch Episode 8: Synergy. As you progress through the episode, you will encounter various missions that require specific heroes or combinations of heroes to complete successfully. Understanding these synergies will be do-or-die for maximizing your team's effectiveness and ensuring the city's safety.
Initial Team & Early Missions:
- You begin with Prism, Golem, and Punch Up. Invisigal may also be available.
- Return to Crypto Night: Punch Up
- Evacuation Order: Prism (Aim for 7 Charisma for XP boost)
- Capture Experiment 1067: Golem (Requires Mobility)
- Bomb Threat: Prism AND Punch Up/Golem
Mid-Episode Missions & Synergies:
- Locate the Tracker: Requires navigating a timed hacking sequence involving an antivirus.
- Rescue Flambae: Golem (Requires Mobility and Vigor)
- Help Brainbook: Prism (Requires Intellect)
- Shopping Spree: Punch Up AND Flambae OR Golem (Aim for 6 Combat for XP boost)
- Locate Sonar/Coupe OR Phenomaman/Waterboy: A hacking sequence where you must avoid an antivirus.
- Rescue Sonar/Coupe: Flambae OR Golem (Requires Mobility)
- S-S-S-S-Sewer Bomb: Prism OR Sonar (Requires Intellect)
- Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Requires Mobility and Vigor)
Late-Episode Missions & Advanced Synergies:
- Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Requires Combat and Vigor; specific abilities like 'Attack it with everything you’ve got' or 'Break off the Red Ring collar' may be needed)
- Witch Hunt: Prism/Punch Up/Sonar (Requires Charisma or Intellect) OR Phenomaman (Exclusive abilities available)
- Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Requires Mobility)
- Escape Artist: Phenomaman OR Golem OR Invisigal (Requires Mobility and Vigor)
- The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Requires Mobility, Vigor, and Combat)
- Lockdown: A complex hacking sequence requiring precise Build Path usage and electricity redirection.
- The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Aim for 8 Vigor for XP boost)
- Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Requires Intellect, Charisma, and Vigor)
- S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Requires Intellect)
- Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Aim for 8 Vigor for XP boost)
- Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Requires Mobility and Vigor)
- Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Requires Combat and Vigor)
- Coffee Run: Flambae OR Golem OR Invisigal (Requires Mobility; no consequences for failure)
- Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Requires Intellect, Mobility, and Combat)
- Defeat Mister Fister: Punch Up OR Malevola (Do not exceed 6 Combat; requires Vigor and some Mobility)
- Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Requires Vigor)
- Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Requires Vigor and Mobility)
- Defeat SmileMore: Sonar OR Prism (Do not exceed 9 Charisma; requires Intellect and Charisma)
- Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Requires Vigor, Mobility, or Charisma; specific actions based on stats like Combat 8, Mobility 7, or Charisma 7)
Final Missions & Critical Synergies:
- Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Requires Mobility, Combat, and Vigor)
- We Meet Again: Flambae/Malevola/Coupe/Invisigal (Requires Combat and Mobility)
- Entrapment: Sonar/Prism (Requires Intellect) OR Waterboy OR Flambae (Exclusive abilities available)
- Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Requires Mobility and Vigor)
- S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Requires Mobility; specific abilities like 'Send the bomb into space' or 'Absorb the blast' available)
- Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Requires Vigor and Mobility)
- Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Meet Combat goal of 8 for XP boost; requires Vigor, Mobility, and Intellect)
- Defeat Mindf*cker: A timed hacking sequence with reversed controls and specific Build Path sequences.
Important Notes:
- Failing calls can decrease City HP, potentially leading to an achievement loss.
- Pay attention to stat restrictions (e.g., Combat, Charisma) for certain missions.
- Special items and heroes like Malevola and Waterboy can be used for healing during high-risk missions.
- Completing certain objectives, like weakening the Red Ring, is do-or-die for ending the shift and unlocking future choices.
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