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Lower City Exploration — Synergy Guide
Synergy

Lower City Exploration — Synergy Guide

Navigate the Lower City in Synergy with this comprehensive guide. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.

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Navigate the Lower City in Synergy with this comprehensive guide. Learn hero assignments, hacking sequences, and strategies to save the city and earn achievements.

Walkthrough
  1. 1
    Initial Choices: After cutscenes, choose a dialogue option for Blazer. You start with Prism, Golem, and Punch Up; Invisigal may be absent.
  2. 2
    Hero Assignments:
  3. 3
    Return to Crypto Night: Punch Up
  4. 4
    Evacuation Order: Prism (Reach Charisma 7 for XP boost)
  5. 5
    Capture Experiment 1067: Golem (Mobility)
  6. 6
    Bomb Threat: Prism AND Punch Up/Golem
  7. 7
    Locate the Tracker (Timed Hacking Sequence): Follow Build paths, lure and trap the antivirus, complete Build paths to reach the Tracker spot, find two calibration spots.
  8. 8
    Rescue Flambae: Golem (Mobility, Vigor)
  9. 9
    Help Brainbook: Prism (Intellect)
  10. 10
    Shopping Spree: Punch Up AND Flambae OR Golem (Vigor, Mobility) (Reach Combat 6 for XP boost)
  11. 11
    Locate Sonar/Coupe OR Phenomaman/Waterboy (Timed Hacking Sequence): Avoid the Antivirus, find frequencies on top left and top right using Build paths.
  12. 12
    Rescue Sonar/Coupe: Flambae OR Golem (Mobility)
  13. 13
    S-S-S-S-Sewer Bomb: Prism OR Sonar (Intellect)
  14. 14
    Rescue Phenomaman/Waterboy: Flambae AND Punch Up/Malevola OR Golem (Mobility, Vigor)
  15. 15
    Help Sweetalker: Prism/Punch Up/Malevola OR Sonar/Coupe (Use Charisma, Sonar, or Coupe exclusives/requirements).
  16. 16
    Return of the Kaiju: Punch UP/Malevola AND Phenomaman (Combat, Vigor) (Use Combat or Vigor requirements).
  17. 17
    Witch Hunt: Prism/Punch Up/Sonar (Charisma or Intellect) OR Phenomaman (Use Phenomaman, Charisma, or Intellect requirements).
  18. 18
    Boom!: Flambae/Golem/Phenomaman/Invisigal AND Waterboy (Mobility)
  19. 19
    Escape Artist: Phenomaman OR Golem OR Invisigal (Mobility, Vigor)
  20. 20
    The Summoning: Flambae/Malevola/Invisigal AND Punch Up/Phenomaman/Golem (Mobility, Vigor, Combat)
  21. 21
    Lockdown (Timed Hacking Sequence): Use Build paths to navigate to passcode, use passcode, move electricity to create paths, reach the exit.
  22. 22
    Weakening Sonar/Coupe: Complete calls to lower Red Ring HP bar to 0. This ends the shift. Saving the city allows an ex-team member to rejoin later.
  23. 23
    The Torrance Terrors: Punch Up/Golem AND Flambae/Malevola (Combat, Vigor) (Reach Vigor 8 for XP boost)
  24. 24
    Attack Coupe/Sonar: Prism/Sonar AND Punch Up/Golem/Phenomaman (Intellect, Charisma, Vigor)
  25. 25
    S-S-S-S-Sewer Bomb: Sonar OR Prism OR Waterboy (Intellect)
  26. 26
    Eastside Gang: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor) (Reach Vigor 8 for XP boost)
  27. 27
    Help Pom Pom: Flambae/Golem/Invisigal AND Punch Up/Phenomaman/Sonar/Golem (Mobility, Vigor)
  28. 28
    Roadblock: Punch Up/Golem AND Flambae/Malevola/Phenomaman (Combat, Vigor)
  29. 29
    Coffee Run: Flambae OR Golem OR Invisigal (Mobility) (No consequences for failure)
  30. 30
    Attack Coupe/Sonar 2: Prism/Sonar AND Flambae/Coupe/Phenomaman/Invisigal (Intellect, Mobility, Combat)
  31. 31
    Defeat Mister Fister: Punch Up OR Malevola (Combat, Vigor, Mobility) (Don't exceed Combat 6)
  32. 32
    Housing Crisis: Waterboy AND Golem/Punch Up/Phenomaman (Vigor)
  33. 33
    Help Brickhouse: Flambae/Invisigal AND Punch Up/Phenomaman/Golem (Vigor, Mobility)
  34. 34
    Defeat SmileMore: Sonar OR Prism (Intellect, Charisma) (Don't exceed Charisma 9)
  35. 35
    Neighborhood Watch: Golem OR Phenomaman OR Punch Up (Vigor, Mobility, or Charisma) (Use Combat, Mobility, or Charisma requirements).
  36. 36
    Atomic Automatons: Phenomaman OR Punch Up AND Coupe OR Flambae AND Golem (Mobility, Combat, Vigor)
  37. 37
    We Meet Again: Flambae/Malevola/Coupe/Invisigal (Combat, Mobility)
  38. 38
    Entrapment: Sonar/Prism (Intellect) OR Waterboy OR Flambae (Use Waterboy, Flambae, or Intellect requirements).
  39. 39
    Pursue Red Ring: Flambae/Coupe/Phenomaman/Invisigal AND Punch Up/Golem (Mobility, Vigor)
  40. 40
    S-S-S-S-Sewer Bomb: Phenomaman OR Golem OR Flambae OR Invisigal (Mobility) (Use Phenomaman, Golem, Mobility, or Intellect requirements).
  41. 41
    Bridge Rescue: Golem/Invisigal/Phenomaman AND Punch Up/Golem (Vigor, Mobility)
  42. 42
    Get to the Chopper: Sonar/Prism AND Flambae/Coupe AND Punch Up/Golem/Phenomaman (Vigor, Mobility, Intellect) (Reach Combat 8 for XP boost)
  43. 43
    Defeat Mindf*cker (Timed Hacking Sequence): Navigate dead ends, use Build paths, cross invisible spots, deal with reversed controls, and complete reversed Build path sequences to reach the exit.
Tips
  • Be mindful of City HP; failing calls reduces it.
  • Use special items and heroes like Malevola and Waterboy for healing during high-risk calls.
  • Pay attention to combat, charisma, intellect, mobility, and vigor requirements for optimal hero assignments.
  • The Red Ring HP bar must reach 0 to end the shift.

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