Master Synergy builds in Dispatch Episode 8 with our comprehensive guide. Learn optimal hero choices, strategies, and tips for every mission to save the city.
This guide covers the hero assignments and strategies for Dispatch Episode 8: Synergy. It details the optimal hero choices for each mission, including specific skills and requirements, and provides walkthroughs for timed hacking sequences. Success in these missions is do-or-die for saving the city and earning achievements.
Hero Assignments & Strategies:
- Return to Crypto Night: Punch Up
- Evacuation Order (Charisma 7 for XP boost): Prism
- Capture Experiment 1067: Golem (Mobility)
- Bomb Threat: Prism AND Punch Up/Golem
- Locate the Tracker (Timed Hacking): Detailed steps involving luring and trapping the antivirus using Build paths to reach calibration spots.
- Rescue Flambae: Golem (Mobility and Vigor)
- Help Brainbook: Prism (Intellect)
- Shopping Spree (Combat 6 for XP boost): Punch Up AND Flambae OR Golem (Vigor and Mobility)
- Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking): Avoid Antivirus, use Build paths to find frequencies.
- Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
- S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
- Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility and Vigor)
- Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Charisma/Sonar/Coupe exclusives)
- Return of the Kaiju (Combat 10 or Vigor 10): Punch UP/Malevola AND Phenomaman
- Witch Hunt: Prism/Punch Up/Sonar (Charisma/Intellect) OR Phenomaman
- Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
- Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility and Vigor)
- The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, Combat)
- Lockdown (Timed Hacking): Detailed steps using Build paths and electricity to get the exit.
- Weakening Sonar/Coupe: Missions to reduce Red Ring HP.
- The Torrance Terrors (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola (Combat and Vigor)
- Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, Vigor)
- S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
- Eastside Gang (Vigor 8 for XP boost): Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
- Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility and Vigor)
- Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat and Vigor)
- Coffee Run: Flambae OR Golem OR Invisigal (Mobility)
- Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, Combat)
- Defeat Mister Fister (Combat 6 restriction): Punch Up OR Malevola (Combat, Vigor, Mobility)
- Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
- Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor and Mobility)
- Defeat SmileMore (Charisma 9 restriction): Sonar OR Prism (Intellect and Charisma)
- Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor/Mobility/Charisma)
- Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, Vigor)
- We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat and Mobility)
- Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae
- Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility and Vigor)
- S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility)
- Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor and Mobility)
- Get to the Chopper (Combat 8 for XP boost): Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, Intellect)
- Defeat Mindf*cker (Timed Hacking): Detailed steps involving reversed controls and Build paths to reach the exit.
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